Switch-Toolbox/Toolbox/Shader/Bfres
KillzXGaming 61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
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BFRES.frag Improve bfres shaders 2019-10-17 18:06:48 -04:00
BFRES.vert Alot of Pokemon additions. 2019-11-26 19:54:59 -05:00
BFRES_Botw.frag Fix botw shader fresnel lighting 2019-06-29 13:55:04 -04:00
BFRES_Debug.frag Shader fixes 2019-08-20 19:46:06 -04:00
BFRES_PBR.frag Improve bfres shaders 2019-10-17 18:06:48 -04:00
BFRES_utility.frag Add massive speed boost and memory improvements for archives with 1000s of files 2019-06-24 15:45:54 -04:00
BFRESTurboShadow.frag Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00
Normals.frag Add files for the new one. 2019-03-23 12:55:09 -04:00
Normals.geom Add files for the new one. 2019-03-23 12:55:09 -04:00
Normals.vert Add specular intensity for PBR 2019-05-16 16:45:39 -04:00