mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 19:03:09 +00:00
5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
829 lines
31 KiB
C#
829 lines
31 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.Rendering;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using GL_EditorFramework.Interfaces;
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using GL_EditorFramework.GL_Core;
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namespace FirstPlugin
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{
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public class MKAGPDX_Model : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Model;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Mario Kart Arcade GP DX" };
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public string[] Extension { get; set; } = new string[] { "*.bin", "*.mot" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "BIKE");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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types.Add(typeof(MenuExt));
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return types.ToArray();
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}
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}
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class MenuExt : IFileMenuExtension
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{
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public STToolStripItem[] NewFileMenuExtensions => null;
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public STToolStripItem[] NewFromFileMenuExtensions => null;
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public STToolStripItem[] ToolsMenuExtensions => toolExt;
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public STToolStripItem[] TitleBarExtensions => null;
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public STToolStripItem[] CompressionMenuExtensions => null;
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public STToolStripItem[] ExperimentalMenuExtensions => null;
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public STToolStripItem[] EditMenuExtensions => null;
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public ToolStripButton[] IconButtonMenuExtensions => null;
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STToolStripItem[] toolExt = new STToolStripItem[1];
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public MenuExt()
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{
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toolExt[0] = new STToolStripItem("Models");
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toolExt[0].DropDownItems.Add(new STToolStripItem("Batch Export (MKAGPDX .bin)", BatchExport));
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toolExt[0].DropDownItems.Add(new STToolStripItem("Batch Export as Combined (MKAGPDX .bin)", BatchExportCombined));
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}
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public void BatchExportCombined(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Multiselect = true;
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ofd.Filter = "Supported Formats|*.bin";
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if (ofd.ShowDialog() != DialogResult.OK) return;
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.dae";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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List<STGenericObject> Objects = new List<STGenericObject>();
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STSkeleton Skeleton = new STSkeleton();
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List<STGenericMaterial> Materials = new List<STGenericMaterial>();
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int MatIndex = 0;
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foreach (var file in ofd.FileNames)
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{
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MKAGPDX_Model model = new MKAGPDX_Model();
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var stream = File.Open(file, FileMode.Open);
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model.Load(stream);
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stream.Dispose();
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foreach (STGenericMaterial mat in model.Nodes[0].Nodes)
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{
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mat.Text = $"Material {MatIndex++}";
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Materials.Add(mat);
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}
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Skeleton.bones.AddRange(((STSkeleton)model.DrawableContainer.Drawables[0]).bones);
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Objects.AddRange(((GenericModelRenderer)model.DrawableContainer.Drawables[1]).Meshes);
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model.Unload();
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}
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AssimpSaver assimp = new AssimpSaver();
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ExportModelSettings settings = new ExportModelSettings();
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assimp.SaveFromModel(Objects, Materials, sfd.FileName, new List<STGenericTexture>(), Skeleton);
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}
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}
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public void BatchExport(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "Supported Formats|*.bin";
