Switch-Toolbox/File_Format_Library/FileFormats/BFRES
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
..
Bfres Structs Alot of additions. 2019-12-07 20:16:13 -05:00
PlatformConverter More converter fixes. Conver the constants 2019-08-26 20:32:36 -04:00
BFRES.cs Wii U BFRES : Fix assigning param type to SRT anims. 2019-11-25 17:58:03 -05:00
BFRESAnimFolder.cs Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
BFRESGroupNode.cs FTEX : Keep texture instance intact when replace all is used 2019-11-23 16:35:08 -05:00
BfresStructs.cs Some fixes. 2019-11-18 19:01:40 -05:00
BfresSwitch.cs Fix typos 2019-11-16 16:41:16 -05:00
BfresUtilies.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresWiiU.cs Fix typos 2019-11-16 16:41:16 -05:00
gfxEnum.cs Cleanup 2019-07-16 17:45:10 -04:00
GLEnumConverter.cs Cleanup 2019-07-16 17:45:10 -04:00
KsaShader.cs Cleanup 2019-07-16 17:45:10 -04:00