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https://github.com/KillzXGaming/Switch-Toolbox
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67d1b6920a
Basic tex 3ds support BC4 textures will be rendered grayscale in opengl (not using opengl decoder) Fix a few format issues with 3ds Mip total method is one function in STGeneric texture Weight format default to floats again until i find a proper fix for the 888 unform format. |
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AddSamplerKeyGroup.cs | ||
AddSamplerKeyGroup.Designer.cs | ||
AddSamplerKeyGroup.resx | ||
AddTextureKey.cs | ||
AddTextureKey.Designer.cs | ||
AddTextureKey.resx | ||
BfresTexturePatternEditor.cs | ||
BfresTexturePatternEditor.Designer.cs | ||
BfresTexturePatternEditor.resx | ||
FrameTextureThumbnail.cs | ||
FrameTextureThumbnail.Designer.cs | ||
FrameTextureThumbnail.resx | ||
TexPatternInfoEditor.cs | ||
TexPatternInfoEditor.Designer.cs | ||
TexPatternInfoEditor.resx | ||
TexPatternMaterialEditor.cs | ||
TexPatternMaterialEditor.Designer.cs | ||
TexPatternMaterialEditor.resx |