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if (ofd.ShowDialog() != DialogResult.OK) return;
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FolderSelectDialog folderDlg = new FolderSelectDialog();
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if (folderDlg.ShowDialog() == DialogResult.OK)
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{
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foreach (var file in ofd.FileNames)
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{
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MKAGPDX_Model model = new MKAGPDX_Model();
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var stream = File.Open(file, FileMode.Open);
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model.Load(stream);
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stream.Dispose();
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string Path = System.IO.Path.Combine(folderDlg.SelectedPath,
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System.IO.Path.GetFileNameWithoutExtension(file) + ".dae");
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model.ExportModel(Path);
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model.Unload();
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}
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}
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}
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}
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Header header;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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public void Load(System.IO.Stream stream)
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{
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DrawableContainer.Name = FileName;
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Text = FileName;
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header = new Header();
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header.Read(new FileReader(stream), this);
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ContextMenuStrip = new STContextMenuStrip();
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Model", null, ExportModelAction, Keys.Control | Keys.E));
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}
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private void ExportModelAction(object sender, EventArgs args) {
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ExportModel();
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}
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private void ExportModel()
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.dae;";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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ExportModel(sfd.FileName);
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}
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}
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private void ExportModel(string FileName)
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{
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AssimpSaver assimp = new AssimpSaver();
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ExportModelSettings settings = new ExportModelSettings();
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List<STGenericMaterial> Materials = new List<STGenericMaterial>();
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foreach (STGenericMaterial mat in Nodes[0].Nodes)
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Materials.Add(mat);
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var model = new STGenericModel();
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model.Materials = Materials;
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model.Objects = ((GenericModelRenderer)DrawableContainer.Drawables[1]).Meshes;
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assimp.SaveFromModel(model, FileName, new List<STGenericTexture>(), ((STSkeleton)DrawableContainer.Drawables[0]));
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}
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public void Unload()
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{
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foreach (var mesh in ((GenericModelRenderer)DrawableContainer.Drawables[1]).Meshes)
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{
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mesh.vertices.Clear();
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mesh.faces.Clear();
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mesh.display = new int[0];
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}
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((GenericModelRenderer)DrawableContainer.Drawables[1]).Meshes.Clear();
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DrawableContainer.Drawables.Clear();
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DrawableContainer = null;
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header.Materials.Clear();
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header.TextureMaps.Clear();
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header.TotalNodes.Clear();
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header.BoneList.Clear();
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header.LinkNodes.Clear();
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Nodes.Clear();
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header = null;
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}
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public byte[] Save()
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{
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return null;
