Switch-Toolbox/File_Format_Library/FileFormats/BFRES
KillzXGaming cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
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Bfres Structs Some fixes 2019-08-12 15:19:30 -04:00
PlatformConverter Apply the ftex instace on converted texture pattern animations 2019-07-25 19:28:52 -04:00
BFRES.cs Some fixes 2019-08-12 15:19:30 -04:00
BFRESAnimFolder.cs Cleanup 2019-07-16 17:45:10 -04:00
BFRESGroupNode.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresStructs.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresSwitch.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
BfresUtilies.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresWiiU.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
gfxEnum.cs Cleanup 2019-07-16 17:45:10 -04:00
GLEnumConverter.cs Cleanup 2019-07-16 17:45:10 -04:00
KsaShader.cs Cleanup 2019-07-16 17:45:10 -04:00