Switch-Toolbox/File_Format_Library/FileFormats/Collision/KclMonoscript.cs

165 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using OpenTK;
namespace FirstPlugin
{
/// <summary>
/// Collision from the KCL library turned into a mono script
/// </summary>
public class KclMonoscript
{
public List<Vector3> Vertices = new List<Vector3>();
public List<Vector3> Normals = new List<Vector3>();
public List<Prisim> Prisims = new List<Prisim>();
public List<uint> Faces = new List<uint>();
public class Prisim
{
public float Length;
public ushort VertexIndex;
public ushort DirectionIndex;
public ushort NormalAIndex;
public ushort NormalBIndex;
public ushort NormalCIndex;
public ushort CollisionType;
public uint TriangleIndex;
}
public class Triangle
{
public Vector3 PointA;
public Vector3 PointB;
public Vector3 PointC;
public Triangle(Vector3 A, Vector3 B, Vector3 C)
{
PointA = A;
PointB = B;
PointC = C;
}
public Vector3 Normal
{
get
{
return Vector3.Cross(PointB - PointA, PointC - PointA).Normalized();
}
}
}
public Triangle GetTriangle(Prisim Plane)
{
Vector3 A = Vertices[Plane.VertexIndex];
Vector3 CrossA = Vector3.Cross(Normals[Plane.NormalAIndex], Normals[Plane.DirectionIndex]);
Vector3 CrossB = Vector3.Cross(Normals[Plane.NormalBIndex], Normals[Plane.DirectionIndex]);
Vector3 B = A + CrossB * (Plane.Length / Vector3.Dot(CrossB, Normals[Plane.NormalCIndex]));
Vector3 C = A + CrossA * (Plane.Length / Vector3.Dot(CrossA, Normals[Plane.NormalCIndex]));
return new Triangle(A, B, C);
}
public void ReadKCL(string fileName)
{
using (var reader = new StreamReader(File.OpenRead(fileName)))
{
while (!reader.EndOfStream)
{
string line = reader.ReadLine();
if (line.Contains("mPosData"))
{
reader.ReadLine();//Array
uint numVertex = GetValueUint(reader.ReadLine());
for (int i = 0; i < numVertex; i++)
{
reader.ReadLine();//Index value
reader.ReadLine();//Vector
float X = GetValue32(reader.ReadLine()); //X
float Y = GetValue32(reader.ReadLine()); //Y
float Z = GetValue32(reader.ReadLine()); //Z
Vertices.Add(new Vector3(X,Y,Z));
}
}
if (line.Contains("mNrmData"))
{
reader.ReadLine();//Array
uint numVertex = GetValueUint(reader.ReadLine());
for (int i = 0; i < numVertex; i++)
{
reader.ReadLine();//Index value
reader.ReadLine();//Vector
float X = GetValue32(reader.ReadLine()); //X
float Y = GetValue32(reader.ReadLine()); //Y
float Z = GetValue32(reader.ReadLine()); //Z
Normals.Add(new Vector3(X, Y, Z));
}
}
if (line.Contains("mPrismData"))
{
reader.ReadLine();//Array
uint numPrisims = GetValueUint(reader.ReadLine());
uint faceIndex = 0;
for (int i = 0; i < numPrisims; i++)
{
reader.ReadLine();//Index value
reader.ReadLine();//data
Prisim prisim = new Prisim();
prisim.Length = GetValue32(reader.ReadLine());
prisim.VertexIndex = GetValueUint16(reader.ReadLine());
prisim.DirectionIndex = GetValueUint16(reader.ReadLine());
prisim.NormalAIndex = GetValueUint16(reader.ReadLine());
prisim.NormalBIndex = GetValueUint16(reader.ReadLine());
prisim.NormalCIndex = GetValueUint16(reader.ReadLine());
prisim.CollisionType = GetValueUint16(reader.ReadLine());
prisim.TriangleIndex = GetValueUint(reader.ReadLine());
Prisims.Add(prisim);
Faces.Add(faceIndex);
Faces.Add(faceIndex + 1);
Faces.Add(faceIndex + 2);
faceIndex += 3;
}
}
}
}
}
private ushort GetValueUint16(string line)
{
string value = line.Split('=').Last();
ushort valueU = 0;
ushort.TryParse(value, out valueU);
return valueU;
}
private uint GetValueUint(string line)
{
string value = line.Split('=').Last();
uint valueU = 0;
uint.TryParse(value, out valueU);
return valueU;
}
private float GetValue32(string line)
{
string value = line.Split('=').Last();
float valueF = 0;
float.TryParse(value, out valueF);
return valueF;
}
private string GetValue(string line)
{
return line.Split('=').Last();
}
}
}