mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-25 22:10:22 +00:00
256 lines
10 KiB
C#
256 lines
10 KiB
C#
using Syroot.BinaryData;
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using System.IO;
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using System;
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using System.IO.Compression;
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using OpenTK;
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using System.Windows.Forms;
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namespace Toolbox.Library.IO
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{
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public class STFileLoader
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{
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/// <summary>
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/// Gets the <see cref="TreeNodeFile"/> from a file or byte array.
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/// </summary>
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/// <param name="FileName">The name of the file</param>
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/// <param name="data">The byte array of the data</param>
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/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
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/// <param name="archiveNode">The node being replaced from an archive</param>
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/// <param name="ArchiveHash">The unique hash from an archive for saving</param>
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/// <param name="Compressed">If the file is being compressed or not</param>
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/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
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/// <returns></returns>
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public static TreeNode GetNodeFileFormat(string FileName, bool InArchive = false,
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bool LeaveStreamOpen = false, bool Compressed = false, ICompressionFormat CompressionFormat = null)
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{
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IFileFormat format = OpenFileFormat(FileName, LeaveStreamOpen, InArchive);
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if (format is TreeNode)
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return (TreeNode)format;
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else
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return null;
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}
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public static Type CheckFileFormatType(string FileName, Type[] FileTypes, byte[] data = null)
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{
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//Todo. Create a compression list like IFileFormat to decompress via an Identiy method
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data = CheckCompression(FileName, data);
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Stream stream;
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if (data != null)
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stream = new MemoryStream(data);
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else
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stream = File.OpenRead(FileName);
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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fileFormat.FileName = Path.GetFileName(FileName);
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foreach (Type type in FileTypes)
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{
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if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
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return type;
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}
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}
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return typeof(IFileFormat);
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}
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public static IFileFormat OpenFileFormat(string FileName, Type[] FileTypes, byte[] data = null)
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{
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//Todo. Create a compression list like IFileFormat to decompress via an Identiy method
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data = CheckCompression(FileName, data);
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Stream stream;
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if (data != null)
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stream = new MemoryStream(data);
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else
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stream = File.OpenRead(FileName);
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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fileFormat.FileName = Path.GetFileName(FileName);
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foreach (Type type in FileTypes)
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{
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if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
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{
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fileFormat.IFileInfo = new IFileInfo();
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.FilePath = FileName;
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return OpenFileFormat(stream, FileName);
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}
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}
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}
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return null;
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}
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public static IFileFormat OpenFileFormat(string FileName, Type FileType, byte[] data = null)
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{
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CheckCompression(FileName, data);
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Stream stream;
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if (data != null)
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stream = new MemoryStream(data);
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else
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stream = File.OpenRead(FileName);
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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if (fileFormat.GetType() == FileType)
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return OpenFileFormat(stream, FileName);
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}
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return null;
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}
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private static byte[] CheckCompression(string FileName, byte[] data)
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{
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if (data != null)
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{
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using (var reader = new FileReader(data))
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{
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return DecompressData(reader, FileName, data);
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}
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}
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else
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{
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using (var reader = new FileReader(FileName))
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{
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return DecompressData(reader, FileName, data);
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}
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}
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}
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private static byte[] DecompressData(FileReader reader, string FileName, byte[] data)
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{
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reader.ByteOrder = ByteOrder.BigEndian;
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reader.Position = 0;
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uint MagicHex = reader.ReadUInt32();
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string Magic = reader.ReadMagic(0, 4);
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reader.Position = 0;
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if (Magic == "Yaz0")
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{
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if (data != null)
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return EveryFileExplorer.YAZ0.Decompress(data);
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else
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return EveryFileExplorer.YAZ0.Decompress(FileName);
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}
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if (MagicHex == 0x28B52FFD || MagicHex == 0xFD2FB528)
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{
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if (data != null)
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return Zstb.SDecompress(data);
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else
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return Zstb.SDecompress(File.ReadAllBytes(FileName));
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}
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return data;
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}
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/// <summary>
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/// Gets the <see cref="IFileFormat"/> from a file or byte array.
