Switch-Toolbox/Switch_Toolbox_Library/FileFormats/DDS.cs
KillzXGaming d1f03b161f Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index  which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport

Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)

And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 12:55:09 -04:00

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37 KiB
C#

using System;
using System.Data;
using System.Linq;
using System.Drawing;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Threading.Tasks;
using Syroot.BinaryData;
using System.IO;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
using Switch_Toolbox.Library.Forms;
using SFGraphics.GLObjects.Textures;
using OpenTK.Graphics.OpenGL;
namespace Switch_Toolbox.Library
{
//Data from https://github.com/jam1garner/Smash-Forge/blob/master/Smash%20Forge/Filetypes/Textures/DDS.cs
public class DDS : STGenericTexture, IEditor<ImageEditorForm>, IFileFormat
{
public override TEX_FORMAT[] SupportedFormats
{
get
{
return Enum.GetValues(typeof(TEX_FORMAT)).Cast<TEX_FORMAT>().ToArray();
}
}
public override bool CanEdit { get; set; } = false;
public bool CanSave { get; set; } = false;
public bool FileIsEdited { get; set; } = false;
public bool FileIsCompressed { get; set; } = false;
public string[] Description { get; set; } = new string[] { "Microsoft DDS" };
public string[] Extension { get; set; } = new string[] { "*.dds" };
public CompressionType CompressionType { get; set; } = CompressionType.None;
public string FileName { get; set; }
public bool IsActive { get; set; } = false;
public bool UseEditMenu { get; set; } = false;
public int Alignment { get; set; } = 0;
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "DDS ");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public void Load(System.IO.Stream stream)
{
IsActive = true;
FileReader reader = new FileReader(stream);
reader.ByteOrder = ByteOrder.LittleEndian;
Load(reader);
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
public PixelInternalFormat pixelInternalFormat;
public OpenTK.Graphics.OpenGL.PixelFormat pixelFormat;
public OpenTK.Graphics.OpenGL.PixelType pixelType;
public const uint FOURCC_DXT1 = 0x31545844;
public const uint FOURCC_DXT2 = 0x32545844;
public const uint FOURCC_DXT3 = 0x33545844;
public const uint FOURCC_DXT4 = 0x34545844;
public const uint FOURCC_DXT5 = 0x35545844;
public const uint FOURCC_ATI1 = 0x31495441;
public const uint FOURCC_BC4U = 0x55344342;
public const uint FOURCC_BC4S = 0x53344342;
public const uint FOURCC_BC5U = 0x55354342;
public const uint FOURCC_BC5S = 0x53354342;
public const uint FOURCC_DX10 = 0x30315844;
public const uint FOURCC_ATI2 = 0x32495441;
public const uint FOURCC_RXGB = 0x42475852;
public enum CubemapFace
{
PosX,
NegX,
PosY,
NegY,
PosZ,
NegZ
}
[Flags]
public enum DDSD : uint
{
CAPS = 0x00000001,
HEIGHT = 0x00000002,
WIDTH = 0x00000004,
PITCH = 0x00000008,