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}
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseOpenGL)
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{
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if (viewport == null)
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{
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viewport = new Viewport(ObjectEditor.GetDrawableContainers());
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viewport.Dock = DockStyle.Fill;
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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viewport.ReloadDrawables(DrawableContainer);
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LibraryGUI.LoadEditor(viewport);
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viewport.Text = Text;
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}
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}
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public class Header
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{
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public uint Version { get; set; }
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public uint Alignment { get; set; }
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public uint HeaderSize { get; set; }
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public List<Material> Materials = new List<Material>();
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public List<string> TextureMaps = new List<string>();
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public List<Node> BoneList = new List<Node>();
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public List<Tuple<Node, Node>> LinkNodes = new List<Tuple<Node, Node>>(); //Links two nodes. Possbily a mesh to bones for example
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public List<Node> TotalNodes = new List<Node>();
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public STSkeleton Skeleton { get; set; }
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GenericModelRenderer DrawableRenderer { get; set; }
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public void Read(FileReader reader, MKAGPDX_Model root)
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{
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Skeleton = new STSkeleton();
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DrawableRenderer = new GenericModelRenderer();
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root.DrawableContainer.Drawables.Add(Skeleton);
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root.DrawableContainer.Drawables.Add(DrawableRenderer);
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reader.ReadSignature(4, "BIKE");
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ushort Type = reader.ReadUInt16();
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ushort Unknown = reader.ReadUInt16();
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if (Type == 0)
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{
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}
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else if ((Type == 1))
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{
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throw new Exception("Animation files not supported yet!");
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}
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else
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{
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throw new Exception("Unknown type found! " + Type);
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}
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Alignment = reader.ReadUInt32();
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uint Padding = reader.ReadUInt32();
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uint MaterialCount = reader.ReadUInt32();
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HeaderSize = reader.ReadUInt32();
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uint TextureMapsCount = reader.ReadUInt32();
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uint TextureMapsOffset = reader.ReadUInt32();
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uint BoneCount = reader.ReadUInt32();
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uint BoneOffset = reader.ReadUInt32();
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uint FirstNodeOffset = reader.ReadUInt32(); //Either an offset or the total size of section up to the node
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uint LinkNodeCount = reader.ReadUInt32();
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uint LinkNodeOffset = reader.ReadUInt32();
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uint TotalNodeCount = reader.ReadUInt32();
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uint TotalNodeOffset = reader.ReadUInt32();
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uint Padding2 = reader.ReadUInt32();
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uint[] Unknowns = reader.ReadUInt32s(10);
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root.Nodes.Add("Materials");
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root.Nodes.Add("Root");
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root.Nodes.Add("All Nodes");
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long pos = reader.Position;
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if (TextureMapsOffset != 0)
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{
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reader.SeekBegin(TextureMapsOffset);
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for (int i = 0; i < TextureMapsCount; i++)
