mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
254 lines
11 KiB
C#
254 lines
11 KiB
C#
using Syroot.BinaryData;
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using System;
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using System.IO;
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using System.IO.Compression;
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using OpenTK;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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namespace Toolbox.Library.IO
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{
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public class STFileSaver
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{
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/// <summary>
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/// Saves the <see cref="IFileFormat"/> as a file from the given <param name="FileName">
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/// </summary>
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/// <param name="IFileFormat">The format instance of the file being saved</param>
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/// <param name="FileName">The name of the file</param>
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/// <param name="Alignment">The Alignment used for compression. Used for Yaz0 compression type. </param>
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/// <param name="EnableDialog">Toggle for showing compression dialog</param>
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/// <returns></returns>
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public static void SaveFileFormat(IFileFormat FileFormat, string FileName, bool EnableDialog = true, string DetailsLog = "")
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{
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//These always get created on loading a file,however not on creating a new file
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if (FileFormat.IFileInfo == null)
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throw new System.NotImplementedException("Make sure to impliment a IFileInfo instance if a format is being created!");
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Cursor.Current = Cursors.WaitCursor;
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FileFormat.FilePath = FileName;
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byte[] data = FileFormat.Save();
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FileFormat.IFileInfo.DecompressedSize = (uint)data.Length;
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data = CompressFileFormat(data,
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FileFormat.IFileInfo.FileIsCompressed,
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FileFormat.IFileInfo.Alignment,
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FileFormat.IFileInfo.CompressionType,
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FileName,
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EnableDialog);
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FileFormat.IFileInfo.CompressedSize = (uint)data.Length;
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File.WriteAllBytes(FileName, data);
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DetailsLog += "\n" + SatisfyFileTables(FileFormat, FileName, data,
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FileFormat.IFileInfo.DecompressedSize,
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FileFormat.IFileInfo.CompressedSize,
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FileFormat.IFileInfo.FileIsCompressed);
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MessageBox.Show($"File has been saved to {FileName}", "Save Notification");
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// STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
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Cursor.Current = Cursors.Default;
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}
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private static string SatisfyFileTables(IFileFormat FileFormat, string FilePath, byte[] Data, uint DecompressedSize, uint CompressedSize, bool IsYaz0Compressed)
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{
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string FileLog = "";
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bool IsBotwFile = FilePath.IsSubPathOf(Runtime.BotwGamePath);
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bool IsTPHDFile = FilePath.IsSubPathOf(Runtime.TpGamePath);
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if (Runtime.ResourceTables.BotwTable && IsBotwFile)
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{
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string newFilePath = FilePath.Replace(Runtime.BotwGamePath, string.Empty).Remove(0, 1);
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newFilePath = newFilePath.Replace(".s", ".");
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newFilePath = newFilePath.Replace( @"\", "/");
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string RealExtension = Path.GetExtension(newFilePath).Replace(".s", ".");
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string RstbPath = Path.Combine($"{Runtime.BotwGamePath}",
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"System", "Resource", "ResourceSizeTable.product.srsizetable");
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RSTB BotwResourceTable = new RSTB();
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BotwResourceTable.LoadFile(RstbPath);
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//Create a backup first if one doesn't exist
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if (!File.Exists($"{RstbPath}.backup"))
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{
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STConsole.WriteLine($"RSTB File found. Creating backup...");
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BotwResourceTable.Write(new FileWriter($"{RstbPath}.backup"));
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File.WriteAllBytes($"{RstbPath}.backup", EveryFileExplorer.YAZ0.Compress($"{RstbPath}.backup"));
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}
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//Now apply the file table then save the table
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if (BotwResourceTable.IsInTable(newFilePath))
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{
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FileLog += $"File found in resource table! {newFilePath}";
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STConsole.WriteLine(FileLog, 1);
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}
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else
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{
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FileLog += $"File NOT found in resource table! {newFilePath}";
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STConsole.WriteLine(FileLog, 0);
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}
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BotwResourceTable.SetEntry(newFilePath, Data, IsYaz0Compressed);
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BotwResourceTable.Write(new FileWriter(RstbPath));
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File.WriteAllBytes(RstbPath, EveryFileExplorer.YAZ0.Compress(RstbPath));
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}
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if (Runtime.ResourceTables.TpTable && IsTPHDFile)
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{
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string newFilePath = FilePath.Replace(Runtime.TpGamePath, string.Empty).Remove(0, 1);
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newFilePath = newFilePath.Replace(@"\", "/");
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//Read the compressed tables and set the new sizes if paths match
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TPFileSizeTable CompressedFileTbl = new TPFileSizeTable();
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CompressedFileTbl.ReadCompressedTable(new FileReader($"{Runtime.TpGamePath}/FileSizeList.txt"));
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if (CompressedFileTbl.IsInFileSizeList(newFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
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CompressedFileTbl.SetFileSizeEntry(newFilePath, CompressedSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
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//Read decompressed file sizes
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TPFileSizeTable DecompressedFileTbl = new TPFileSizeTable();
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DecompressedFileTbl.ReadDecompressedTable(new FileReader($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