PIXELFORMAT = 0x00001000,
MIPMAPCOUNT = 0x00020000,
LINEARSIZE = 0x00080000,
DEPTH = 0x00800000
}
[Flags]
public enum DDPF : uint
{
ALPHAPIXELS = 0x00000001,
ALPHA = 0x00000002,
FOURCC = 0x00000004,
RGB = 0x00000040,
YUV = 0x00000200,
LUMINANCE = 0x00020000,
}
[Flags]
public enum DDSCAPS : uint
{
COMPLEX = 0x00000008,
TEXTURE = 0x00001000,
MIPMAP = 0x00400000,
}
[Flags]
public enum DDSCAPS2 : uint
{
CUBEMAP = 0x00000200,
CUBEMAP_POSITIVEX = 0x00000400 | CUBEMAP,
CUBEMAP_NEGATIVEX = 0x00000800 | CUBEMAP,
CUBEMAP_POSITIVEY = 0x00001000 | CUBEMAP,
CUBEMAP_NEGATIVEY = 0x00002000 | CUBEMAP,
CUBEMAP_POSITIVEZ = 0x00004000 | CUBEMAP,
CUBEMAP_NEGATIVEZ = 0x00008000 | CUBEMAP,
CUBEMAP_ALLFACES = (CUBEMAP_POSITIVEX | CUBEMAP_NEGATIVEX |
CUBEMAP_POSITIVEY | CUBEMAP_NEGATIVEY |
CUBEMAP_POSITIVEZ | CUBEMAP_NEGATIVEZ),
VOLUME = 0x00200000
}
public static bool getFormatBlock(uint fourCC)
{
switch (fourCC)
{
case 0x00000000: //RGBA
return false;
case FOURCC_DXT1:
case FOURCC_DXT2:
case FOURCC_DXT3:
case FOURCC_DXT4:
case FOURCC_DXT5:
case FOURCC_ATI1:
case FOURCC_ATI2:
case FOURCC_BC5U:
return true;
default:
return false;
}
}
public static uint getFormatSize(uint fourCC)
{
switch (fourCC)
{
case 0x00000000: //RGBA
return 0x4;
case FOURCC_DXT1:
return 0x8;
case FOURCC_DXT2:
return 0x10;
case FOURCC_DXT3:
return 0x10;
case FOURCC_DXT4:
return 0x10;
case FOURCC_DXT5:
return 0x10;
case FOURCC_ATI1:
case FOURCC_BC4U:
return 0x8;
case FOURCC_ATI2:
case FOURCC_BC5U:
return 0x10;
default:
return 0;
}
}
public void SetFourCC(DXGI_FORMAT Format)
{
switch (Format)
{
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB:
header.ddspf.fourCC = FOURCC_DXT1;
break;
case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB:
header.ddspf.fourCC = FOURCC_DXT3;
break;
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB:
header.ddspf.fourCC = FOURCC_DXT5;
break;
}
}
public bool IsDX10;
public uint imageSize;
public Header header;
public DX10Header DX10header;
public class Header
{
public uint size = 0x7C;
public uint flags = 0x00000000;
public uint height = 0;
public uint width = 0;
public uint pitchOrLinearSize = 0;
public uint depth = 0;
public uint mipmapCount = 0;
public uint[] reserved1 = new uint[11];
public DDS_PixelFormat ddspf = new DDS_PixelFormat();
public class DDS_PixelFormat
{
public uint size = 0x20;
public uint flags = 0x00000000;
public uint fourCC;
public uint RGBBitCount = 0;
public uint RBitMask = 0x00000000;
public uint GBitMask = 0x00000000;
public uint BBitMask = 0x00000000;
public uint ABitMask = 0x00000000;
}
public uint caps = 0;
public uint caps2 = 0;
public uint caps3 = 0;
public uint caps4 = 0;
public uint reserved2 = 0;
}
public class DX10Header
{
public DXGI_FORMAT DXGI_Format;
public uint ResourceDim;
public uint miscFlag;
public uint arrayFlag;
public uint miscFlags2;
}
public byte[] bdata;
public List<byte[]> mipmaps = new List<byte[]>();
public enum DXGI_FORMAT : uint
