mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-23 03:13:08 +00:00
334 lines
12 KiB
C#
334 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.IO;
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using Bfres.Structs;
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namespace FirstPlugin
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{
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public class BFRES : IFileFormat
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{
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public bool CanSave { get; set; } = false;
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public bool FileIsEdited { get; set; } = false;
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public bool FileIsCompressed { get; set; } = false;
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public string[] Description { get; set; } = new string[] { "BFRES", "*BFRES", "*BFRES" };
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public string[] Extension { get; set; } = new string[] { "*.bfres", "*.sbfres" };
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public string Magic { get; set; } = "FRES";
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public CompressionType CompressionType { get; set; } = CompressionType.None;
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public byte[] Data { get; set; }
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public string FileName { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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private TreeNodeFile eitorRoot;
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public TreeNodeFile EditorRoot
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{
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get
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{
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return eitorRoot;
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}
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set
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{
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this.eitorRoot = value;
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}
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}
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private void SaveFile()
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{
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List<IFileFormat> formats = new List<IFileFormat>();
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formats.Add(this);
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = Utils.GetAllFilters(formats);
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sfd.FileName = FileName;
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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Cursor.Current = Cursors.WaitCursor;
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SaveCompressFile(Save(), sfd.FileName, Alignment);
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}
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}
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private void SaveCompressFile(byte[] data, string FileName, int Alignment = 0, bool EnableDialog = true)
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{
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if (EnableDialog && CompressionType != CompressionType.None)
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{
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DialogResult save = MessageBox.Show($"Compress file as {CompressionType}?", "File Save", MessageBoxButtons.YesNo);
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if (save == DialogResult.Yes)
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{
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switch (CompressionType)
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{
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case CompressionType.Yaz0:
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data = EveryFileExplorer.YAZ0.Compress(data, Runtime.Yaz0CompressionLevel, (uint)Alignment);
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break;
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case CompressionType.Lz4f:
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data = STLibraryCompression.Type_LZ4F.Compress(data);
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break;
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case CompressionType.Lz4:
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break;
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}
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}
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}
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File.WriteAllBytes(FileName, data);
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MessageBox.Show($"File has been saved to {FileName}");
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Cursor.Current = Cursors.Default;
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}
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public bool IsActive { get; set; } = false;
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public bool UseEditMenu { get; set; } = false;
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public int Alignment { get; set; } = 0;
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public string FilePath { get; set; }
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public static bool IsWiiU = false;
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BFRESRender bfres;
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public void Load()
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{
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IsActive = true;
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CanSave = true;
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using (FileReader reader = new FileReader(new MemoryStream(Data)))
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{
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reader.Seek(4);
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if (reader.ReadInt32() != 0x20202020)
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{
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IsWiiU = true;
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}
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reader.Close();
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}
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bfres = new BFRESRender();
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bfres.ResFileNode = new ResourceFile(this);
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bfres.ResFileNode.BFRESRender = bfres;
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bfres.SaveFile = SaveFile;
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EditorRoot = bfres.ResFileNode;
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if (IsWiiU)
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{
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bfres.LoadFile(new Syroot.NintenTools.Bfres.ResFile(new System.IO.MemoryStream(Data)));
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}
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else
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{
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bfres.LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(new System.IO.MemoryStream(Data)));
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}
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Runtime.abstractGlDrawables.Add(bfres);
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}
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public void Unload()
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{
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bfres.Destroy();
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bfres.ResFileNode.Nodes.Clear();
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}
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public byte[] Save()
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{
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MemoryStream mem = new MemoryStream();
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if (IsWiiU)
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SaveWiiU(mem);
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else
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SaveSwitch(mem);
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return mem.ToArray();
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}
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private void SaveSwitch(MemoryStream mem)
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{
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int CurMdl = 0;
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foreach (FMDL model in bfres.models)
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{
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bfres.resFile.Models[CurMdl].Shapes.Clear();
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bfres.resFile.Models[CurMdl].VertexBuffers.Clear();
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bfres.resFile.Models[CurMdl].Materials.Clear();
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bfres.resFile.Models[CurMdl].MaterialDict.Clear();
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int i = 0;
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var duplicates = model.shapes.GroupBy(c => c.Text).Where(g => g.Skip(1).Any()).SelectMany(c => c);
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foreach (var shape in duplicates)
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shape.Text += i++;
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foreach (FSHP shape in model.shapes)
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{
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CheckMissingTextures(shape);
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BfresSwitch.SetShape(shape, shape.Shape);
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bfres.resFile.Models[CurMdl].Shapes.Add(shape.Shape);
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bfres.resFile.Models[CurMdl].VertexBuffers.Add(shape.VertexBuffer);
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SetShaderAssignAttributes(shape.GetMaterial().shaderassign, shape);
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}
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foreach (FMAT mat in model.materials.Values)
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{
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BfresSwitch.SetMaterial(mat, mat.Material);
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bfres.resFile.Models[CurMdl].Materials.Add(mat.Material);
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}
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CurMdl++;
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}
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bfres.resFile.SkeletalAnims.Clear();