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newFilePath = $"./DVDRoot/{newFilePath}";
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newFilePath = newFilePath.Replace(".gz", string.Empty);
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//Write the decompressed file size
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if (DecompressedFileTbl.IsInDecompressedFileSizeList(newFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
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DecompressedFileTbl.SetDecompressedFileSizeEntry(newFilePath, CompressedSize, DecompressedSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
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if (FileFormat == null)
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return FileLog;
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//Check if archive type
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bool IsArchive = false;
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foreach (var inter in FileFormat.GetType().GetInterfaces())
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{
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if (inter == typeof(IArchiveFile))
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IsArchive = true;
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}
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//Write all the file sizes in the archive if it's an archive type
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//Note this seems uneeded atm
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//Todo store both compressed and decompressed sizes in archive info
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/* if (IsArchive)
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{
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IArchiveFile Archive = (IArchiveFile)FileFormat;
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foreach (var file in Archive.Files)
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{
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uint DecompressedArchiveFileSize = (uint)file.FileData.Length;
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string ArchiveFilePath = $"/DVDRoot/{file.FileName}";
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if (DecompressedFileTbl.IsInDecompressedFileSizeList(ArchiveFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + ArchiveFilePath, 1);
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DecompressedFileTbl.SetDecompressedFileSizeEntry(ArchiveFilePath, DecompressedArchiveFileSize, DecompressedArchiveFileSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + ArchiveFilePath, 0);
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}
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}*/
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CompressedFileTbl.WriteCompressedTable(new FileWriter($"{Runtime.TpGamePath}/FileSizeList.txt"));
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DecompressedFileTbl.WriteDecompressedTable(new FileWriter($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
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}
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return FileLog;
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}
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public static void SaveFileFormat(byte[] data, bool FileIsCompressed, int Alignment,
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CompressionType CompressionType, string FileName, bool EnableDialog = true, string DetailsLog = "")
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{
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uint DecompressedSize = (uint)data.Length;
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Cursor.Current = Cursors.WaitCursor;
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byte[] FinalData = CompressFileFormat(data, FileIsCompressed, Alignment, CompressionType, FileName, EnableDialog);
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File.WriteAllBytes(FileName, FinalData);
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uint CompressedSize = (uint)FinalData.Length;
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DetailsLog += "\n" + SatisfyFileTables(null, FileName, data,
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DecompressedSize,
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CompressedSize,
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FileIsCompressed);
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MessageBox.Show($"File has been saved to {FileName}", "Save Notification");
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// STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
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Cursor.Current = Cursors.Default;
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}
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private static byte[] CompressFileFormat(byte[] data, bool FileIsCompressed, int Alignment,
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CompressionType CompressionType, string FileName, bool EnableDialog = true)
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{
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string extension = Path.GetExtension(FileName);
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if (extension == ".szs" || extension == ".sbfres")
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{
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FileIsCompressed = true;
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CompressionType = CompressionType.Yaz0;
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}
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bool CompressFile = false;
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if (EnableDialog && FileIsCompressed)
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{
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if (Runtime.AlwaysCompressOnSave)
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CompressFile = true;
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else
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{
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DialogResult save = MessageBox.Show($"Compress file with {CompressionType}?", "File Save", MessageBoxButtons.YesNo);
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CompressFile = (save == DialogResult.Yes);
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}
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}
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else if (FileIsCompressed)
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CompressFile = true;
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Console.WriteLine($"FileIsCompressed {FileIsCompressed} CompressFile {CompressFile} CompressionType {CompressionType}");
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if (CompressFile)
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{
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switch (CompressionType)
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{
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case CompressionType.Yaz0:
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return EveryFileExplorer.YAZ0.Compress(data, Runtime.Yaz0CompressionLevel, (uint)Alignment);
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case CompressionType.Zstb:
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return STLibraryCompression.ZSTD.Compress(data);
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case CompressionType.Lz4:
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return STLibraryCompression.Type_LZ4.Compress(data);
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case CompressionType.Lz4f:
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return STLibraryCompression.Type_LZ4F.Compress(data);
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case CompressionType.Gzip:
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return STLibraryCompression.GZIP.Compress(data);
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case CompressionType.Zlib:
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return STLibraryCompression.ZLIB.Compress(data, 2);
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case CompressionType.None:
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return data;
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default:
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MessageBox.Show($"Compression Type {CompressionType} not supported!!");
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break;
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}
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}
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return data;
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}
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}
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}
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