mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
0c126e4155
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats. Added wip TVOL support (Touhou Azure Reflections) Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting. The compression rework now compresses via streams, so files get decompressed properly within archives as streams. Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
112 lines
4.4 KiB
C#
112 lines
4.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.IO;
|
|
using System.Threading.Tasks;
|
|
using Toolbox.Library;
|
|
using Toolbox.Library.IO;
|
|
using Toolbox.Library.Forms;
|
|
using ByamlExt.Byaml;
|
|
using OdysseyEditor;
|
|
using FirstPlugin.Forms;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
//Code off of https://github.com/exelix11/OdysseyEditor
|
|
//Note this will purely be for viewing, performance tests, and ripping
|
|
public class SMO_Scene
|
|
{
|
|
public static void LoadStage(string MapName)
|
|
{
|
|
string StageByml = $"{Runtime.SmoGamePath}\\StageData\\{MapName}Map.szs";
|
|
|
|
Console.WriteLine($"{StageByml} {File.Exists($"{StageByml}")}");
|
|
if (File.Exists($"{StageByml}"))
|
|
{
|
|
var TextureSzs = $"{Runtime.SmoGamePath}\\ObjectData\\{MapName}Texture.szs";
|
|
|
|
ObjectEditor editor = new ObjectEditor();
|
|
LibraryGUI.CreateMdiWindow(editor);
|
|
|
|
var level = new Level(StageByml, -1);
|
|
foreach (var obj in level.objs)
|
|
{
|
|
foreach (var ob in obj.Value)
|
|
{
|
|
var Transform = Utils.TransformValues(ob.transform.Pos, ob.transform.Rot, ob.transform.Scale);
|
|
|
|
var bfresData = BfresFromSzs(ob.Name);
|
|
|
|
if (bfresData != null)
|
|
{
|
|
BFRES bfresFile = (BFRES)STFileLoader.OpenFileFormat(new MemoryStream(bfresData), ob.Name);
|
|
bfresFile.BFRESRender.ModelTransform = Transform;
|
|
|
|
editor.AddNode(bfresFile);
|
|
bfresFile.LoadEditors(null);
|
|
DiableLoadCheck();
|
|
}
|
|
}
|
|
}
|
|
|
|
TextureSzs = null;
|
|
GC.Collect();
|
|
}
|
|
|
|
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
|
|
bfresEditor.DisplayAll = true;
|
|
}
|
|
|
|
private static void DiableLoadCheck()
|
|
{
|
|
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
|
|
bfresEditor.IsLoaded = false;
|
|
bfresEditor.DisplayAllDDrawables();
|
|
}
|
|
|
|
private static byte[] BfresFromSzs(string fileName)
|
|
{
|
|
if (File.Exists($"{Runtime.SmoGamePath}\\ObjectData\\{fileName}.szs"))
|
|
{
|
|
var SzsFiles = SARCExt.SARC.UnpackRamN(EveryFileExplorer.YAZ0.Decompress($"{Runtime.SmoGamePath}\\ObjectData\\{fileName}.szs")).Files;
|
|
if (SzsFiles.ContainsKey(fileName + ".bfres"))
|
|
{
|
|
return SzsFiles[fileName + ".bfres"];
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public static Dictionary<string, string> OdysseyStages = new Dictionary<string, string>()
|
|
{
|
|
//Main
|
|
{ "CapWorldHomeStage","Cap Kingdom" },
|
|
{ "WaterfallWorldHomeStage","Cascade Kingdom" },
|
|
{ "SandWorldHomeStage","Sand Kindom" },
|
|
{ "ForestWorldHomeStage","Wodded Kingdom" },
|
|
{ "SnowWorldHomeStage","Snow Kingdom" },
|
|
{ "SeaWorldHomeStage", "Seaside Kingdom" },
|
|
{ "ClashWorldHomeStage","Lost Kingdom" },
|
|
{ "CityWorldHomeStage","Metro Kingdom" },
|
|
{ "LakeWorldHomeStage","Lake Kingdom(Starting Area)" },
|
|
{ "SkyWorldHomeStage","Bowser\'s Kingdom" },
|
|
{ "BossRaidWorldHomeStage","Ruined Kingdom" },
|
|
{ "MoonWorldHomeStage","Moon Kingdom" },
|
|
{ "LavaWorldHomeStage","Luncheon Kingdom" },
|
|
{"PeachWorldHomeStage", "Mushroom Kingdom" },
|
|
|
|
{"Special1WorldHomeStage", "Dark Side of the Moon"},
|
|
{"Special2WorldHomeStage", "Darker Side of the Moon"},
|
|
|
|
//Sub areas
|
|
{ "MeganeLiftExStage","MoEye moving Platform" },
|
|
{ "SandWorldPyramid000Stage","Pyramid(Starting Area)" },
|
|
{ "SandWorldPyramid001Stage","Pyramid(Bullet Bill Parkour)" },
|
|
{ "SandWorldUnderground000Stage","Ice Underground before Boss" },
|
|
{ "SandWorldUnderground001Stage","Ice Underground Boss" },
|
|
{ "LakeWorldTownZone","LakeKingdom (Town Area)" },
|
|
{ "DemoCrashHomeFallStage","Cloud Kingdom(1. Bowser Fight)" },
|
|
{ "Theater2DExStage","Theater (smb 1-1)" },
|
|
};
|
|
}
|
|
}
|