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{
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TextureMaps.Add(reader.ReadNameOffset(false, typeof(uint)));
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}
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}
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reader.SeekBegin(pos);
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for (int i = 0; i < MaterialCount; i++)
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{
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Material mat = new Material();
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mat.Read(reader);
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Materials.Add(mat);
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var genericMat = new STGenericMaterial();
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genericMat.Text = $"Material {i}";
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for (int t = 0; t < mat.TextureIndices.Length; t++)
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{
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if(mat.TextureIndices[t] != -1)
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{
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Console.WriteLine("TextureIndices " + mat.TextureIndices[t]);
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string Texture = TextureMaps[mat.TextureIndices[t]];
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var textureMap = new STGenericMatTexture();
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textureMap.Name = Texture;
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genericMat.TextureMaps.Add(textureMap);
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if (Texture.EndsWith("col.dds"))
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textureMap.Type = STGenericMatTexture.TextureType.Diffuse;
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if (Texture.EndsWith("col.mot"))
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textureMap.Type = STGenericMatTexture.TextureType.Diffuse;
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}
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}
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root.Nodes[0].Nodes.Add(genericMat);
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}
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if (TotalNodeCount != 0)
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{
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for (int i = 0; i < TotalNodeCount; i++)
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{
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reader.SeekBegin(TotalNodeOffset + (i * 8));
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string NodeName = reader.ReadNameOffset(false, typeof(uint));
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uint Offset = reader.ReadUInt32();
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if (Offset != 0)
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{
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reader.SeekBegin(Offset);
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Node node = new Node();
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node.Name = NodeName;
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node.Read(reader);
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TotalNodes.Add(node);
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}
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}
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}
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if (BoneCount != 0)
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{
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for (int i = 0; i < BoneCount; i++)
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{
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reader.SeekBegin(BoneOffset + (i * 8));
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string NodeName = reader.ReadNameOffset(false, typeof(uint));
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uint Offset = reader.ReadUInt32();
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if (Offset != 0)
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{
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reader.SeekBegin(Offset);
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Node node = new Node();
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node.Name = NodeName;
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node.Read(reader);
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BoneList.Add(node); //This list is for mapping to meshes
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}
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}
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}
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foreach (var node in TotalNodes)
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{
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// TreeNode lowerWrapper = new TreeNode($"{node.Name}");
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// root.Nodes[3].Nodes.Add(lowerWrapper);
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LoadChildern(TotalNodes, node, root.Nodes[2]);
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}
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if (FirstNodeOffset != 0)
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{
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reader.SeekBegin(FirstNodeOffset);
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uint NodeOffset = reader.ReadUInt32();
