mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
1500 lines
No EOL
68 KiB
XML
1500 lines
No EOL
68 KiB
XML
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|
</Compile>
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<Compile Include="FileFormats\GFBMDL\GFBMDL.cs" />
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<Compile Include="FileFormats\GFBMDL\GFBMDL_Wrappers.cs" />
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<Compile Include="FileFormats\GMX\GMX.cs" />
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<Compile Include="FileFormats\Hashes\SAHT.cs" />
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<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
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<Compile Include="FileFormats\Rom\IStorage.cs" />
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<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
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<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
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<Compile Include="FileFormats\Shader\NUSHDB.cs" />
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<Compile Include="FileFormats\Shader\NVNSH.cs" />
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<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
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<Compile Include="FileFormats\Texture\BCLIM.cs" />
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<Compile Include="FileFormats\Texture\BFLIM.cs" />
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<Compile Include="FileFormats\Layout\BFLAN.cs" />
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<Compile Include="FileFormats\Layout\BFLYT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
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<Compile Include="FileFormats\BFRES\BFRES.cs" />
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<Compile Include="FileFormats\Texture\NUT.cs" />
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<Compile Include="FileFormats\Texture\TEX3DS.cs" />
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<Compile Include="FileFormats\XLINK\XLINK.cs" />
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<Compile Include="GL\BCRES_Render.cs" />
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<Compile Include="GL\GFBMDL_Render.cs" />
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<Compile Include="GL\GMX_Renderer.cs" />
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<Compile Include="GL\Helpers\DepthGLControl.cs" />
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<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
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<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
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<Compile Include="FileFormats\Audio\BFSTM.cs" />
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<Compile Include="FileFormats\Archives\NARC.cs" />
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<Compile Include="FileFormats\Archives\SDF.cs" />
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<Compile Include="FileFormats\Shader\SHARCFB.cs" />
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<Compile Include="FileFormats\Audio\BRSTM.cs" />
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<Compile Include="GL\Helpers\AlphaGLControl.cs" />
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<Compile Include="GL\Helpers\ColorGLControl.cs" />
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|
<Compile Include="GUI\AAMP\AampEditor.cs">
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<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
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|
<DependentUpon>AampEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
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|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
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|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
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</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
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<SubType>Component</SubType>
|
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</Compile>
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|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
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|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
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<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
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|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
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<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
|
|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
|
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<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
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<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
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|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
|
|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
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|
<Compile Include="Scenes\SMO\Level.cs" />
|
|
<Compile Include="Scenes\SMO\LevelObj.cs" />
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|
<Compile Include="Scenes\SMO_Scene.cs" />
|
|
<Compile Include="Scenes\ZTP_Scene.cs" />
|
|
<Compile Include="YAML\YamlAamp.cs" />
|
|
<Compile Include="GUI\BCRES\BcresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\BcresEditor.Designer.cs">
|
|
<DependentUpon>BcresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
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<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
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</Compile>
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|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
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</Compile>
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|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
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<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
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<DependentUpon>KeyShapeList.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
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<DependentUpon>VertexBufferList.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
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<DependentUpon>BoneIndexList.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
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<DependentUpon>BoneInfoPanel.cs</DependentUpon>
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</Compile>
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|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
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|
<SubType>Form</SubType>
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</Compile>
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|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
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<DependentUpon>DebugInfoBox.cs</DependentUpon>
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</Compile>
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|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
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|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
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<DependentUpon>BfresShapeEditor.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
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|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
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|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
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|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
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|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
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|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
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|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
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|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
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<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
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|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
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|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
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|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
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<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
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|
<Compile Include="GUI\Editors\ShaderEditor.cs">
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|
<SubType>UserControl</SubType>
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|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
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|
<DependentUpon>ShaderEditor.cs</DependentUpon>
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|
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|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
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|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
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|
</Compile>
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|
<Compile Include="GUI\Editors\UserDataParser.cs">
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<SubType>Form</SubType>
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<Compile Include="GUI\Editors\UserDataWrapper.cs" />
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<Compile Include="FileFormats\Effects\EFF.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
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|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
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|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
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<Compile Include="FileFormats\Texture\TexConv.cs" />
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<Compile Include="FileFormats\Texture\XTX.cs" />
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<Compile Include="FileFormats\Rom\XCI.cs" />
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|
<Compile Include="GetSwitchKeys.cs" />
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|
<Compile Include="GL\BFRES_Render.cs" />
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|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
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|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\AttributeEditor.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\AttributeEditor.Designer.cs">
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|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
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<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
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<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\BntxSelector.cs">
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|
<SubType>Form</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BntxSelector.Designer.cs">
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|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
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<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\Editors\BFAVEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
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|
<DependentUpon>BFAVEditor.cs</DependentUpon>
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|
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|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
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|
<SubType>UserControl</SubType>
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|
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|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
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|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
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|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
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|
<SubType>UserControl</SubType>
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|
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|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
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|
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
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|
<SubType>Form</SubType>
|
|
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|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
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|
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
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|
<SubType>UserControl</SubType>
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|
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|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
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<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\FormLoader.cs" />
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|
<Compile Include="GUI\KeySelection.cs">
|
|
<SubType>Form</SubType>
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|
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|
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|
<Compile Include="GUI\TextureLoader.cs">
|
|
<SubType>UserControl</SubType>
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|
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|
<Compile Include="GUI\TextureLoader.Designer.cs">
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|
<DependentUpon>TextureLoader.cs</DependentUpon>
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|
</Compile>
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|
<Compile Include="GUI\Byaml\ByamlEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
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<DependentUpon>ByamlEditor.cs</DependentUpon>
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|
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|
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
|
|
<SubType>Form</SubType>
|
|
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|
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
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|
<DependentUpon>PreviewEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
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|
<DependentUpon>FSKLEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
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|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\PreviewFormatList.cs">
|
|
<SubType>Form</SubType>
|
|
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|
<Compile Include="GUI\PreviewFormatList.Designer.cs">
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|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
|
|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="Main.cs" />
|
|
<Compile Include="MaterialPresetConfig.cs" />
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|
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|
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|
<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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|
<AutoGen>True</AutoGen>
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|
<DesignTime>True</DesignTime>
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|
<DependentUpon>Resources.resx</DependentUpon>
|
|
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|
|
<Compile Include="PluginRuntime.cs" />
|
|
<Compile Include="XML\BfresMaterial2XML.cs" />
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|
<Compile Include="XML\Bfsha2Xml.cs" />
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|
<Compile Include="XML\Sharc2XML.cs" />
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
|
</EmbeddedResource>
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|
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|
<DependentUpon>AttributeEditor.cs</DependentUpon>
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|
</EmbeddedResource>
|
|
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|
<DependentUpon>BcresEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
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|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</EmbeddedResource>
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|
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|
<DependentUpon>BffntEditor.cs</DependentUpon>
|
|
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|
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|
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|
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|
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|
<DependentUpon>LayoutHierarchy.cs</DependentUpon>
|
|
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|
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|
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|
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|
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|
<DependentUpon>LayoutTextureList.cs</DependentUpon>
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|
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|
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|
<DependentUpon>LayoutViewer.cs</DependentUpon>
|
|
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|
|
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|
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|
|
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|
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|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
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|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
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|
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|
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|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.resx">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</EmbeddedResource>
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|
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.resx">
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|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
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|
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|
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|
|
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