mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
367 lines
11 KiB
C#
367 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class CMB : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "CMB" };
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public string[] Extension { get; set; } = new string[] { "*.cmb" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "cmb ");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public Header header;
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STTextureFolder texFolder;
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public void Load(System.IO.Stream stream)
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{
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header = new Header();
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header.Read(new FileReader(stream));
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Text = header.Name;
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//Load textures
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if (header.SectionData.TextureChunk != null)
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{
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texFolder = new TextureFolder("Texture");
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Nodes.Add(texFolder);
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int texIndex = 0;
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foreach (var tex in header.SectionData.TextureChunk.Textures)
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{
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var texWrapper = new CTXB.TextureWrapper();
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texWrapper.Text = $"Texture {texIndex++}";
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texWrapper.ImageKey = "texture";
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texWrapper.SelectedImageKey = texWrapper.ImageKey;
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if (tex.Name != string.Empty)
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texWrapper.Text = tex.Name;
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texWrapper.Width = tex.Width;
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texWrapper.Height = tex.Height;
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texWrapper.Format = CTR_3DS.ConvertPICAToGenericFormat(tex.PicaFormat);
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texWrapper.ImageData = tex.ImageData;
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texFolder.Nodes.Add(texWrapper);
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public enum CMBVersion
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{
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OOT3DS,
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MM3DS,
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LM3DS,
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}
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private class TextureFolder : STTextureFolder, ITextureIconLoader
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{
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public List<STGenericTexture> IconTextureList
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{
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get
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{
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List<STGenericTexture> textures = new List<STGenericTexture>();
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foreach (STGenericTexture node in Nodes)
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textures.Add(node);
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return textures;
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}
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set {}
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}
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public TextureFolder(string text) : base(text)
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{
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}
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}
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public class Header
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{
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public string Name { get; set; }
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public CMBVersion Version;
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public uint ChunkCount; //Fixed count per game
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public uint Unknown;
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public SectionData SectionData;
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public void Read(FileReader reader)
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{
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string magic = reader.ReadSignature(4, "cmb ");
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uint FileSize = reader.ReadUInt32();
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ChunkCount = reader.ReadUInt32();
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Unknown = reader.ReadUInt32();
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Name = reader.ReadString(0x10).TrimEnd('\0');
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//Check the chunk count used by the game
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if (ChunkCount == 0x0F)
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Version = CMBVersion.LM3DS;
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else if (ChunkCount == 0x0A)
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Version = CMBVersion.MM3DS;
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else if (ChunkCount == 0x06)
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Version = CMBVersion.OOT3DS;
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else
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throw new Exception("Unexpected chunk count! " + ChunkCount);
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SectionData = new SectionData();
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SectionData.Read(reader, this);
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}
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public void Write(FileWriter writer)
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{
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writer.WriteSignature("cmb ");
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writer.Write(uint.MaxValue); //Reserve space for file size offset
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writer.Write(ChunkCount);
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writer.Write(Unknown);
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writer.WriteString(Name, 0x10);
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SectionData.Write(writer, this);
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//Write the total file size
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using (writer.TemporarySeek(4, System.IO.SeekOrigin.Begin))
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{
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writer.Write((uint)writer.BaseStream.Length);
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}
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}
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}
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public class SectionData
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{
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public SkeletonChunk SkeletonChunk;
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public QuadTreeChunk QuadTreeChunk;
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public MaterialChunk MaterialChunk;
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public TextureChunk TextureChunk;
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public SkeletalMeshChunk SkeletalMeshChunk;
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public LUTSChunk LUTSChunk;
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public VertexAttributesChunk VertexAttributesChunk;
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public void Read(FileReader reader, Header header)
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{
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uint numIndices = reader.ReadUInt32();
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SkeletonChunk = ReadChunkSection<SkeletonChunk>(reader, header);
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if (header.Version >= CMBVersion.MM3DS)
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QuadTreeChunk = ReadChunkSection<QuadTreeChunk>(reader, header);
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MaterialChunk = ReadChunkSection<MaterialChunk>(reader, header);
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TextureChunk = ReadChunkSection<TextureChunk>(reader, header);
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SkeletalMeshChunk = ReadChunkSection<SkeletalMeshChunk>(reader, header);
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LUTSChunk = ReadChunkSection<LUTSChunk>(reader, header);
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VertexAttributesChunk = ReadChunkSection<VertexAttributesChunk>(reader, header);
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uint indexBufferOffset = reader.ReadUInt32();
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uint textureDataOffset = reader.ReadUInt32();
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if (header.Version >= CMBVersion.MM3DS)
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reader.ReadUInt32(); //Padding?