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/// </summary>
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/// <param name="FileName">The name of the file</param>
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/// <param name="data">The byte array of the data</param>
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/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
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/// <param name="archiveNode">The node being replaced from an archive</param>
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/// <param name="Compressed">If the file is being compressed or not</param>
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/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
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/// <returns></returns>
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public static IFileFormat OpenFileFormat(string FileName, bool LeaveStreamOpen = false, bool InArchive = false,
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bool Compressed = false, ICompressionFormat CompressionFormat = null, uint DecompressedSize = 0, uint CompressedSize = 0)
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{
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return OpenFileFormat(File.OpenRead(FileName), FileName, LeaveStreamOpen, InArchive,
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Compressed, CompressionFormat, DecompressedSize, CompressedSize);
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}
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/// <summary>
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/// Gets the <see cref="IFileFormat"/> from a file or byte array.
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/// </summary>
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/// <param name="FileName">The name of the file</param>
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/// <param name="data">The byte array of the data</param>
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/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
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/// <param name="Compressed">If the file is being compressed or not</param>
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/// <param name="CompressionFormat">The type of <see cref="ICompressionFormat"/> being used</param>
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/// <returns></returns>
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public static IFileFormat OpenFileFormat(Stream stream, string FileName, bool LeaveStreamOpen = false, bool InArchive = false,
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bool Compressed = false, ICompressionFormat CompressionFormat = null, long DecompressedSize = 0, long CompressedSize = 0)
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{
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if (!Compressed)
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DecompressedSize = stream.Length;
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long streamStartPos = stream.Position;
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if (stream.Length < 8) return null;
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//Check all supported compression formats and decompress. Then loop back
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if (!Compressed)
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{
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foreach (ICompressionFormat compressionFormat in FileManager.GetCompressionFormats())
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{
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stream.Position = streamStartPos;
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if (compressionFormat.Identify(stream, FileName))
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{
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stream.Position = streamStartPos;
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Stream decompStream = compressionFormat.Decompress(stream);
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stream.Close();
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CompressedSize = decompStream.Length;
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return OpenFileFormat(decompStream, FileName, LeaveStreamOpen, InArchive,
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true, compressionFormat, DecompressedSize, CompressedSize);
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}
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}
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}
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stream.Position = streamStartPos;
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foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
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{
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//Set the file name so we can check it's extension in the identifier.
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//Most is by magic but some can be extension or name.
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fileFormat.FileName = Path.GetFileName(FileName);
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if (fileFormat.Identify(stream))
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{
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fileFormat.IFileInfo = new IFileInfo();
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fileFormat.IFileInfo.DecompressedSize = (uint)DecompressedSize;
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fileFormat.IFileInfo.CompressedSize = (uint)CompressedSize;
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return SetFileFormat(fileFormat, FileName, stream, LeaveStreamOpen, InArchive, Compressed, CompressionFormat);
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}
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}
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stream.Close();
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return null;
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}
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private static IFileFormat SetFileFormat(IFileFormat fileFormat, string FileName, Stream stream, bool LeaveStreamOpen = false, bool InArchive = false,
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bool Compressed = false, ICompressionFormat FileCompression = null)
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{
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fileFormat.IFileInfo.FileCompression = FileCompression;
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fileFormat.IFileInfo.FileIsCompressed = Compressed;
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.FilePath = FileName;
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fileFormat.IFileInfo.InArchive = InArchive;
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fileFormat.IFileInfo.FileIsCompressed = Compressed;
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fileFormat.Load(stream);
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//After file has been loaded and read, we'll dispose unless left open
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if (fileFormat is ILeaveOpenOnLoad) {
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LeaveStreamOpen = true;
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}
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if (!LeaveStreamOpen)
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{
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stream.Dispose();
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GC.SuppressFinalize(stream);
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}
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return fileFormat;
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}
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}
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}
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