{
DXGI_FORMAT_UNKNOWN = 0,
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
DXGI_FORMAT_R32G32B32A32_UINT = 3,
DXGI_FORMAT_R32G32B32A32_SINT = 4,
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
DXGI_FORMAT_R32G32B32_FLOAT = 6,
DXGI_FORMAT_R32G32B32_UINT = 7,
DXGI_FORMAT_R32G32B32_SINT = 8,
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
DXGI_FORMAT_R16G16B16A16_UINT = 12,
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
DXGI_FORMAT_R16G16B16A16_SINT = 14,
DXGI_FORMAT_R32G32_TYPELESS = 15,
DXGI_FORMAT_R32G32_FLOAT = 16,
DXGI_FORMAT_R32G32_UINT = 17,
DXGI_FORMAT_R32G32_SINT = 18,
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
DXGI_FORMAT_R10G10B10A2_UINT = 25,
DXGI_FORMAT_R11G11B10_FLOAT = 26,
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
DXGI_FORMAT_R8G8B8A8_UINT = 30,
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
DXGI_FORMAT_R8G8B8A8_SINT = 32,
DXGI_FORMAT_R16G16_TYPELESS = 33,
DXGI_FORMAT_R16G16_FLOAT = 34,
DXGI_FORMAT_R16G16_UNORM = 35,
DXGI_FORMAT_R16G16_UINT = 36,
DXGI_FORMAT_R16G16_SNORM = 37,
DXGI_FORMAT_R16G16_SINT = 38,
DXGI_FORMAT_R32_TYPELESS = 39,
DXGI_FORMAT_D32_FLOAT = 40,
DXGI_FORMAT_R32_FLOAT = 41,
DXGI_FORMAT_R32_UINT = 42,
DXGI_FORMAT_R32_SINT = 43,
DXGI_FORMAT_R24G8_TYPELESS = 44,
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
DXGI_FORMAT_R8G8_TYPELESS = 48,
DXGI_FORMAT_R8G8_UNORM = 49,
DXGI_FORMAT_R8G8_UINT = 50,
DXGI_FORMAT_R8G8_SNORM = 51,
DXGI_FORMAT_R8G8_SINT = 52,
DXGI_FORMAT_R16_TYPELESS = 53,
DXGI_FORMAT_R16_FLOAT = 54,
DXGI_FORMAT_D16_UNORM = 55,
DXGI_FORMAT_R16_UNORM = 56,
DXGI_FORMAT_R16_UINT = 57,
DXGI_FORMAT_R16_SNORM = 58,
DXGI_FORMAT_R16_SINT = 59,
DXGI_FORMAT_R8_TYPELESS = 60,
DXGI_FORMAT_R8_UNORM = 61,
DXGI_FORMAT_R8_UINT = 62,
DXGI_FORMAT_R8_SNORM = 63,
DXGI_FORMAT_R8_SINT = 64,
DXGI_FORMAT_A8_UNORM = 65,
DXGI_FORMAT_R1_UNORM = 66,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
DXGI_FORMAT_BC1_TYPELESS = 70,
DXGI_FORMAT_BC1_UNORM = 71,
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
DXGI_FORMAT_BC2_TYPELESS = 73,
DXGI_FORMAT_BC2_UNORM = 74,
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
DXGI_FORMAT_BC3_TYPELESS = 76,
DXGI_FORMAT_BC3_UNORM = 77,
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
DXGI_FORMAT_BC4_TYPELESS = 79,
DXGI_FORMAT_BC4_UNORM = 80,
DXGI_FORMAT_BC4_SNORM = 81,
DXGI_FORMAT_BC5_TYPELESS = 82,
DXGI_FORMAT_BC5_UNORM = 83,
DXGI_FORMAT_BC5_SNORM = 84,
DXGI_FORMAT_B5G6R5_UNORM = 85,
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
DXGI_FORMAT_BC6H_TYPELESS = 94,
DXGI_FORMAT_BC6H_UF16 = 95,
DXGI_FORMAT_BC6H_SF16 = 96,
DXGI_FORMAT_BC7_TYPELESS = 97,
DXGI_FORMAT_BC7_UNORM = 98,
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
DXGI_FORMAT_AYUV = 100,
DXGI_FORMAT_Y410 = 101,
DXGI_FORMAT_Y416 = 102,
DXGI_FORMAT_NV12 = 103,
DXGI_FORMAT_P010 = 104,
DXGI_FORMAT_P016 = 105,
DXGI_FORMAT_420_OPAQUE = 106,
DXGI_FORMAT_YUY2 = 107,
