mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-21 02:13:08 +00:00
123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bfres.Structs;
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using ResU = Syroot.NintenTools.Bfres;
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using Syroot.NintenTools.NSW.Bfres;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin.Forms
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{
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public partial class FSKLEditor : UserControl
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{
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public FSKLEditor()
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{
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InitializeComponent();
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BackColor = FormThemes.BaseTheme.FormBackColor;
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ForeColor = FormThemes.BaseTheme.FormForeColor;
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}
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public FSKL activeSkeleton;
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bool IsLoaded = false;
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public void LoadSkeleton(FSKL fskl)
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{
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IsLoaded = false;
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rotationModeCB.DataSource = null;
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scalingModeCB.DataSource = null;
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rotationModeCB.Items.Clear();
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scalingModeCB.Items.Clear();
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activeSkeleton = fskl;
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if (fskl.node.SkeletonU != null)
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{
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foreach (var item in Enum.GetValues(typeof(ResU.SkeletonFlagsRotation)))
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rotationModeCB.Items.Add(item);
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foreach (var item in Enum.GetValues(typeof(ResU.SkeletonFlagsScaling)))
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scalingModeCB.Items.Add(item);
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rotationModeCB.SelectedItem = fskl.node.SkeletonU.FlagsRotation;
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scalingModeCB.SelectedItem = fskl.node.SkeletonU.FlagsScaling;
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Console.WriteLine("FlagsScaling " + fskl.node.SkeletonU.FlagsScaling);
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}
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else
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{
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foreach (var item in Enum.GetValues(typeof(SkeletonFlagsRotation)))
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rotationModeCB.Items.Add(item);
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foreach (var item in Enum.GetValues(typeof(SkeletonFlagsScaling)))
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scalingModeCB.Items.Add(item);
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rotationModeCB.SelectedItem = fskl.node.Skeleton.FlagsRotation;
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scalingModeCB.SelectedItem = fskl.node.Skeleton.FlagsScaling;
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}
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IsLoaded = true;
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}
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private void btnRgidIndices_Click(object sender, EventArgs e)
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{
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BoneIndexList indexViewer = new BoneIndexList("Rigid Bone Index List");
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if (activeSkeleton.node.SkeletonU != null)
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{
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var skel = activeSkeleton.node.SkeletonU;
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indexViewer.LoadMatrixToIndexIndices(skel.GetRigidIndices(), activeSkeleton);
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}
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else
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{
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var skel = activeSkeleton.node.Skeleton;
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indexViewer.LoadMatrixToIndexIndices(skel.GetRigidIndices(), activeSkeleton);
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}
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indexViewer.Show(this);
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}
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private void btnSmoothIndices_Click(object sender, EventArgs e)
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{
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BoneIndexList indexViewer = new BoneIndexList("Smooth Bone Index List");
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if (activeSkeleton.node.SkeletonU != null)
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{
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var skel = activeSkeleton.node.SkeletonU;
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indexViewer.LoadMatrixToIndexIndices(skel.GetSmoothIndices(), activeSkeleton);
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}
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else
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{
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var skel = activeSkeleton.node.Skeleton;
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indexViewer.LoadMatrixToIndexIndices(skel.GetSmoothIndices(), activeSkeleton);
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}
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indexViewer.Show(this);
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}
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private void ModeCB_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (!IsLoaded)
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return;
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if (activeSkeleton.node.SkeletonU != null)
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{
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activeSkeleton.node.SkeletonU.FlagsRotation = (ResU.SkeletonFlagsRotation)rotationModeCB.SelectedItem;
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activeSkeleton.node.SkeletonU.FlagsScaling = (ResU.SkeletonFlagsScaling)scalingModeCB.SelectedItem;
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}
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else
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{
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activeSkeleton.node.Skeleton.FlagsRotation = (SkeletonFlagsRotation)rotationModeCB.SelectedItem;
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activeSkeleton.node.Skeleton.FlagsScaling = (SkeletonFlagsScaling)scalingModeCB.SelectedItem;
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}
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}
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}
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}
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