mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-29 22:33:08 +00:00
121 lines
3.7 KiB
C#
121 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class MKGPDX_PAC : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Mario Kart Arcade GP DX Layout Archive (PAC)" };
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public string[] Extension { get; set; } = new string[] { "*.pac" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "pack");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.ReadSignature(4, "pack");
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uint FileCount = reader.ReadUInt32();
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uint OffsetStringPool = reader.ReadUInt32();
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uint Alignment = reader.ReadUInt32();
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uint FileType = reader.ReadUInt32();
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for (int i = 0; i < FileCount; i++)
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{
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var file = new FileEntry();
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file.Read(reader);
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files.Add(file);
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}
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//Use the header alignment and set the block data
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reader.Align((int)Alignment);
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var DataBlockPosition = reader.Position;
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for (int i = 0; i < files.Count; i++)
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{
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reader.Seek(DataBlockPosition + files[i].Offset, System.IO.SeekOrigin.Begin);
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files[i].FileData = reader.ReadBytes((int)files[i].Size);
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//Get the string data
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reader.Seek(DataBlockPosition + OffsetStringPool + files[i].NameOffset, System.IO.SeekOrigin.Begin);
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files[i].FileName = reader.ReadZeroTerminatedString();
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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public uint Unknown { get; set; }
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internal uint Size;
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internal uint Offset;
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internal uint NameOffset;
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public void Read(FileReader reader)
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{
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uint Unknown = reader.ReadUInt32();
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NameOffset = reader.ReadUInt32();
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Offset = reader.ReadUInt32();
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Size = reader.ReadUInt32();
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}
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}
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}
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}
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