DXGI_FORMAT_Y210 = 108,
DXGI_FORMAT_Y216 = 109,
DXGI_FORMAT_NV11 = 110,
DXGI_FORMAT_AI44 = 111,
DXGI_FORMAT_IA44 = 112,
DXGI_FORMAT_P8 = 113,
DXGI_FORMAT_A8P8 = 114,
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
DXGI_FORMAT_P208 = 130,
DXGI_FORMAT_V208 = 131,
DXGI_FORMAT_V408 = 132,
DXGI_FORMAT_ASTC_4X4_UNORM = 134,
DXGI_FORMAT_ASTC_4X4_UNORM_SRGB = 135,
DXGI_FORMAT_ASTC_5X4_TYPELESS = 137,
DXGI_FORMAT_ASTC_5X4_UNORM = 138,
DXGI_FORMAT_ASTC_5X4_UNORM_SRGB = 139,
DXGI_FORMAT_ASTC_5X5_TYPELESS = 141,
DXGI_FORMAT_ASTC_5X5_UNORM = 142,
DXGI_FORMAT_ASTC_5X5_UNORM_SRGB = 143,
DXGI_FORMAT_ASTC_6X5_TYPELESS = 145,
DXGI_FORMAT_ASTC_6X5_UNORM = 146,
DXGI_FORMAT_ASTC_6X5_UNORM_SRGB = 147,
DXGI_FORMAT_ASTC_6X6_TYPELESS = 149,
DXGI_FORMAT_ASTC_6X6_UNORM = 150,
DXGI_FORMAT_ASTC_6X6_UNORM_SRGB = 151,
DXGI_FORMAT_ASTC_8X5_TYPELESS = 153,
DXGI_FORMAT_ASTC_8X5_UNORM = 154,
DXGI_FORMAT_ASTC_8X5_UNORM_SRGB = 155,
DXGI_FORMAT_ASTC_8X6_TYPELESS = 157,
DXGI_FORMAT_ASTC_8X6_UNORM = 158,
DXGI_FORMAT_ASTC_8X6_UNORM_SRGB = 159,
DXGI_FORMAT_ASTC_8X8_TYPELESS = 161,
DXGI_FORMAT_ASTC_8X8_UNORM = 162,
DXGI_FORMAT_ASTC_8X8_UNORM_SRGB = 163,
DXGI_FORMAT_ASTC_10X5_TYPELESS = 165,
DXGI_FORMAT_ASTC_10X5_UNORM = 166,
DXGI_FORMAT_ASTC_10X5_UNORM_SRGB = 167,
DXGI_FORMAT_ASTC_10X6_TYPELESS = 169,
DXGI_FORMAT_ASTC_10X6_UNORM = 170,
DXGI_FORMAT_ASTC_10X6_UNORM_SRGB = 171,
DXGI_FORMAT_ASTC_10X8_TYPELESS = 173,
DXGI_FORMAT_ASTC_10X8_UNORM = 174,
DXGI_FORMAT_ASTC_10X8_UNORM_SRGB = 175,
DXGI_FORMAT_ASTC_10X10_TYPELESS = 177,
DXGI_FORMAT_ASTC_10X10_UNORM = 178,
DXGI_FORMAT_ASTC_10X10_UNORM_SRGB = 179,
DXGI_FORMAT_ASTC_12X10_TYPELESS = 181,
DXGI_FORMAT_ASTC_12X10_UNORM = 182,
DXGI_FORMAT_ASTC_12X10_UNORM_SRGB = 183,
DXGI_FORMAT_ASTC_12X12_TYPELESS = 185,
DXGI_FORMAT_ASTC_12X12_UNORM = 186,
DXGI_FORMAT_ASTC_12X12_UNORM_SRGB = 187,
DXGI_FORMAT_FORCE_UINT = 0xFFFFFFFF
}
public ImageEditorForm OpenForm()
{
ImageEditorForm form = new ImageEditorForm();
form.editorBase.Text = Text;
form.editorBase.Dock = DockStyle.Fill;
form.editorBase.LoadImage(this);
form.editorBase.LoadProperties(GenericProperties);
return form;
}
public enum DXGI_ASTC_FORMAT
{
}
public DDS()
{
}
public DDS(byte[] data)
{
FileReader reader = new FileReader(new MemoryStream(data));
reader.ByteOrder = ByteOrder.LittleEndian;
Load(reader);
}
public DDS(string FileName)
{
FileReader reader = new FileReader(new FileStream(FileName, FileMode.Open, FileAccess.Read, FileShare.Read));
Load(reader);
}
public void Load(BinaryDataReader reader)
{
reader.Seek(0);
string Magic = reader.ReadString(4);
Console.WriteLine(Magic);
if (Magic != "DDS ")
{
MessageBox.Show("The file does not appear to be a valid DDS file.");
}
header = new Header();
header.size = reader.ReadUInt32();
header.flags = reader.ReadUInt32();
header.height = reader.ReadUInt32();
header.width = reader.ReadUInt32();
header.pitchOrLinearSize = reader.ReadUInt32();
