mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-24 05:23:08 +00:00
72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using SuperBMDLib.Materials;
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namespace FirstPlugin
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{
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public class BMDMaterialWrapper : STGenericMaterial
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{
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public Material Material;
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SuperBMDLib.Model ParentModel;
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public bool isTransparent
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{
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get
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{
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return (Material.Flag & 3) == 0;
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}
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}
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public BMDMaterialWrapper(Material mat, SuperBMDLib.Model model)
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{
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Material = mat;
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ParentModel = model;
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Text = mat.Name;
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int textureUnit = 1;
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if (mat.TextureIndices[0] != -1)
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{
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int texIndex = mat.TextureIndices[0];
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BMDTextureMap matTexture = new BMDTextureMap(this);
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matTexture.TextureIndex = texIndex;
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matTexture.Name = ParentModel.Textures[texIndex].Name;
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matTexture.Type = STGenericMatTexture.TextureType.Diffuse;
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matTexture.textureUnit = textureUnit++;
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matTexture.wrapModeS = (int)GXToOpenGL.GetWrapMode(ParentModel.Textures[texIndex].WrapS);
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matTexture.wrapModeT = (int)GXToOpenGL.GetWrapMode(ParentModel.Textures[texIndex].WrapT);
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matTexture.minFilter = (int)GXToOpenGL.GetMinFilter(ParentModel.Textures[texIndex].MinFilter);
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matTexture.magFilter = (int)GXToOpenGL.GetMinFilter(ParentModel.Textures[texIndex].MagFilter);
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TextureMaps.Add(matTexture);
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foreach (var textureIndex in mat.TextureIndices)
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{
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if (textureIndex != -1)
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Nodes.Add(ParentModel.Textures[textureIndex].Name);
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}
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}
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}
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public override void OnClick(TreeView treeView)
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{
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STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.LoadProperty(Material, null);
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}
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}
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}
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