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reader.SeekBegin(NodeOffset);
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Node node = new Node();
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node.Name = GetNodeName(TotalNodes, node);
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node.Read(reader);
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LoadBones(TotalNodes, node, root.Nodes[1]);
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}
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if (LinkNodeCount != 0)
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{
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root.Nodes.Add("Links");
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for (int i = 0; i < LinkNodeCount; i++)
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{
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TreeNode linkWrapper = new TreeNode($"Link {i}");
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root.Nodes[3].Nodes.Add(linkWrapper);
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reader.SeekBegin(LinkNodeOffset + (i * 12));
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uint NodeOffset1 = reader.ReadUInt32();
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uint NodeOffset2 = reader.ReadUInt32();
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uint Index = reader.ReadUInt32();
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reader.SeekBegin(NodeOffset1);
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Node node1 = new Node();
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node1.Name = GetNodeName(TotalNodes, node1);
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node1.Read(reader);
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reader.SeekBegin(NodeOffset2);
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Node node2 = new Node();
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node2.Name = GetNodeName(TotalNodes, node1);
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node2.Read(reader);
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// LoadChildern(TotalNodes, node1, linkWrapper);
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// LoadChildern(TotalNodes, node2, linkWrapper);
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LinkNodes.Add(Tuple.Create(node1, node2));
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}
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}
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Skeleton.update();
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Skeleton.reset();
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}
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private void LoadChildern(List<Node> NodeLookup, Node Node, TreeNode root)
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{
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var NewNode = SetWrapperNode(Node, root);
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for (int i = 0; i < Node.Children.Count; i++)
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{
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Node.Children[i].Name = GetNodeName(NodeLookup, Node.Children[i]);
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var newChild = SetWrapperNode(Node.Children[i], NewNode);
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LoadChildern(NodeLookup, Node.Children[i], newChild);
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}
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}
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private List<SubMesh> AddedMeshes = new List<SubMesh>();
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private void LoadBones(List<Node> NodeLookup, Node Node, TreeNode root)
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{
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var NewNode = SetBoneNode(Node, root);
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for (int i = 0; i < Node.Children.Count; i++)
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{
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Node.Children[i].Name = GetNodeName(NodeLookup, Node.Children[i]);
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var newChild = SetBoneNode(Node.Children[i], NewNode);
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LoadBones(NodeLookup, Node.Children[i], newChild);
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}
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}
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private TreeNode SetBoneNode(Node Node, TreeNode parentNode)
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{
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if (Node.IsBone)
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{
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STBone boneNode = new STBone(Skeleton);
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boneNode.RotationType = STBone.BoneRotationType.Euler;
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boneNode.Checked = true;
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boneNode.Text = Node.Name;
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boneNode.position = new float[3];
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boneNode.scale = new float[3];
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boneNode.rotation = new float[4];
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boneNode.position[0] = Node.Translation.X;
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boneNode.position[1] = Node.Translation.Y;
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boneNode.position[2] = Node.Translation.Z;