header.depth = reader.ReadUInt32();
header.mipmapCount = reader.ReadUInt32();
header.reserved1 = new uint[11];
for (int i = 0; i < 11; ++i)
header.reserved1[i] = reader.ReadUInt32();
header.ddspf.size = reader.ReadUInt32();
header.ddspf.flags = reader.ReadUInt32();
header.ddspf.fourCC = reader.ReadUInt32();
header.ddspf.RGBBitCount = reader.ReadUInt32();
header.ddspf.RBitMask = reader.ReadUInt32();
header.ddspf.GBitMask = reader.ReadUInt32();
header.ddspf.BBitMask = reader.ReadUInt32();
header.ddspf.ABitMask = reader.ReadUInt32();
header.caps = reader.ReadUInt32();
header.caps2 = reader.ReadUInt32();
header.caps3 = reader.ReadUInt32();
header.caps4 = reader.ReadUInt32();
header.reserved2 = reader.ReadUInt32();
int DX10HeaderSize = 0;
if (header.ddspf.fourCC == FOURCC_DX10)
{
IsDX10 = true;
DX10HeaderSize = 20;
ReadDX10Header(reader);
}
if (IsCompressed())
{
imageSize = ((header.width + 3) >> 2) * ((header.height + 3) >> 2) * getFormatSize(header.ddspf.fourCC);
}
else
imageSize = header.width * header.height * getFormatSize(header.ddspf.fourCC);
reader.TemporarySeek((int)(4 + header.size + DX10HeaderSize), SeekOrigin.Begin);
bdata = reader.ReadBytes((int)(reader.BaseStream.Length - reader.BaseStream.Position));
reader.Dispose();
reader.Close();
ArrayCount = 1;
MipCount = header.mipmapCount;
Width = header.width;
Height = header.height;
Format = GetFormat();
}
private void ReadDX10Header(BinaryDataReader reader)
{
DX10header = new DX10Header();
DX10header.DXGI_Format = reader.ReadEnum<DXGI_FORMAT>(true);
DX10header.ResourceDim = reader.ReadUInt32();
DX10header.miscFlag = reader.ReadUInt32();
DX10header.arrayFlag = reader.ReadUInt32();
DX10header.miscFlags2 = reader.ReadUInt32();
}
public bool Swizzle = false;
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
{
if (Swizzle)
return TegraX1Swizzle.GetImageData(this, bdata, ArrayLevel, MipLevel);
return GetArrayFaces(this, 1)[ArrayLevel].mipmaps[MipLevel];
}
public override void SetImageData(Bitmap bitmap, int ArrayLevel)
{
throw new NotImplementedException("Cannot set image data! Operation not implemented!");
}
public static TextureCubeMap CreateGLCubeMap(DDS dds)
{
TextureCubeMap texture = new TextureCubeMap();
var cubemap = GetArrayFaces(dds, 6);
bool Compressed = dds.IsCompressed();
if (Compressed)
{
texture.LoadImageData((int)dds.header.width,
(InternalFormat)PixelInternalFormat.CompressedRgbaS3tcDxt1Ext,
cubemap[0].mipmaps,
cubemap[1].mipmaps,
cubemap[2].mipmaps,
cubemap[3].mipmaps,
cubemap[4].mipmaps,
cubemap[5].mipmaps);
}
else
{
texture.LoadImageData((int)dds.header.width, new SFGraphics.GLObjects.Textures.TextureFormats.TextureFormatUncompressed(PixelInternalFormat.Rgba,
OpenTK.Graphics.OpenGL.PixelFormat.Rgba, OpenTK.Graphics.OpenGL.PixelType.UnsignedByte),
cubemap[0].mipmaps[0],
cubemap[1].mipmaps[0],
cubemap[2].mipmaps[0],
cubemap[3].mipmaps[0],
cubemap[4].mipmaps[0],
cubemap[5].mipmaps[0]);
}
return texture;
