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https://github.com/KillzXGaming/Switch-Toolbox
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67d1b6920a
Basic tex 3ds support BC4 textures will be rendered grayscale in opengl (not using opengl decoder) Fix a few format issues with 3ds Mip total method is one function in STGeneric texture Weight format default to floats again until i find a proper fix for the 888 unform format. |
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CreateGx2Texture.cs | ||
GTXImporterSettings.cs | ||
GTXTextureImporter.cs | ||
GTXTextureImporter.resx |