mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 19:03:09 +00:00
ab80051646
Added GMX rendering (note explodes atm) Fixed mario tennis aces/ultra compression (now uses external dll from Simon) Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
199 lines
6.2 KiB
C#
199 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class ME01 : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "ME01", "SA01" };
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public string[] Extension { get; set; } = new string[] { "*.bin", "*.sgarc" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; } = true;
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public bool CanDeleteFiles { get; set; }
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private bool IsSA01 = false;
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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bool IsMEO1 = reader.CheckSignature(4, "ME01");
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IsSA01 = reader.CheckSignature(4, "SA01");
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return IsMEO1 || IsSA01;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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private uint Alignment;
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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using (var reader = new FileReader(stream))
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{
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if (IsSA01)
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reader.SetByteOrder(true);
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else
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reader.SetByteOrder(false);
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uint Signature = reader.ReadUInt32();
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uint FileCount = reader.ReadUInt32();
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Alignment = reader.ReadUInt32();
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uint[] DataOffsets = reader.ReadUInt32s((int)FileCount);
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uint[] Sizes = reader.ReadUInt32s((int)FileCount);
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string[] FileNames = new string[FileCount];
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for (int i = 0; i < FileCount; i++)
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{
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FileNames[i] = reader.ReadZeroTerminatedString();
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while (true)
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{
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if (reader.ReadByte() != 0x30)
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{
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reader.Seek(-1);
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break;
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}
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}
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}
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long DataPosition = reader.Position;
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for (int i = 0; i < FileCount; i++)
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{
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//reader.SeekBegin(DataPosition + DataOffsets[i]);
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var file = new FileEntry();
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file.FileName = FileNames[i];
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file.FileData = reader.ReadBytes((int)Sizes[i]);
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files.Add(file);
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while (true)
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{
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if (reader.EndOfStream)
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break;
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if (reader.ReadByte() != 0x30)
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{
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reader.Seek(-1);
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break;
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}
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}
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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using (var writer = new FileWriter(mem))
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{
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if (IsSA01)
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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else
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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if (IsSA01)
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writer.WriteSignature("SA01");
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else
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writer.WriteSignature("ME01");
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writer.Write(files.Count);
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writer.Write(Alignment);
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writer.Write(new uint[files.Count]); //Save space for offsets
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for (int i = 0; i < files.Count; i++)
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{
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files[i].SaveFileFormat();
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writer.Write(files[i].FileData.Length);
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}
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for (int i = 0; i < files.Count; i++)
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{
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writer.WriteString(files[i].FileName);
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//Fixed 128 string length
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if (i != files.Count - 1)
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{
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int PaddingCount = 128 - files[i].FileName.Length - 1;
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for (int p = 0; p < PaddingCount; p++)
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writer.Write((byte)0x30);
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}
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else //Else align normally
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{
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Align(writer, (int)Alignment);
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}
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}
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uint[] Offsets = new uint[files.Count];
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long DataStart = writer.Position;
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for (int i = 0; i < files.Count; i++)
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{
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Offsets[i] = (uint)(writer.Position - DataStart);
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writer.Write(files[i].FileData);
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Align(writer, (int)Alignment);
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}
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writer.Seek(12, System.IO.SeekOrigin.Begin);
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writer.Write(Offsets);
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}
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return mem.ToArray();
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}
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private void Align(FileWriter writer, int alignment)
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{
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var startPos = writer.Position;
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long position = writer.Seek((-writer.Position % alignment + alignment) % alignment, System.IO.SeekOrigin.Current);
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writer.Seek(startPos, System.IO.SeekOrigin.Begin);
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while (writer.Position != position)
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{
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writer.Write((byte)0x30);
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}
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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}
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}
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}
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