}
/* public STGenericTexture ToGenericTexture()
{
STGenericTexture texture = new STGenericTexture();
texture.Width = header.width;
texture.Height = header.height;
texture.Format = GetFormat();
bool IsCubemap = false;
if (IsCubemap)
texture.Surfaces = GetArrayFaces(this, 6);
else
texture.Surfaces = GetArrayFaces(this, 1);
return texture;
}*/
public static List<byte[]> GetArrayFacesBytes(DDS dds, int Length)
{
int Offset = 0;
List<byte[]> surfaces = new List<byte[]>();
for (byte i = 0; i < Length; ++i)
{
int size = dds.bdata.Length / Length;
surfaces.Add(Utils.SubArray(dds.bdata, (uint)Offset, (uint)size));
Offset += size;
}
return surfaces;
}
public static List<Surface> GetArrayFaces(DDS dds, uint Length)
{
using (FileReader reader = new FileReader(dds.bdata))
{
var Surfaces = new List<STGenericTexture.Surface>();
/* Rendering.RenderableTex tex = new Rendering.RenderableTex();
tex.height = (int)dds.header.height;
tex.width = (int)dds.header.width;
byte surfaceCount = 1;
bool isCubemap = (dds.header.caps2 & (uint)DDSCAPS2.CUBEMAP) == (uint)DDSCAPS2.CUBEMAP;
if (isCubemap)
{
if ((dds.header.caps2 & (uint)DDSCAPS2.CUBEMAP_ALLFACES) == (uint)DDSCAPS2.CUBEMAP_ALLFACES)
surfaceCount = 6;
else
throw new NotImplementedException($"Unsupported cubemap face amount for texture. Six faces are required.");
}
bool isBlock = true;
switch (dds.header.ddspf.fourCC)
{
case 0x00000000: //RGBA
isBlock = false;
tex.pixelInternalFormat = PixelInternalFormat.Rgba;
tex.pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
break;
case 0x31545844: //DXT1
tex.pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
break;
case 0x33545844: //DXT3
tex.pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
break;
case 0x35545844: //DXT5
tex.pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
break;
case 0x31495441: //ATI1
case 0x55344342: //BC4U
tex.pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1;
break;
case 0x32495441: //ATI2
case 0x55354342: //BC5U
tex.pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2;
break;
default:
MessageBox.Show("Unsupported DDS format - 0x" + dds.header.ddspf.fourCC.ToString("x"));
break;
}
uint formatSize = getFormatSize(dds.header.ddspf.fourCC);
FileReader d = new FileReader(dds.bdata);
if (dds.header.mipmapCount == 0)
dds.header.mipmapCount = 1;
List<Surface> surfaces = new List<Surface>();
uint off = 0;
for (byte i = 0; i < surfaceCount; ++i)
{
Surface surface = new Surface();
uint w = dds.header.width, h = dds.header.height;
for (int j = 0; j < dds.header.mipmapCount; ++j)
{
//If texture is DXT5 and isn't square, limit the mipmaps to an amount such that width and height are each always >= 4
if (tex.pixelInternalFormat == PixelInternalFormat.CompressedRgbaS3tcDxt5Ext && tex.width != tex.height && (w < 4 || h < 4))
break;
uint s = (w * h); //Total pixels
if (isBlock)
{
s = (uint)(s * ((float)formatSize / 0x10)); //Bytes per 16 pixels
