mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
e4722ed1af
General - Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML) - Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code. - Add flat buffer templates for gfbmdl and gfbanm. - Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres. - Auto compress bfres with .sbfres extension. BFLYT: -Add animation reference list to panes if they have any animations. - Note the animation editor in it is not functional yet. GFBMDL - Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why. - Add new texture map display with UV coordinates shown. Displays how transforms are handled. - Add option to export materials and models entirely as .json files. DAE - improve bone/joint check. |
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.. | ||
Actors | ||
FileFormats | ||
GIF | ||
GL | ||
GUI | ||
NodeWrappers | ||
Properties | ||
Resources | ||
Scenes | ||
XML | ||
YAML | ||
app.config | ||
BodyB_Ysi.szs | ||
Config.cs | ||
File_Format_Library.csproj | ||
File_Format_Library.csproj.user | ||
GetSwitchKeys.cs | ||
Main.cs | ||
MaterialDefineConfig.cs | ||
MaterialPresetConfig.cs | ||
packages.config | ||
PluginRuntime.cs | ||
System.Buffers.dll | ||
System.Memory.dll | ||
System.Numerics.Vectors.dll | ||
System.Runtime.CompilerServices.Unsafe.dll |