Switch-Toolbox/File_Format_Library/FileFormats/Grezzo/CMB.cs
2019-08-01 19:16:50 -04:00

367 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class CMB : TreeNodeFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Layout;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "CMB" };
public string[] Extension { get; set; } = new string[] { "*.cmb" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "cmb ");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public Header header;
STTextureFolder texFolder;
public void Load(System.IO.Stream stream)
{
header = new Header();
header.Read(new FileReader(stream));
Text = header.Name;
//Load textures
if (header.SectionData.TextureChunk != null)
{
texFolder = new TextureFolder("Texture");
Nodes.Add(texFolder);
int texIndex = 0;
foreach (var tex in header.SectionData.TextureChunk.Textures)
{
var texWrapper = new CTXB.TextureWrapper();
texWrapper.Text = $"Texture {texIndex++}";
texWrapper.ImageKey = "texture";
texWrapper.SelectedImageKey = texWrapper.ImageKey;
if (tex.Name != string.Empty)
texWrapper.Text = tex.Name;
texWrapper.Width = tex.Width;
texWrapper.Height = tex.Height;
texWrapper.Format = CTR_3DS.ConvertPICAToGenericFormat(tex.PicaFormat);
texWrapper.ImageData = tex.ImageData;
texFolder.Nodes.Add(texWrapper);
}
}
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
public enum CMBVersion
{
OOT3DS,
MM3DS,
LM3DS,
}
private class TextureFolder : STTextureFolder, ITextureIconLoader
{
public List<STGenericTexture> IconTextureList
{
get
{
List<STGenericTexture> textures = new List<STGenericTexture>();
foreach (STGenericTexture node in Nodes)
textures.Add(node);
return textures;
}
set {}
}
public TextureFolder(string text) : base(text)
{
}
}
public class Header
{
public string Name { get; set; }
public CMBVersion Version;
public uint ChunkCount; //Fixed count per game
public uint Unknown;
public SectionData SectionData;
public void Read(FileReader reader)
{
string magic = reader.ReadSignature(4, "cmb ");
uint FileSize = reader.ReadUInt32();
ChunkCount = reader.ReadUInt32();
Unknown = reader.ReadUInt32();
Name = reader.ReadString(0x10).TrimEnd('\0');
//Check the chunk count used by the game
if (ChunkCount == 0x0F)
Version = CMBVersion.LM3DS;
else if (ChunkCount == 0x0A)
Version = CMBVersion.MM3DS;
else if (ChunkCount == 0x06)
Version = CMBVersion.OOT3DS;
else
throw new Exception("Unexpected chunk count! " + ChunkCount);
SectionData = new SectionData();
SectionData.Read(reader, this);
}
public void Write(FileWriter writer)
{
writer.WriteSignature("cmb ");
writer.Write(uint.MaxValue); //Reserve space for file size offset
writer.Write(ChunkCount);
writer.Write(Unknown);
writer.WriteString(Name, 0x10);
SectionData.Write(writer, this);
//Write the total file size
using (writer.TemporarySeek(4, System.IO.SeekOrigin.Begin))
{
writer.Write((uint)writer.BaseStream.Length);
}
}
}
public class SectionData
{
public SkeletonChunk SkeletonChunk;
public QuadTreeChunk QuadTreeChunk;
public MaterialChunk MaterialChunk;
public TextureChunk TextureChunk;
public SkeletalMeshChunk SkeletalMeshChunk;
public LUTSChunk LUTSChunk;
public VertexAttributesChunk VertexAttributesChunk;
public void Read(FileReader reader, Header header)
{
uint numIndices = reader.ReadUInt32();
SkeletonChunk = ReadChunkSection<SkeletonChunk>(reader, header);
if (header.Version >= CMBVersion.MM3DS)
QuadTreeChunk = ReadChunkSection<QuadTreeChunk>(reader, header);
MaterialChunk = ReadChunkSection<MaterialChunk>(reader, header);
TextureChunk = ReadChunkSection<TextureChunk>(reader, header);
SkeletalMeshChunk = ReadChunkSection<SkeletalMeshChunk>(reader, header);
LUTSChunk = ReadChunkSection<LUTSChunk>(reader, header);
VertexAttributesChunk = ReadChunkSection<VertexAttributesChunk>(reader, header);
uint indexBufferOffset = reader.ReadUInt32();
uint textureDataOffset = reader.ReadUInt32();
if (header.Version >= CMBVersion.MM3DS)
reader.ReadUInt32(); //Padding?
