mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-17 01:58:03 +00:00
66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox.Library.IO;
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using Syroot.BinaryData;
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using System.IO;
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namespace FirstPlugin
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{
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public class SAHT
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{
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public string FileName { get; set; }
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public SAHT(string fileName) {
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FileName = fileName;
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Read(new FileReader(fileName));
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}
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public List<HashEntry> HashEntries = new List<HashEntry>();
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private void Read(FileReader reader)
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{
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reader.ReadSignature(4, "SAHT");
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uint FileSize = reader.ReadUInt32();
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uint Offset = reader.ReadUInt32();
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uint EntryCount = reader.ReadUInt32();
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reader.Seek(Offset, System.IO.SeekOrigin.Begin);
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for (int i = 0; i <EntryCount; i++)
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{
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HashEntry entry = new HashEntry();
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entry.Read(reader);
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reader.Align(16);
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HashEntries.Add(entry);
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}
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ToTextFile();
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}
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public void ToTextFile()
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{
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StringWriter writer = new StringWriter();
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foreach (var entry in HashEntries)
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{
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writer.WriteLine($"{entry.Name}={entry.Hash.ToString("x")}");
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}
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File.WriteAllText(FileName + ".txt", writer.ToString());
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}
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public class HashEntry
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{
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public uint Hash { get; set; }
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public string Name { get; set; }
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public void Read(FileReader reader)
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{
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Hash = reader.ReadUInt32();
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Name = reader.ReadString(BinaryStringFormat.ZeroTerminated);
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}
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}
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}
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}
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