mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using System.Diagnostics;
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using System.Windows.Forms;
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using Toolbox.Library;
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namespace FirstPlugin
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{
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public class NSWShaderDecompile
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{
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public enum NswShaderType
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{
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Vertex,
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Geometry,
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Fragment,
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Compute
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}
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public static string DecompileShader(NswShaderType shaderType, byte[] Data, ulong Address = 0)
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{
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string TypeArg = "v";
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switch (shaderType)
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{
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case NswShaderType.Vertex: TypeArg = "v"; break;
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case NswShaderType.Fragment: TypeArg = "f"; break;
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case NswShaderType.Geometry: TypeArg = "g"; break;
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}
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if (!Directory.Exists("temp"))
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Directory.CreateDirectory("temp");
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if (!Directory.Exists("ShaderTools"))
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Directory.CreateDirectory("ShaderTools");
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// File.WriteAllBytes("temp/shader1.bin", Utils.CombineByteArray(data.ToArray()));
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File.WriteAllBytes("temp/shader1.bin", Data);
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if (!File.Exists($"{Runtime.ExecutableDir}/ShaderTools/Ryujinx.ShaderTools.exe"))
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{
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MessageBox.Show("No shader decompiler found in ShaderTools. If you want to decompile a shader, you can use Ryujinx's ShaderTools.exe and put in the ShaderTools folder of the toolbox.");
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return "";
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}
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ProcessStartInfo start = new ProcessStartInfo();
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start.FileName = "ShaderTools/Ryujinx.ShaderTools.exe";
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start.WorkingDirectory = Runtime.ExecutableDir;
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start.Arguments = $"{TypeArg} {Utils.AddQuotesIfRequired("temp/shader1.bin")}";
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start.UseShellExecute = false;
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start.RedirectStandardOutput = true;
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start.CreateNoWindow = true;
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start.WindowStyle = ProcessWindowStyle.Hidden;
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using (Process process = Process.Start(start))
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{
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using (StreamReader reader = process.StandardOutput)
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{
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try
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{
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return reader.ReadToEnd();
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}
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catch (Exception ex)
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{
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Toolbox.Library.Forms.STErrorDialog.Show("Failed to decompile shader!", "Shader Tools", ex.ToString());
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return "";
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}
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}
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}
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}
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}
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}
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