mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 06:50:23 +00:00
91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.Forms;
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using VGAudio.Formats;
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using VGAudio.Containers.NintendoWare;
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namespace FirstPlugin
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{
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public class WAV : IEditor<AudioPlayerPanel>, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Audio;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Waveform Audio" };
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public string[] Extension { get; set; } = new string[] { "*.wav" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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bool IsValidSig = reader.CheckSignature(4, "WAVE"); //RIFF is also used in avi so just use WAVE
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bool IsValidExt = reader.CheckSignature(4, ".wav");
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if (IsValidExt || IsValidSig)
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return true;
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else
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return false;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public AudioPlayerPanel OpenForm()
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{
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AudioPlayerPanel form = new AudioPlayerPanel();
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form.Text = FileName;
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form.Dock = DockStyle.Fill;
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form.LoadFile(audioData, this);
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// form.AddFileContextEvent("Save", Save);
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// form.AddFileContextEvent("Replace", Replace);
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// form.LoadProperties(prop);
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return form;
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}
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public void FillEditor(UserControl control)
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{
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((AudioPlayerPanel)control).LoadFile(audioData, this);
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}
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AudioData audioData;
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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audioData = new BCFstmReader().Read(stream);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var writer = new BCFstmWriter(NwTarget.Ctr);
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writer.Configuration = new BxstmConfiguration()
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{
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Endianness = VGAudio.Utilities.Endianness.LittleEndian,
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};
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return writer.GetFile(audioData, writer.Configuration);
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}
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}
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}
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