foreach (var tex in TextureChunk.Textures)
{
reader.SeekBegin(textureDataOffset + tex.DataOffset);
tex.ImageData = reader.ReadBytes((int)tex.ImageSize);
}
}
public void Write(FileWriter writer, Header header)
{
}
}
public class SkeletalMeshChunk : IChunkCommon
{
private const string Magic = "sklm";
public void Read(FileReader reader, Header header)
{
reader.ReadSignature(4, Magic);
uint sectionSize = reader.ReadUInt32();
}
public void Write(FileWriter writer, Header header)
{
writer.WriteSignature(Magic);
writer.Write(uint.MaxValue);//SectionSize
}
}
public class LUTSChunk : IChunkCommon
{
private const string Magic = "luts";
public void Read(FileReader reader, Header header)
{
reader.ReadSignature(4, Magic);
uint sectionSize = reader.ReadUInt32();
}
public void Write(FileWriter writer, Header header)
{
writer.WriteSignature(Magic);
writer.Write(uint.MaxValue);//SectionSize
}
}
public class VertexAttributesChunk : IChunkCommon
{
private const string Magic = "vatr";
public void Read(FileReader reader, Header header)
{
reader.ReadSignature(4, Magic);
uint sectionSize = reader.ReadUInt32();
}
public void Write(FileWriter writer, Header header)
{
writer.WriteSignature(Magic);
writer.Write(uint.MaxValue);//SectionSize
}
}
public class SkeletonChunk : IChunkCommon
{
private const string Magic = "skl ";
public void Read(FileReader reader, Header header)
{
reader.ReadSignature(4, Magic);
uint sectionSize = reader.ReadUInt32();
}
public void Write(FileWriter writer, Header header)
{
writer.WriteSignature(Magic);
writer.Write(uint.MaxValue);//SectionSize
}
}
public class QuadTreeChunk : IChunkCommon
{
private const string Magic = "qtrs";
public void Read(FileReader reader, Header header)
{
reader.ReadSignature(4, Magic);
uint sectionSize = reader.ReadUInt32();
}
public void Write(FileWriter writer, Header header)
{
writer.WriteSignature(Magic);
writer.Write(uint.MaxValue);//SectionSize
}
}
public class MaterialChunk : IChunkCommon
{
private const string Magic = "mats";
public void Read(FileReader reader, Header header)
{
reader.ReadSignature(4, Magic);
uint sectionSize = reader.ReadUInt32();
}
public void Write(FileWriter writer, Header header)
{
writer.WriteSignature(Magic);
writer.Write(uint.MaxValue);//SectionSize
}
}
public class TextureChunk : IChunkCommon
{
private const string Magic = "tex ";
public List<CTXB.Texture> Textures = new List<CTXB.Texture>();
public void Read(FileReader reader, Header header)
{
reader.ReadSignature(4, Magic);
uint sectionSize = reader.ReadUInt32();
uint TextureCount = reader.ReadUInt32();
for (int i = 0; i < TextureCount; i++)
Textures.Add(new CTXB.Texture(reader));
}
public void Write(FileWriter writer, Header header)
{
long pos = writer.Position;
writer.WriteSignature(Magic);
writer.Write(uint.MaxValue);//SectionSize
for (int i = 0; i < Textures.Count; i++)
Textures[i].Write(writer);
//Write the total file size
writer.WriteSectionSizeU32(pos + 4, pos, writer.Position);
}
}
public static T ReadChunkSection<T>(FileReader reader, Header header)
where T : IChunkCommon, new()
{
long pos = reader.Position;
//Read offset and seek it
uint offset = reader.ReadUInt32();
reader.SeekBegin(offset);
//Create chunk instance
T chunk = new T();
chunk.Read(reader, header);
//Seek back and shift 4 from reading offset
reader.SeekBegin(pos + 0x4);
return chunk;
}
public interface IChunkCommon
{
void Read(FileReader reader, Header header);
void Write(FileWriter writer, Header header);
}
}
}