mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-19 17:33:31 +00:00
362 lines
10 KiB
C#
362 lines
10 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using OpenTK;
|
|
using System.ComponentModel;
|
|
|
|
namespace FirstPlugin.Turbo.CourseMuuntStructs
|
|
{
|
|
public class CourseMuuntScene
|
|
{
|
|
private dynamic root;
|
|
|
|
[Description("The effect index used globally across the course.")]
|
|
[Category("Scene")]
|
|
[DisplayName("Effect Index")]
|
|
public int EffectSW
|
|
{
|
|
get { return root["EffectSW"]; }
|
|
set { root["EffectSW"] = value; }
|
|
}
|
|
|
|
[Description("Enables or disables headlights for the course.")]
|
|
[Category("Scene")]
|
|
[DisplayName("HeadLight")]
|
|
public bool HeadLight
|
|
{
|
|
get { return (root["HeadLight"] == 1) ? true : false; }
|
|
set { root["HeadLight"] = value == true ? 1 : 0; }
|
|
}
|
|
|
|
[Description("Determines if First Curve is left or right. This determines Latiku's direction.")]
|
|
[Category("Scene")]
|
|
[DisplayName("IsFirstLeft")]
|
|
public bool IsFirstLeft
|
|
{
|
|
get
|
|
{
|
|
if (FirstCurve == "left")
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
set
|
|
{
|
|
if (value == true)
|
|
FirstCurve = "left";
|
|
else
|
|
FirstCurve = "right";
|
|
}
|
|
}
|
|
private string FirstCurve
|
|
{
|
|
get { return root["FirstCurve"]; }
|
|
set { root["FirstCurve"] = value; }
|
|
}
|
|
|
|
[Description("Unknown Value")]
|
|
[Category("Scene")]
|
|
[DisplayName("IsJugemAbove")]
|
|
public bool IsJugemAbove
|
|
{
|
|
get { return root["IsJugemAbove"]; }
|
|
set { root["IsJugemAbove"] = value; }
|
|
}
|
|
|
|
[Description("Unknown Value")]
|
|
[Category("Scene")]
|
|
[DisplayName("JugemAbove")]
|
|
public int JugemAbove
|
|
{
|
|
get { return root["JugemAbove"]; }
|
|
set { root["JugemAbove"] = value; }
|
|
}
|
|
|
|
[Description("Unknown Value")]
|
|
[Category("Scene")]
|
|
[DisplayName("LapJugemPos")]
|
|
public int LapJugemPos
|
|
{
|
|
get { return root["LapJugemPos"]; }
|
|
set { root["LapJugemPos"] = value; }
|
|
}
|
|
|
|
[Description("The number of laps to be finished during the track.")]
|
|
[Category("Scene")]
|
|
[DisplayName("LapNumber")]
|
|
public int LapNumber
|
|
{
|
|
get { return root["LapNumber"]; }
|
|
set { root["LapNumber"] = value; }
|
|
}
|
|
|
|
[Description("The number of pattern sets picked randomly at start.")]
|
|
[Category("Scene")]
|
|
[DisplayName("PatternNum")]
|
|
public int PatternNum
|
|
{
|
|
get { return root["PatternNum"]; }
|
|
set { root["PatternNum"] = value; }
|
|
}
|
|
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm1
|
|
{
|
|
get { return root["OBJPrm1"]; }
|
|
set { root["OBJPrm1"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm2
|
|
{
|
|
get { return root["OBJPrm2"]; }
|
|
set { root["OBJPrm2"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm3
|
|
{
|
|
get { return root["OBJPrm3"]; }
|
|
set { root["OBJPrm3"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm4
|
|
{
|
|
get { return root["OBJPrm4"]; }
|
|
set { root["OBJPrm4"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm5
|
|
{
|
|
get { return root["OBJPrm5"]; }
|
|
set { root["OBJPrm5"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm6
|
|
{
|
|
get { return root["OBJPrm6"]; }
|
|
set { root["OBJPrm6"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm7
|
|
{
|
|
get { return root["OBJPrm7"]; }
|
|
set { root["OBJPrm7"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm8
|
|
{
|
|
get { return root["OBJPrm8"]; }
|
|
set { root["OBJPrm8"] = value; }
|
|
}
|
|
|
|
public List<LapPathGroup> LapPaths;
|
|
public List<EnemyPathGroup> EnemyPaths;
|
|
public List<ItemPathGroup> ItemPaths;
|
|
public List<GlidePathGroup> GlidePaths;
|
|
public List<SteerAssistPathGroup> SteerAssistPaths;
|
|
|
|
|
|
|
|
public CourseMuuntScene(dynamic rootNode)
|
|
{
|
|
root = rootNode;
|
|
|
|
LapPaths = new List<LapPathGroup>();
|
|
EnemyPaths = new List<EnemyPathGroup>();
|
|
GlidePaths = new List<GlidePathGroup>();
|
|
ItemPaths = new List<ItemPathGroup>();
|
|
SteerAssistPaths = new List<SteerAssistPathGroup>();
|
|
|
|
if (root.ContainsKey("Area")) {
|
|
foreach (var area in root["Area"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("Clip")) {
