Switch-Toolbox/Switch_Toolbox_Library/Generics/GenericPolygonGroup.cs
KillzXGaming e2cd3ff150 Fix typos
2019-11-16 16:41:16 -05:00

87 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Toolbox.Library
{
public enum STPrimitiveType
{
Points = 0,
Lines = 1,
LineStrips = 2,
Triangles = 3,
TrangleStrips,
Quads,
}
public class STGenericPolygonGroup
{
public int Offset { get; set; }
public int MaterialIndex { get; set; }
public int Index { get; set; }
public List<int> faces = new List<int>();
public STPrimitiveType PrimativeType = STPrimitiveType.Triangles;
public int strip = 0x40;
public int displayFaceSize = 0;
public List<int> GetDisplayFace()
{
if ((strip >> 4) == 4)
{
displayFaceSize = faces.Count;
return faces;
}
else
{
List<int> f = new List<int>();
int startDirection = 1;
int p = 0;
int f1 = faces[p++];
int f2 = faces[p++];
int faceDirection = startDirection;
int f3;
do
{
f3 = faces[p++];
if (f3 == 0xFFFF)
{
f1 = faces[p++];
f2 = faces[p++];
faceDirection = startDirection;
}
else
{
faceDirection *= -1;
if ((f1 != f2) && (f2 != f3) && (f3 != f1))
{
if (faceDirection > 0)
{
f.Add(f3);
f.Add(f2);
f.Add(f1);
}
else
{
f.Add(f2);
f.Add(f3);
f.Add(f1);
}
}
f1 = f2;
f2 = f3;
}
} while (p < faces.Count);
displayFaceSize = f.Count;
return f;
}
}
}
}