mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.IO;
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namespace Switch_Toolbox.Library
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{
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public enum FileType
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{
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Default,
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Image,
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Archive,
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Layout,
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Model,
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Effect,
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Font,
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Audio,
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Message,
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Resource,
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Shader,
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Collision,
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Parameter,
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Graphic,
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Rom,
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Spreadsheet,
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}
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public interface IFileFormat
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{
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FileType FileType { get; set; }
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bool CanSave { get; set; }
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string[] Description { get; set; }
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string[] Extension { get; set; }
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Type[] Types { get; } //Types hold menu extensions
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string FileName { get; set; }
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string FilePath { get; set; }
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bool Identify(System.IO.Stream stream);
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void Load(System.IO.Stream stream);
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void Unload();
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byte[] Save();
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IFileInfo IFileInfo { get; set; }
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}
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public class IFileInfo
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{
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public CompressionType CompressionType { get; set; }
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public bool FileIsCompressed { get; set; }
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public bool FileIsEdited { get; set; }
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public bool UseEditMenu { get; set; }
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public virtual bool IsActive { get; set; }
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public virtual bool InArchive { get; set; }
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public virtual int Alignment { get; set; } //Alignment to save the file back. Also used for Yaz0 comp sometimes
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public virtual uint DecompressedSize { get; set; }
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public virtual uint CompressedSize { get; set; }
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}
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}
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