mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 15:01:06 +00:00
dd15ef59c5
Added NUT support (viewing GX2 and DDS texture data) Fixed importing uncompressed dds using the mask data. Add EFE support from smash 4 wii u and 3ds. Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
160 lines
5 KiB
C#
160 lines
5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using FirstPlugin.Forms;
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namespace FirstPlugin
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{
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public class EFCF : IFileFormat, IEditor<EffectTableEditor>
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{
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Effect Table" };
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public string[] Extension { get; set; } = new string[] { "*.efc" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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if (reader.CheckSignature(4, "EFCF") ||
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reader.CheckSignature(4, "EFCC"))
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return true;
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else
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return false;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public Header EfcHeader;
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public EffectTableEditor OpenForm()
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{
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bool IsDialog = IFileInfo != null && IFileInfo.InArchive;
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var form = new EffectTableEditor();
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form.Text = FileName;
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form.Dock = DockStyle.Fill;
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form.LoadEffectFile(this);
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return form;
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}
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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EfcHeader = new Header();
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EfcHeader.Read(new FileReader(stream));
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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EfcHeader.Write(new FileWriter(mem));
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return mem.ToArray();
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}
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public class Header
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{
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public string Magic { get; set; }
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public uint Version { get; set; }
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public List<Entry> Entries = new List<Entry>();
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public List<string> StringEntries = new List<string>();
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public void Read(FileReader reader)
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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Magic = reader.ReadString(4, Encoding.ASCII);
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if (Magic == "EFCC")
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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uint Version = reader.ReadUInt32();
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ushort EntryCount = reader.ReadUInt16();
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ushort StringCount = reader.ReadUInt16();
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ushort SlotSpecificDataCount = reader.ReadUInt16();
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ushort Padding = reader.ReadUInt16();
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for (int i = 0; i < EntryCount; i++)
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{
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Entry entry = new Entry();
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entry.Read(reader);
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Entries.Add(entry);
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}
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for (int i = 0; i < StringCount; i++)
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{
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StringEntries.Add(reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated));
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reader.Align(2);
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}
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}
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public void Write(FileWriter writer)
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{
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writer.WriteSignature(Magic);
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if (Magic == "EFCC")
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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else
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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writer.Write(Version);
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writer.Write((ushort)Entries.Count);
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writer.Write((ushort)StringEntries.Count);
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writer.Write((ushort)0);
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for (int i = 0; i < Entries.Count; i++)
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{
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Entries[i].Write(writer);
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}
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for (int i = 0; i < StringEntries.Count; i++)
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{
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writer.Write(StringEntries[i]);
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writer.Align(2);
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}
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}
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}
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public class Entry
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{
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public uint ActiveTime { get; set; }
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public int PtclStringSlot { get; set; }
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public int StringBankSlot { get; set; }
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public int SlotSpecificPtclData { get; set; }
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public void Read(FileReader reader)
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{
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ActiveTime = reader.ReadUInt32();
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PtclStringSlot = reader.ReadInt32() - 1;
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StringBankSlot = reader.ReadInt32() - 1;
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SlotSpecificPtclData = reader.ReadInt32();
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}
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public void Write(FileWriter writer)
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{
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writer.Write(ActiveTime);
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writer.Write(PtclStringSlot + 1);
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writer.Write(StringBankSlot + 1);
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writer.Write(SlotSpecificPtclData);
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}
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}
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}
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}
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