mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
e4722ed1af
General - Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML) - Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code. - Add flat buffer templates for gfbmdl and gfbanm. - Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres. - Auto compress bfres with .sbfres extension. BFLYT: -Add animation reference list to panes if they have any animations. - Note the animation editor in it is not functional yet. GFBMDL - Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why. - Add new texture map display with UV coordinates shown. Displays how transforms are handled. - Add option to export materials and models entirely as .json files. DAE - improve bone/joint check. |
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.. | ||
Bfres Structs | ||
PlatformConverter | ||
BFRES.cs | ||
BFRESAnimFolder.cs | ||
BFRESGroupNode.cs | ||
BfresStructs.cs | ||
BfresSwitch.cs | ||
BfresUtilies.cs | ||
BfresWiiU.cs | ||
gfxEnum.cs | ||
GLEnumConverter.cs | ||
KsaShader.cs |