if (s < formatSize) //Make sure it's at least one block
s = formatSize;
}
else
{
s = (uint)(s * (formatSize)); //Bytes per pixel
}
w /= 2;
h /= 2;
surface.mipmaps.Add(d.getSection((int)off, (int)s));
off += s;
}
surfaces.Add(surface);
}*/
uint formatSize = getFormatSize(dds.header.ddspf.fourCC);
bool isBlock = getFormatBlock(dds.header.ddspf.fourCC);
if (dds.header.mipmapCount == 0)
dds.header.mipmapCount = 1;
uint Offset = 0;
for (byte i = 0; i < Length; ++i)
{
var Surface = new STGenericTexture.Surface();
uint MipWidth = dds.header.width, MipHeight = dds.header.height;
for (int j = 0; j < dds.header.mipmapCount; ++j)
{
uint size = (MipWidth * MipHeight); //Total pixels
if (isBlock)
{
size = (uint)(size * ((float)formatSize / 0x10)); //Bytes per 16 pixels
if (size < formatSize) //Make sure it's at least one block
size = formatSize;
}
else
{
size = (uint)(size * (GetBytesPerPixel(dds.Format))); //Bytes per pixel
}
MipWidth /= 2;
MipHeight /= 2;
Surface.mipmaps.Add(reader.getSection((int)Offset, (int)size));
Offset += size;
}
Surfaces.Add(Surface);
}
return Surfaces;
}
}
public TEX_FORMAT GetFormat()
{
if (DX10header != null)
return (TEX_FORMAT)DX10header.DXGI_Format;
switch (header.ddspf.fourCC)
{
case FOURCC_DXT1:
return TEX_FORMAT.BC1_UNORM;
case FOURCC_DXT2:
return TEX_FORMAT.BC2_UNORM;
case FOURCC_DXT3:
return TEX_FORMAT.BC2_UNORM;
case FOURCC_DXT4:
return TEX_FORMAT.BC3_UNORM;
case FOURCC_DXT5:
return TEX_FORMAT.BC3_UNORM;
case FOURCC_ATI1:
return TEX_FORMAT.BC4_UNORM;
case FOURCC_BC4U:
return TEX_FORMAT.BC4_UNORM;
case FOURCC_ATI2:
return TEX_FORMAT.BC5_UNORM;
case FOURCC_BC5U:
return TEX_FORMAT.BC5_UNORM;
case FOURCC_RXGB:
return TEX_FORMAT.R8G8B8A8_UNORM;
default:
return TEX_FORMAT.R8G8B8A8_UNORM;
}
}
public void SetFlags(DXGI_FORMAT Format)
{
header.flags = (uint)(DDSD.CAPS | DDSD.HEIGHT | DDSD.WIDTH | DDSD.PIXELFORMAT | DDSD.MIPMAPCOUNT | DDSD.LINEARSIZE);
header.caps = (uint)DDSCAPS.TEXTURE;
if (header.mipmapCount > 1)
header.caps |= (uint)(DDSCAPS.COMPLEX | DDSCAPS.MIPMAP);
switch (Format)
{
case DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
header.ddspf.flags = (uint)(DDPF.RGB | DDPF.ALPHAPIXELS);
header.ddspf.RGBBitCount = 0x8 * 4;
header.ddspf.RBitMask = 0x000000FF;
header.ddspf.GBitMask = 0x0000FF00;
header.ddspf.BBitMask = 0x00FF0000;
header.ddspf.ABitMask = 0xFF000000;
pixelInternalFormat = PixelInternalFormat.SrgbAlpha;
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
break;
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM:
header.ddspf.flags = (uint)DDPF.FOURCC;
header.ddspf.fourCC = FOURCC_DXT1;
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
break;
case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM:
header.ddspf.flags = (uint)DDPF.FOURCC;
header.ddspf.fourCC = FOURCC_DXT3;
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
break;
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM:
