Switch-Toolbox/File_Format_Library/GL
KillzXGaming c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
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Custom2D Update files. 2019-10-26 20:28:56 -04:00
Helpers Cleanup 2019-07-16 17:45:10 -04:00
ShaderData Add support for very old switch bfres and some ptcl color adjustments 2019-08-17 15:59:17 -04:00
BCRES_Render.cs Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
BFRES_Render.cs A few additions 2019-11-10 08:41:17 -05:00
BMD_Renderer.cs override the bmd preview scale so it controls and views much better 2019-08-10 19:25:54 -04:00
CMB_Renderer.cs Auto set the audio device to an active one 2019-08-03 18:00:51 -04:00
GFBMDL_Render.cs Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
GMX_Renderer.cs Cleanup 2019-07-16 17:45:10 -04:00
GXToOpenGL.cs Cleanup 2019-07-16 17:45:10 -04:00
KCL_Render.cs Try to fix build errors 2019-11-09 17:36:52 -05:00
LM2_Render.cs Fix loading 3ds bflim 2019-07-27 21:05:12 -04:00
LM3_Renderer.cs Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
PunchOutWii_Renderer.cs A few additions 2019-11-10 08:41:17 -05:00
Strikers_Renderer.cs A few additions 2019-11-10 08:41:17 -05:00