|
|
foreach (var clip in root["Clip"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("ClipArea")) {
|
|
foreach (var clipArea in root["ClipArea"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("ClipPattern")) {
|
|
foreach (var clipPattern in root["ClipPattern"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("CurrentArea")) {
|
|
foreach (var currentArea in root["CurrentArea"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("EffectArea")) {
|
|
foreach (var effectArea in root["EffectArea"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("ItemPath")) {
|
|
foreach (var itemPath in root["ItemPath"]) {
|
|
ItemPaths.Add(new ItemPathGroup(itemPath));
|
|
}
|
|
}
|
|
if (root.ContainsKey("EnemyPath")) {
|
|
foreach (var enemyPath in root["EnemyPath"]) {
|
|
EnemyPaths.Add(new EnemyPathGroup(enemyPath));
|
|
}
|
|
}
|
|
if (root.ContainsKey("GlidePath")) {
|
|
foreach (var glidePath in root["GlidePath"]) {
|
|
GlidePaths.Add(new GlidePathGroup(glidePath));
|
|
}
|
|
}
|
|
if (root.ContainsKey("GravityPath")) {
|
|
foreach (var gravityPath in root["GravityPath"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("IntroCamera")) {
|
|
foreach (var introCamera in root["IntroCamera"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("JugemPath")) {
|
|
foreach (var jugemPath in root["JugemPath"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("LapPath")) {
|
|
foreach (var lapPath in root["LapPath"]) {
|
|
LapPaths.Add(new LapPathGroup(lapPath));
|
|
}
|
|
}
|
|
if (root.ContainsKey("MapObjIdList")) {
|
|
foreach (var mapObjIdList in root["MapObjIdList"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("MapObjResList")) {
|
|
foreach (var mapObjResList in root["MapObjResList"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("Obj")) {
|
|
foreach (var obj in root["Obj"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("Path")) {
|
|
foreach (var path in root["Path"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("ReplayCamera")) {
|
|
foreach (var replayCamera in root["ReplayCamera"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("SoundObj")) {
|
|
foreach (var soundObj in root["SoundObj"])
|
|
{ }
|
|
}
|
|
if (root.ContainsKey("SteerAssistPath")) {
|
|
foreach (var steerAssistPath in root["SteerAssistPath"]) {
|
|
SteerAssistPaths.Add(new SteerAssistPathGroup(steerAssistPath));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public List<BFRES> BfresObjects = new List<BFRES>();
|
|
public List<KCL> KclObjects = new List<KCL>();
|
|
|
|
public void AddRenderableKcl(string FilePath)
|
|
{
|
|
if (!System.IO.File.Exists(FilePath))
|
|
return;
|
|
|
|
KCL kcl = (KCL)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
|
|
KclObjects.Add(kcl);
|
|
}
|
|
|
|
public void AddRenderableBfres(string FilePath)
|
|
{
|
|
if (!System.IO.File.Exists(FilePath))
|
|
return;
|
|
|
|
BFRES bfres = (BFRES)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
|
|
BfresObjects.Add(bfres);
|
|
}
|
|
}
|
|
|
|
public class IntroCamera
|
|
{
|
|
|
|
}
|
|
|
|
public class EnemyPaths
|
|
{
|
|
private dynamic root;
|
|
|
|
|
|
}
|
|
|
|
public class PointID : IObject
|
|
{
|
|
public int PathID
|
|
{
|
|
get
|
|
{
|
|
return this["PathId"];
|
|
}
|
|
set
|
|
{
|
|
this["PathId"] = value;
|
|
}
|
|
}
|
|
|
|
public int PtID
|
|
{
|
|
get
|
|
{
|
|
return this["PtId"];
|
|
}
|
|
set
|
|
{
|
|
this["PtId"] = value;
|
|
}
|
|
}
|
|
|
|
public PointID(dynamic bymlNode)
|
|
{
|
|
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
|
|
else throw new Exception("Not a dictionary");
|
|
}
|
|
|
|
[Browsable(false)]
|
|
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
|
|
|
|
public dynamic this[string name]
|
|
{
|
|
get
|
|
{
|
|
if (Prop.ContainsKey(name)) return Prop[name];
|
|
else return null;
|
|
}
|
|
set
|
|
{
|
|
if (Prop.ContainsKey(name)) Prop[name] = value;
|
|
else Prop.Add(name, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class ControlPoint
|
|
{
|
|
public Vector3 Point1;
|
|
public Vector3 Point2;
|
|
}
|
|
|
|
public class ObjectNode
|
|
{
|
|
public Dictionary<string, dynamic> Properties { get; set; } = new Dictionary<string, dynamic>();
|
|
|
|
}
|
|
}
|