Switch-Toolbox/File_Format_Library/GUI/Byaml/TurboCourseMuunt
KillzXGaming c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
..
Base Add proper hash matching for GFPAK 2019-11-21 21:46:51 -05:00
Paths Add proper hash matching for GFPAK 2019-11-21 21:46:51 -05:00
Wrappers More additions. 2019-10-20 12:57:48 -04:00
CourseMuuntStructs.cs More additions. 2019-10-20 12:57:48 -04:00
IntroCamera.cs More additions. 2019-10-20 12:57:48 -04:00
IObject.cs More additions. 2019-10-20 12:57:48 -04:00
Matrix2DHelper.cs Some cleanup 2019-11-23 16:06:33 -05:00
RenderableDoublePointPath.cs Add proper hash matching for GFPAK 2019-11-21 21:46:51 -05:00
RenderablePath.cs Update files. 2019-10-26 20:28:56 -04:00
TransformableObject.cs Fix build errors 2019-10-27 11:15:57 -04:00
TurboMunntEditor.cs Big BYAML and AAMP update! 2020-02-06 18:20:42 -05:00
TurboMunntEditor.Designer.cs More additions. 2019-10-20 12:57:48 -04:00
TurboMunntEditor.resx More additions. 2019-10-20 12:57:48 -04:00