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if (EditorRoot.Nodes.ContainsKey("FSKA"))
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{
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foreach (BfresSkeletonAnim ska in EditorRoot.Nodes["FSKA"].Nodes)
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{
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bfres.resFile.SkeletalAnims.Add(ska.SkeletalAnim);
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}
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}
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ErrorCheck();
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BfresSwitch.WriteExternalFiles(bfres.resFile, EditorRoot);
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bfres.resFile.Save(mem);
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}
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private void SaveWiiU(MemoryStream mem)
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{
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bfres.resFileU.Save(mem);
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int CurMdl = 0;
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foreach (FMDL model in bfres.models)
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{
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bfres.resFileU.Models[CurMdl].Shapes.Clear();
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bfres.resFileU.Models[CurMdl].VertexBuffers.Clear();
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bfres.resFileU.Models[CurMdl].Materials.Clear();
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int i = 0;
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var duplicates = model.shapes.GroupBy(c => c.Text).Where(g => g.Skip(1).Any()).SelectMany(c => c);
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foreach (var shape in duplicates)
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shape.Text += i++;
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foreach (FSHP shape in model.shapes)
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{
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CheckMissingTextures(shape);
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BfresWiiU.SetShape(shape, shape.ShapeU);
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bfres.resFileU.Models[CurMdl].Shapes.Add(shape.Text, shape.ShapeU);
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bfres.resFileU.Models[CurMdl].VertexBuffers.Add(shape.VertexBufferU);
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SetShaderAssignAttributes(shape.GetMaterial().shaderassign, shape);
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}
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foreach (FMAT mat in model.materials.Values)
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{
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BfresWiiU.SetMaterial(mat, mat.MaterialU);
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bfres.resFileU.Models[CurMdl].Materials.Add(mat.Text, mat.MaterialU);
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}
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CurMdl++;
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}
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bfres.resFile.SkeletalAnims.Clear();
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if (EditorRoot.Nodes.ContainsKey("FSKA"))
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{
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foreach (BfresSkeletonAnim ska in EditorRoot.Nodes["FSKA"].Nodes)
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{
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bfres.resFile.SkeletalAnims.Add(ska.SkeletalAnim);
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}
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}
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}
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private void SetShaderAssignAttributes(FMAT.ShaderAssign shd, FSHP shape)
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{
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foreach (var att in shape.vertexAttributes)
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{
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if (!shd.attributes.ContainsValue(att.Name) && !shd.attributes.ContainsKey(att.Name))
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shd.attributes.Add(att.Name, att.Name);
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}
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foreach (var tex in shape.GetMaterial().textures)
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{
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if (!shd.samplers.ContainsValue(tex.SamplerName))
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shd.attributes.Add(tex.SamplerName, tex.SamplerName);
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}
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}
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private void SetDuplicateShapeName(FSHP shape)
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{
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DialogResult dialogResult = MessageBox.Show($"A shape {shape.Text} already exists with that name", "", MessageBoxButtons.OK);
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if (dialogResult == DialogResult.OK)
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{
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RenameDialog renameDialog = new RenameDialog();
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renameDialog.Text = "Rename Texture";
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if (renameDialog.ShowDialog() == DialogResult.OK)
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{
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shape.Text = renameDialog.textBox1.Text;
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}
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}
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}
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bool ImportMissingTextures = false;
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private void CheckMissingTextures(FSHP shape)
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{
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foreach (BinaryTextureContainer bntx in PluginRuntime.bntxContainers)
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{
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foreach (MatTexture tex in shape.GetMaterial().textures)
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{
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if (!bntx.Textures.ContainsKey(tex.Name))
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{
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if (!ImportMissingTextures)
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{
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DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
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if (result == DialogResult.Yes)
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{
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ImportMissingTextures = true;
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}
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else
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{
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return;
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}
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}
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if (ImportMissingTextures)
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bntx.ImportPlaceholderTexture(tex.Name);
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}
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}
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}
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}
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public void ErrorCheck()
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{
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if (bfres != null)
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{
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List<Errors> Errors = new List<Errors>();
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foreach (FMDL model in bfres.models)
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{
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foreach (FSHP shp in model.shapes)
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{
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Syroot.NintenTools.NSW.Bfres.VertexBuffer vtx = shp.VertexBuffer;
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Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetMaterial().Material;
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Syroot.NintenTools.NSW.Bfres.ShaderAssign shdr = mat.ShaderAssign;
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for (int att = 0; att < vtx.Attributes.Count; att++)
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{
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if (!shdr.AttribAssigns.Contains(vtx.Attributes[att].Name))
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MessageBox.Show($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
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}
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for (int att = 0; att < mat.TextureRefs.Count; att++)
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{
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if (!shdr.SamplerAssigns.Contains(mat.SamplerDict.GetKey(att))) //mat.SamplerDict[att]
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MessageBox.Show($"Error! Sampler {mat.SamplerDict.GetKey(att)} is unlinked!");
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}
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}
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}
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// ErrorList errorList = new ErrorList();
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// errorList.LoadList(Errors);
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// errorList.Show();
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}
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}
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public class Errors
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{
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public string Section = "None";
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public string Section2 = "None";
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public string Message = "";
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public string Type = "Unkown";
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}
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}
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}
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