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boneNode.rotation[0] = Node.Rotation.X;
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boneNode.rotation[1] = Node.Rotation.Y;
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boneNode.rotation[2] = Node.Rotation.Z;
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boneNode.scale[0] = Node.Scale.X;
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boneNode.scale[1] = Node.Scale.Y;
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boneNode.scale[2] = Node.Scale.Z;
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if (Node.IsBone)
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Skeleton.bones.Add(boneNode);
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parentNode.Nodes.Add(boneNode);
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return boneNode;
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}
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return new TreeNode(Node.Name);
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}
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private TreeNode SetWrapperNode(Node Node, TreeNode parentNode)
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{
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if (Node.IsMesh)
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{
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List<TreeNode> MeshNodes = new List<TreeNode>();
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int i = 0;
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foreach (SubMesh subMesh in Node.SubMeshes)
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{
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GenericRenderedObject subMeshNode = new GenericRenderedObject();
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subMeshNode.ImageKey = "mesh";
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subMeshNode.SelectedImageKey = "mesh";
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subMeshNode.Checked = true;
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subMeshNode.Text = $"{Node.Name} {i}";
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subMeshNode.lodMeshes = new List<GenericRenderedObject.LOD_Mesh>();
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var submsh = new GenericRenderedObject.LOD_Mesh();
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submsh.PrimitiveType = STPolygonType.Triangle;
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submsh.FirstVertex = 0;
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submsh.faces = subMesh.Faces;
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subMeshNode.lodMeshes.Add(submsh);
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subMeshNode.vertices = subMesh.Vertices;
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//Check duplicate models being rendered
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if (!AddedMeshes.Contains(subMesh))
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DrawableRenderer.Meshes.Add(subMeshNode);
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AddedMeshes.Add(subMesh);
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if (i == 0)
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parentNode.Nodes.Add(subMeshNode);
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else
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parentNode.Nodes[0].Nodes.Add(subMeshNode);
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MeshNodes.Add(subMeshNode);
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i++;
|
|
}
|
|
|
|
var FirstNode = MeshNodes[0];
|
|
MeshNodes.Clear();
|
|
|
|
return FirstNode;
|
|
}
|
|
else
|
|
{
|
|
var NewNode = new TreeNode(Node.Name);
|
|
parentNode.Nodes.Add(NewNode);
|
|
return NewNode;
|
|
}
|
|
}
|
|
|
|
private static string GetNodeName(List<Node> NodeLookup, Node node)
|
|
{
|
|
for (int i = 0; i < NodeLookup.Count; i++)
|
|
{
|
|
if (NodeLookup[i].Position == node.Position)
|
|
return NodeLookup[i].Name;
|
|
}
|
|
|
|
return "";
|
|
}
|
|
}
|
|
|
|
public class Material
|
|
{
|
|
public Vector4 Ambient;
|
|
public Vector4 Diffuse;
|
|
public Vector4 Specular;
|
|
public Vector4 Ambience;
|
|
public float Shiny;
|
|
public Vector4 Transparency;
|
|
public float TransGlossy;
|
|
public float TransparencySamples;
|
|
public Vector4 Reflectivity;
|
|
public float ReflectGlossy;
|
|
public float ReflectSample;
|
|
public float IndexRefreaction;
|
|
public float Translucency;
|
|
public float Unknown;
|
|
public short[] TextureIndices;
|
|
public uint[] Unknowns;
|
|
|
|
public Material()
|
|
{
|
|
Ambient = new Vector4(0.3f, 0.3f, 0.3f,1.0f);
|
|
Diffuse = new Vector4(0.7f, 0.7f, 0.7f, 1.0f);
|
|
Specular = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
Ambience = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
Shiny = 50;
|
|
Transparency = new Vector4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
TextureIndices = new short[10];
|
|
}
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
Ambient = reader.ReadVec4();
|
|
Diffuse = reader.ReadVec4();
|
|
Specular = reader.ReadVec4();
|
|
Ambience = reader.ReadVec4();
|
|
|
|
Shiny = reader.ReadSingle();
|
|
Transparency = reader.ReadVec4();
|
|
TransGlossy = reader.ReadSingle();
|
|
TransparencySamples = reader.ReadSingle();
|
|
Reflectivity = reader.ReadVec4();
|
|
ReflectGlossy = reader.ReadSingle();
|
|
ReflectSample = reader.ReadSingle();
|
|
IndexRefreaction = reader.ReadSingle();
|
|
Translucency = reader.ReadSingle();
|
|
Unknown = reader.ReadSingle();
|
|
TextureIndices = reader.ReadInt16s(6);
|
|
Unknowns = reader.ReadUInt32s(10);
|
|
}
|
|
}
|
|
|
|
public class SubMesh
|
|
{
|
|
public Node ParentNode { get; set; }
|
|
public Material Material { get; set; }
