Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/Paths/JugemPath.cs

102 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using GL_EditorFramework.EditorDrawables;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using System.Drawing;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class JugemPathGroup : BasePathGroup, IObject
{
public List<BaseObjPoint> ObjectPoints = new List<BaseObjPoint>();
public const string N_UnitIdNum = "UnitIdNum";
public JugemPathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["ObjPt"])
{
ObjectPoints.Add(new BaseObjPoint(point));
}
foreach (var point in this["PathPt"])
{
PathPoints.Add(new JugemPathPoint(point));
}
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int SplitWidth
{
get { return this["SplitWidth"] != null ? this["SplitWidth"] : -1; }
set { if (value != -1) this["SplitWidth"] = value; }
}
public int PtNum
{
get { return this["PtNum"] != null ? this["PtNum"] : -1; }
set { if (value != -1) this["PtNum"] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum] != null ? this[N_UnitIdNum] : -1; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
public class JugemPathPoint : BasePathPoint
{
private RenderablePathPoint renderablePoint;
[Browsable(false)]
public override RenderablePathPoint RenderablePoint
{
get
{
if (renderablePoint == null)
renderablePoint = new RenderablePathPoint(new Vector4(0f, 1f, 1f, 1f), Translate, Rotate, new OpenTK.Vector3(30), this);
return renderablePoint;
}
}
public JugemPathPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["NextPt"])
{
NextPoints.Add(new PointID(point));
}
foreach (var point in this["PrevPt"])
{
PrevPoints.Add(new PointID(point));
}
}
}
}