mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
165 lines
5.9 KiB
C#
165 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.IO;
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using OpenTK;
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namespace FirstPlugin
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{
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/// <summary>
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/// Collision from the KCL library turned into a mono script
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/// </summary>
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public class KclMonoscript
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{
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public List<Vector3> Vertices = new List<Vector3>();
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public List<Vector3> Normals = new List<Vector3>();
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public List<Prisim> Prisims = new List<Prisim>();
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public List<uint> Faces = new List<uint>();
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public class Prisim
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{
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public float Length;
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public ushort VertexIndex;
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public ushort DirectionIndex;
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public ushort NormalAIndex;
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public ushort NormalBIndex;
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public ushort NormalCIndex;
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public ushort CollisionType;
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public uint TriangleIndex;
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}
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public class Triangle
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{
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public Vector3 PointA;
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public Vector3 PointB;
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public Vector3 PointC;
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public Triangle(Vector3 A, Vector3 B, Vector3 C)
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{
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PointA = A;
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PointB = B;
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PointC = C;
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}
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public Vector3 Normal
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{
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get
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{
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return Vector3.Cross(PointB - PointA, PointC - PointA).Normalized();
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}
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}
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}
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public Triangle GetTriangle(Prisim Plane)
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{
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Vector3 A = Vertices[Plane.VertexIndex];
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Vector3 CrossA = Vector3.Cross(Normals[Plane.NormalAIndex], Normals[Plane.DirectionIndex]);
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Vector3 CrossB = Vector3.Cross(Normals[Plane.NormalBIndex], Normals[Plane.DirectionIndex]);
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Vector3 B = A + CrossB * (Plane.Length / Vector3.Dot(CrossB, Normals[Plane.NormalCIndex]));
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Vector3 C = A + CrossA * (Plane.Length / Vector3.Dot(CrossA, Normals[Plane.NormalCIndex]));
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return new Triangle(A, B, C);
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}
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public void ReadKCL(string fileName)
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{
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using (var reader = new StreamReader(File.OpenRead(fileName)))
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{
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while (!reader.EndOfStream)
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{
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string line = reader.ReadLine();
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if (line.Contains("mPosData"))
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{
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reader.ReadLine();//Array
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uint numVertex = GetValueUint(reader.ReadLine());
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for (int i = 0; i < numVertex; i++)
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{
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reader.ReadLine();//Index value
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reader.ReadLine();//Vector
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float X = GetValue32(reader.ReadLine()); //X
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float Y = GetValue32(reader.ReadLine()); //Y
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float Z = GetValue32(reader.ReadLine()); //Z
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Vertices.Add(new Vector3(X,Y,Z));
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}
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}
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if (line.Contains("mNrmData"))
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{
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reader.ReadLine();//Array
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uint numVertex = GetValueUint(reader.ReadLine());
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for (int i = 0; i < numVertex; i++)
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{
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reader.ReadLine();//Index value
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reader.ReadLine();//Vector
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float X = GetValue32(reader.ReadLine()); //X
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float Y = GetValue32(reader.ReadLine()); //Y
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float Z = GetValue32(reader.ReadLine()); //Z
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Normals.Add(new Vector3(X, Y, Z));
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}
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}
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if (line.Contains("mPrismData"))
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{
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reader.ReadLine();//Array
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uint numPrisims = GetValueUint(reader.ReadLine());
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uint faceIndex = 0;
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for (int i = 0; i < numPrisims; i++)
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{
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reader.ReadLine();//Index value
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reader.ReadLine();//data
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Prisim prisim = new Prisim();
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prisim.Length = GetValue32(reader.ReadLine());
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prisim.VertexIndex = GetValueUint16(reader.ReadLine());
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prisim.DirectionIndex = GetValueUint16(reader.ReadLine());
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prisim.NormalAIndex = GetValueUint16(reader.ReadLine());
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prisim.NormalBIndex = GetValueUint16(reader.ReadLine());
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prisim.NormalCIndex = GetValueUint16(reader.ReadLine());
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prisim.CollisionType = GetValueUint16(reader.ReadLine());
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prisim.TriangleIndex = GetValueUint(reader.ReadLine());
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Prisims.Add(prisim);
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Faces.Add(faceIndex);
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Faces.Add(faceIndex + 1);
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Faces.Add(faceIndex + 2);
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faceIndex += 3;
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}
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}
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}
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}
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}
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private ushort GetValueUint16(string line)
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{
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string value = line.Split('=').Last();
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ushort valueU = 0;
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ushort.TryParse(value, out valueU);
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return valueU;
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}
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private uint GetValueUint(string line)
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{
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string value = line.Split('=').Last();
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uint valueU = 0;
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uint.TryParse(value, out valueU);
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return valueU;
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}
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private float GetValue32(string line)
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{
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string value = line.Split('=').Last();
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float valueF = 0;
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float.TryParse(value, out valueF);
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return valueF;
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}
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private string GetValue(string line)
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{
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return line.Split('=').Last();
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}
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}
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}
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