|
|
|
|
public List<Vertex> Vertices = new List<Vertex>();
|
|
public List<int> Faces = new List<int>();
|
|
|
|
public SubMesh(Node parentNode)
|
|
{
|
|
ParentNode = parentNode;
|
|
}
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
uint Padding = reader.ReadUInt32();
|
|
uint FaceCount = reader.ReadUInt32();
|
|
uint[] Unknowns = reader.ReadUInt32s(5);
|
|
uint VertexCount = reader.ReadUInt32();
|
|
uint VertexPositionOffset = reader.ReadUInt32();
|
|
uint VertexNormalOffset = reader.ReadUInt32();
|
|
uint UnknownOffset = reader.ReadUInt32();
|
|
uint TexCoord0Offset = reader.ReadUInt32();
|
|
uint TexCoord1Offset = reader.ReadUInt32();
|
|
uint TexCoord2Offset = reader.ReadUInt32();
|
|
uint TexCoord3Offset = reader.ReadUInt32();
|
|
uint FaceOffset = reader.ReadUInt32();
|
|
uint SkinCount = reader.ReadUInt32(); //Unsure
|
|
uint Unknown = reader.ReadUInt32(); //Something related to count
|
|
uint WeightOffset = reader.ReadUInt32();
|
|
uint Unknown2 = reader.ReadUInt32();
|
|
|
|
|
|
for (int i = 0; i < VertexCount; i++)
|
|
{
|
|
Vertex vertex = new Vertex();
|
|
Vertices.Add(vertex);
|
|
|
|
if (VertexPositionOffset != 0)
|
|
{
|
|
reader.SeekBegin(VertexPositionOffset + (i * 12));
|
|
vertex.pos = reader.ReadVec3();
|
|
vertex.pos = Vector3.TransformPosition(vertex.pos, ParentNode.Transform);
|
|
}
|
|
if (VertexNormalOffset != 0)
|
|
{
|
|
reader.SeekBegin(VertexNormalOffset + (i * 12));
|
|
vertex.nrm = reader.ReadVec3();
|
|
vertex.nrm = Vector3.TransformNormal(vertex.nrm, ParentNode.Transform);
|
|
}
|
|
if (TexCoord0Offset != 0)
|
|
{
|
|
reader.SeekBegin(TexCoord0Offset + (i * 8));
|
|
vertex.uv0 = reader.ReadVec2();
|
|
}
|
|
if (TexCoord1Offset != 0)
|
|
{
|
|
reader.SeekBegin(TexCoord1Offset + (i * 8));
|
|
vertex.uv1 = reader.ReadVec2();
|
|
}
|
|
if (TexCoord2Offset != 0)
|
|
{
|
|
reader.SeekBegin(TexCoord2Offset + (i * 8));
|
|
vertex.uv2 = reader.ReadVec2();
|
|
}
|
|
if (TexCoord3Offset != 0)
|
|
{
|
|
reader.SeekBegin(TexCoord3Offset + (i * 8));
|
|
}
|
|
}
|
|
|
|
reader.SeekBegin(FaceOffset);
|
|
for (int i = 0; i < FaceCount * 3; i++)
|
|
{
|
|
Faces.Add(reader.ReadUInt16());
|
|
}
|
|
}
|
|
}
|
|
|
|
public class Node
|
|
{
|
|
public string Name { get; set; }
|
|
|
|
public bool Visible { get; set; }
|
|
|
|
public Vector3 Scale { get; set; }
|
|
public Vector3 Rotation { get; set; }
|
|
public Vector3 Translation { get; set; }
|
|
public byte[] Unknowns;
|
|
public List<Node> Children = new List<Node>();
|
|
public List<SubMesh> SubMeshes = new List<SubMesh>();
|
|
|
|
internal long Position;
|
|
|
|
public bool IsBone
|
|
{
|
|
get { return Name.Contains("jnt") || Name.Contains("center"); }
|
|
}
|
|
|
|
public bool IsMesh
|
|
{
|
|
get { return SubMeshes.Count > 0; }
|
|
}
|
|
|
|
public Matrix4 Transform { get; set; }
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
Position = reader.Position;
|
|
|
|
Visible = reader.ReadUInt32() == 1;
|
|
Scale = reader.ReadVec3();
|
|
Rotation = reader.ReadVec3();
|
|
Translation = reader.ReadVec3();
|
|
Unknowns = reader.ReadBytes(16);
|
|
uint SubMeshArrayOffsetPtr = reader.ReadUInt32();
|
|
uint ChildNodeOffsetPtr = reader.ReadUInt32();
|
|
|
|
Matrix4 TranslateMat = Matrix4.CreateTranslation(Translation);
|
|
Matrix4 RotXMat = Matrix4.CreateRotationX(Rotation.X);
|
|
Matrix4 RotYMat = Matrix4.CreateRotationY(Rotation.Y);
|
|
Matrix4 RotZMat = Matrix4.CreateRotationZ(Rotation.Z);
|
|
Matrix4 ScaleMat = Matrix4.CreateTranslation(Scale);
|
|
Transform = ScaleMat * (RotXMat * RotYMat * RotZMat) * TranslateMat;
|
|
|
|
if (SubMeshArrayOffsetPtr != 0)
|
|
{
|
|
//4 possible sub meshes
|
|
reader.SeekBegin(SubMeshArrayOffsetPtr);
|
|
uint SubMeshArrayOffset1 = reader.ReadUInt32();
|
|
uint SubMeshArrayOffset2 = reader.ReadUInt32();
|
|
uint SubMeshArrayOffset3 = reader.ReadUInt32();
|
|
uint SubMeshArrayOffset4 = reader.ReadUInt32();
|
|
if (SubMeshArrayOffset1 != 0)
|
|
{
|
|
reader.SeekBegin(SubMeshArrayOffset1);
|
|
SubMesh subMesh = new SubMesh(this);
|
|
subMesh.Read(reader);
|
|
SubMeshes.Add(subMesh);
|
|
}
|
|
if (SubMeshArrayOffset2 != 0)
|
|
{
|
|
reader.SeekBegin(SubMeshArrayOffset2);
|
|
SubMesh subMesh = new SubMesh(this);
|
|
subMesh.Read(reader);
|
|
SubMeshes.Add(subMesh);
|
|
}
|
|
if (SubMeshArrayOffset3 != 0)
|
|
{
|
|
reader.SeekBegin(SubMeshArrayOffset3);
|
|
SubMesh subMesh = new SubMesh(this);
|
|
subMesh.Read(reader);
|
|
SubMeshes.Add(subMesh);
|
|
}
|
|
if (SubMeshArrayOffset4 != 0)
|
|
{
|
|
reader.SeekBegin(SubMeshArrayOffset4);
|
|
SubMesh subMesh = new SubMesh(this);
|
|
subMesh.Read(reader);
|
|
SubMeshes.Add(subMesh);
|
|
}
|
|
}
|
|
|
|
if (ChildNodeOffsetPtr != 0)
|
|
{
|
|
//4 possible children
|
|
reader.SeekBegin(ChildNodeOffsetPtr);
|
|
uint ChildNodeOffset1 = reader.ReadUInt32();
|
|
uint ChildNodeOffset2 = reader.ReadUInt32();
|
|
uint ChildNodeOffset3 = reader.ReadUInt32();
|
|
uint ChildNodeOffset4 = reader.ReadUInt32();
|
|
if (ChildNodeOffset1 != 0)
|
|
{
|
|
reader.SeekBegin(ChildNodeOffset1);
|
|
Node ChildNode = new Node();
|
|
ChildNode.Read(reader);
|
|
Children.Add(ChildNode);
|
|
}
|
|
if (ChildNodeOffset2 != 0)
|
|
{
|
|
reader.SeekBegin(ChildNodeOffset2);
|
|
Node ChildNode = new Node();
|
|
ChildNode.Read(reader);
|
|
Children.Add(ChildNode);
|
|
}
|
|
if (ChildNodeOffset3 != 0)
|
|
{
|
|
reader.SeekBegin(ChildNodeOffset3);
|
|
Node ChildNode = new Node();
|
|
ChildNode.Read(reader);
|
|
Children.Add(ChildNode);
|
|
}
|
|
if (ChildNodeOffset4 != 0)
|
|
{
|
|
reader.SeekBegin(ChildNodeOffset4);
|
|
Node ChildNode = new Node();
|
|
ChildNode.Read(reader);
|
|
Children.Add(ChildNode);
|
|
}
|
|
}
|
|
|
|
//After repeats a fairly similar structure, with SRT values
|
|
//Unsure what it's used for?
|
|
}
|
|
}
|
|
}
|
|
}
|