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https://github.com/KillzXGaming/Switch-Toolbox
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e1fd664112
Start to impliment a muunt editor. This plans to use the 2D engine i've been using with layouts mixed with 3d to fully edit object and path placements. Start to add pane copying. Brlyt improvements with window pane support. Add bflyt texture combiner UI. |
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.. | ||
Materials | ||
Part | ||
TextEditor | ||
Window | ||
BasePaneEditor.cs | ||
BasePaneEditor.Designer.cs | ||
BasePaneEditor.resx | ||
BasePictureboxEditor.cs | ||
BasePictureboxEditor.Designer.cs | ||
BasePictureboxEditor.resx | ||
EditorPanelBase.cs | ||
PaneEditor.cs | ||
PaneEditor.Designer.cs | ||
PaneEditor.resx | ||
VertexColorPanel.cs | ||
VertexColorPanel.Designer.cs | ||
VertexColorPanel.resx |