mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 08:20:24 +00:00
157ff75b79
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene. Fixed a bug where some models would project on the top of the screen as duplicates.
180 lines
7.1 KiB
C#
180 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using BcresLibrary;
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using FirstPlugin.Forms;
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using GL_EditorFramework.Interfaces;
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namespace FirstPlugin
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{
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public class BCRES : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "BCRES" };
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public string[] Extension { get; set; } = new string[] { "*.bcres" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "CGFX");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public BcresFile BcresFile;
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public BCRES_Render RenderedBcres;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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BcresFile = new BcresFile(stream);
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RenderedBcres = new BCRES_Render();
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DrawableContainer.Name = FileName;
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DrawableContainer.Drawables.Add(RenderedBcres);
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AddNodeGroup(BcresFile.Data.Models, new BCRESGroupNode(BCRESGroupType.Models));
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AddNodeGroup(BcresFile.Data.Textures, new BCRESGroupNode(BCRESGroupType.Textures));
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AddNodeGroup(BcresFile.Data.Lookups, new BCRESGroupNode(BCRESGroupType.Lookups));
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AddNodeGroup(BcresFile.Data.Shaders, new BCRESGroupNode(BCRESGroupType.Shaders));
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AddNodeGroup(BcresFile.Data.Cameras, new BCRESGroupNode(BCRESGroupType.Cameras));
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AddNodeGroup(BcresFile.Data.Lights, new BCRESGroupNode(BCRESGroupType.Lights));
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AddNodeGroup(BcresFile.Data.Fogs, new BCRESGroupNode(BCRESGroupType.Fogs));
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AddNodeGroup(BcresFile.Data.Scenes, new BCRESGroupNode(BCRESGroupType.Scenes));
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AddNodeGroup(BcresFile.Data.SkeletalAnims, new BCRESGroupNode(BCRESGroupType.SkeletalAnim));
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AddNodeGroup(BcresFile.Data.MaterialAnims, new BCRESGroupNode(BCRESGroupType.MaterialAnim));
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AddNodeGroup(BcresFile.Data.VisibiltyAnims, new BCRESGroupNode(BCRESGroupType.VisibiltyAnim));
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AddNodeGroup(BcresFile.Data.CameraAnims, new BCRESGroupNode(BCRESGroupType.CameraAnim));
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AddNodeGroup(BcresFile.Data.LightAnims, new BCRESGroupNode(BCRESGroupType.LightAnim));
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AddNodeGroup(BcresFile.Data.EmitterAnims, new BCRESGroupNode(BCRESGroupType.EmitterAnim));
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AddNodeGroup(BcresFile.Data.Particles, new BCRESGroupNode(BCRESGroupType.Particles));
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}
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public override void OnClick(TreeView treeview) {
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LoadEditors(this, null);
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}
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private void AddNodeGroup<T>(ResDict<T> SubSections, BCRESGroupNode Folder)
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where T : CtrObject, new()
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{
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if (SubSections == null || SubSections.Count == 0)
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return;
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Nodes.Add(Folder);
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foreach (CtrObject section in SubSections.Values)
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{
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switch (Folder.Type)
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{
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case BCRESGroupType.Models:
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var CMDLWrapper = new CMDLWrapper((Model)section, this);
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Folder.AddNode(CMDLWrapper);
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RenderedBcres.Models.Add(CMDLWrapper);
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break;
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case BCRESGroupType.Textures:
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Folder.AddNode(new TXOBWrapper((Texture)section, this));
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PluginRuntime.bcresTexContainers.Add(Folder);
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break;
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}
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}
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}
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private bool DrawablesLoaded;
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public void LoadEditors(TreeNode Wrapper, Action OnPropertyChanged)
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{
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BcresEditor bcresEditor = (BcresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BcresEditor));
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bool HasModels = RenderedBcres.Models.Count > 0;
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if (bcresEditor == null)
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{
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bcresEditor = new BcresEditor(HasModels);
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bcresEditor.Dock = DockStyle.Fill;
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LibraryGUI.Instance.LoadEditor(bcresEditor);
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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for (int m = 0; m < RenderedBcres.Models.Count; m++)
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{
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if (RenderedBcres.Models[m].Skeleton.Renderable != null)
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DrawableContainer.Drawables.Add(RenderedBcres.Models[m].Skeleton.Renderable);
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}
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DrawablesLoaded = true;
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}
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if (Runtime.UseOpenGL)
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bcresEditor.LoadViewport(this, DrawableContainer);
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if (Wrapper is BcresTextureMapWrapper)
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{
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BcresSamplerEditorSimple editor = (BcresSamplerEditorSimple)bcresEditor.GetActiveEditor(typeof(BcresSamplerEditorSimple));
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if (editor == null)
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{
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editor = new BcresSamplerEditorSimple();
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editor.Dock = DockStyle.Fill;
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bcresEditor.LoadEditor(editor);
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}
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editor.LoadTexture(((BcresTextureMapWrapper)Wrapper));
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}
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else if (Wrapper is BCRES) {
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LoadPropertyGrid(((BCRES)Wrapper).BcresFile, bcresEditor, OnPropertyChanged);
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}
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else if (Wrapper is MTOBWrapper) {
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LoadPropertyGrid(((MTOBWrapper)Wrapper).Material, bcresEditor, OnPropertyChanged);
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}
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else if (Wrapper is CMDLWrapper) {
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LoadPropertyGrid(((CMDLWrapper)Wrapper).Model, bcresEditor, OnPropertyChanged);
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}
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else if (Wrapper is CRESBoneWrapper) {
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LoadPropertyGrid(((CRESBoneWrapper)Wrapper).Bone, bcresEditor, OnPropertyChanged);
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}
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else if (Wrapper is CRESSkeletonWrapper) {
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LoadPropertyGrid(((CRESSkeletonWrapper)Wrapper).Skeleton, bcresEditor, OnPropertyChanged);
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}
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}
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private void LoadPropertyGrid(object property, BcresEditor bcresEditor, Action OnPropertyChanged)
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{
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STPropertyGrid editor = (STPropertyGrid)bcresEditor.GetActiveEditor(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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editor.Dock = DockStyle.Fill;
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bcresEditor.LoadEditor(editor);
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}
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editor.LoadProperty(property, OnPropertyChanged);
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}
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public void Unload()
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{
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ObjectEditor.RemoveContainer(DrawableContainer);
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}
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public byte[] Save()
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{
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return null;
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}
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}
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}
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