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foreach (var tex in TextureChunk.Textures)
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{
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reader.SeekBegin(textureDataOffset + tex.DataOffset);
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tex.ImageData = reader.ReadBytes((int)tex.ImageSize);
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}
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}
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public void Write(FileWriter writer, Header header)
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{
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}
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}
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public class SkeletalMeshChunk : IChunkCommon
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{
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private const string Magic = "sklm";
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public void Read(FileReader reader, Header header)
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{
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reader.ReadSignature(4, Magic);
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uint sectionSize = reader.ReadUInt32();
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}
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public void Write(FileWriter writer, Header header)
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{
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writer.WriteSignature(Magic);
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writer.Write(uint.MaxValue);//SectionSize
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}
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}
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public class LUTSChunk : IChunkCommon
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{
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private const string Magic = "luts";
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public void Read(FileReader reader, Header header)
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{
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reader.ReadSignature(4, Magic);
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uint sectionSize = reader.ReadUInt32();
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}
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public void Write(FileWriter writer, Header header)
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{
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writer.WriteSignature(Magic);
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writer.Write(uint.MaxValue);//SectionSize
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}
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}
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public class VertexAttributesChunk : IChunkCommon
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{
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private const string Magic = "vatr";
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public void Read(FileReader reader, Header header)
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{
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reader.ReadSignature(4, Magic);
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uint sectionSize = reader.ReadUInt32();
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}
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public void Write(FileWriter writer, Header header)
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{
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writer.WriteSignature(Magic);
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writer.Write(uint.MaxValue);//SectionSize
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}
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}
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public class SkeletonChunk : IChunkCommon
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{
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private const string Magic = "skl ";
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public void Read(FileReader reader, Header header)
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{
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reader.ReadSignature(4, Magic);
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uint sectionSize = reader.ReadUInt32();
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}
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public void Write(FileWriter writer, Header header)
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{
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writer.WriteSignature(Magic);
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writer.Write(uint.MaxValue);//SectionSize
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}
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}
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public class QuadTreeChunk : IChunkCommon
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{
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private const string Magic = "qtrs";
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public void Read(FileReader reader, Header header)
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{
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reader.ReadSignature(4, Magic);
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uint sectionSize = reader.ReadUInt32();
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}
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public void Write(FileWriter writer, Header header)
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{
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writer.WriteSignature(Magic);
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writer.Write(uint.MaxValue);//SectionSize
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}
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}
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public class MaterialChunk : IChunkCommon
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{
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private const string Magic = "mats";
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public void Read(FileReader reader, Header header)
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{
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reader.ReadSignature(4, Magic);
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uint sectionSize = reader.ReadUInt32();
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}
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public void Write(FileWriter writer, Header header)
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{
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writer.WriteSignature(Magic);
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writer.Write(uint.MaxValue);//SectionSize
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}
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}
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public class TextureChunk : IChunkCommon
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{
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private const string Magic = "tex ";
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public List<CTXB.Texture> Textures = new List<CTXB.Texture>();
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public void Read(FileReader reader, Header header)
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{
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reader.ReadSignature(4, Magic);
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uint sectionSize = reader.ReadUInt32();
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uint TextureCount = reader.ReadUInt32();
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for (int i = 0; i < TextureCount; i++)
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Textures.Add(new CTXB.Texture(reader));
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}
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public void Write(FileWriter writer, Header header)
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{
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long pos = writer.Position;
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writer.WriteSignature(Magic);
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writer.Write(uint.MaxValue);//SectionSize
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for (int i = 0; i < Textures.Count; i++)
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Textures[i].Write(writer);
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//Write the total file size
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writer.WriteSectionSizeU32(pos + 4, pos, writer.Position);
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}
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}
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public static T ReadChunkSection<T>(FileReader reader, Header header)
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where T : IChunkCommon, new()
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{
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long pos = reader.Position;
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//Read offset and seek it
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uint offset = reader.ReadUInt32();
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reader.SeekBegin(offset);
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//Create chunk instance
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T chunk = new T();
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chunk.Read(reader, header);
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//Seek back and shift 4 from reading offset
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reader.SeekBegin(pos + 0x4);
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return chunk;
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}
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public interface IChunkCommon
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{
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void Read(FileReader reader, Header header);
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void Write(FileWriter writer, Header header);
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}
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}
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}
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