header.ddspf.flags = (uint)DDPF.FOURCC;
header.ddspf.fourCC = FOURCC_DXT5;
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
break;
case DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM:
pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1;
break;
case DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT.DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB:
header.ddspf.flags = (uint)DDPF.FOURCC;
header.ddspf.fourCC = FOURCC_DX10;
if (DX10header == null)
DX10header = new DX10Header();
IsDX10 = true;
DX10header.DXGI_Format = Format;
break;
}
}
public bool IsCompressed()
{
if (header == null)
return false;
if (DX10header != null)
{
switch (DX10header.DXGI_Format)
{
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM:
return true;
default:
return false;
}
}
else
{
switch (header.ddspf.fourCC)
{
case FOURCC_DXT1:
case FOURCC_DXT2:
case FOURCC_DXT3:
case FOURCC_DXT4:
case FOURCC_DXT5:
case FOURCC_ATI1:
case FOURCC_BC4U:
case FOURCC_ATI2:
case FOURCC_BC5U:
return true;
default:
return false;
}
}
}
public void Save(DDS dds, string FileName, List<STGenericTexture.Surface> data = null)
{
FileWriter writer = new FileWriter(new FileStream(FileName, FileMode.Create, FileAccess.Write, FileShare.Write));
var header = dds.header;
writer.Write(Encoding.ASCII.GetBytes("DDS "));
writer.Write(header.size);
writer.Write(header.flags);
writer.Write(header.height);
writer.Write(header.width);
writer.Write(header.pitchOrLinearSize);
writer.Write(header.depth);
writer.Write(header.mipmapCount);
for (int i = 0; i < 11; ++i)
writer.Write(header.reserved1[i]);
writer.Write(header.ddspf.size);
writer.Write(header.ddspf.flags);
writer.Write(header.ddspf.fourCC);
writer.Write(header.ddspf.RGBBitCount);
writer.Write(header.ddspf.RBitMask);
writer.Write(header.ddspf.GBitMask);
writer.Write(header.ddspf.BBitMask);
writer.Write(header.ddspf.ABitMask);
writer.Write(header.caps);
writer.Write(header.caps2);
writer.Write(header.caps3);
writer.Write(header.caps4);
writer.Write(header.reserved2);
if (IsDX10)
{
WriteDX10Header(writer);
}
if (data != null)
{
foreach (var surface in data)
{
writer.Write(surface.mipmaps[0]);
}
}
else
{
writer.Write(bdata);
}
writer.Flush();
}
private void WriteDX10Header(BinaryDataWriter writer)
{
if (DX10header == null)
DX10header = new DX10Header();
writer.Write((uint)DX10header.DXGI_Format);
writer.Write(DX10header.ResourceDim);
writer.Write(DX10header.miscFlag);
writer.Write(DX10header.arrayFlag);
writer.Write(DX10header.miscFlags2);
}
public static byte[] CompressBC1Block(byte[] data, int Width, int Height)
{
byte[] image = new byte[0];
return image;
}
public static void ToRGBA(byte[] data, int Width, int Height, int bpp, int compSel)
{
int Size = Width * Height * 4;
byte[] result = new byte[Size];
for (int Y = 0; Y < Height; Y++)
{
for (int X = 0; X < Width; X++)
{
int pos = (Y * Width + X) * bpp;
int pos_ = (Y * Width + X) * 4;
int pixel = 0;
}
}
}
}
}