mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
0882c488c9
Fixed hit detection if the pane has custom scaling. Improve multi selection for panes (uses one selection box) Improve selecting (ctrl can be used properly to multi select, and mosue clicking already selected panes will allow dragging. Fix hash only sarcs to auto generate if name changed or new files added. Fixed texture folders for newly added textures for layouts
234 lines
8.1 KiB
C#
234 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Syroot.Maths;
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using Toolbox.Library;
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namespace LayoutBXLYT
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{
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public class LayoutUndoManager
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{
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protected Stack<IRevertAction> undoStack = new Stack<IRevertAction>();
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protected Stack<IRevertAction> redoStack = new Stack<IRevertAction>();
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public bool HasUndo => undoStack.Count > 0;
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public bool HasRedo => redoStack.Count > 0;
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public void Undo()
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{
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if (undoStack.Count > 0)
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redoStack.Push(undoStack.Pop().Revert());
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}
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public void Redo()
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{
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if (redoStack.Count > 0)
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undoStack.Push(redoStack.Pop().Revert());
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}
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public void AddToUndo(IRevertAction revertable)
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{
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undoStack.Push(revertable);
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redoStack.Clear();
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}
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public interface IRevertAction
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{
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IRevertAction Revert();
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}
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public class UndoActionPaneHide : IRevertAction
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{
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private bool hidePane = true;
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public List<BasePane> targetPanes = new List<BasePane>();
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public UndoActionPaneHide(List<BasePane> panes, bool hide = true)
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{
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targetPanes = panes;
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hidePane = hide;
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foreach (var pane in targetPanes)
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pane.DisplayInEditor = !hidePane;
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}
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public IRevertAction Revert()
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{
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foreach (var pane in targetPanes)
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pane.DisplayInEditor = hidePane;
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return this;
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}
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}
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public class UndoActionPaneDelete : IRevertAction
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{
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public BxlytHeader layoutFile;
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public List<BasePane> topMostPanes = new List<BasePane>();
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public List<PaneInfo> targetPanes = new List<PaneInfo>();
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public UndoActionPaneDelete(List<BasePane> panes, BxlytHeader header)
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{
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layoutFile = header;
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GetTopMostPanes(panes, topMostPanes, header.RootPane);
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for (int i = 0; i < panes.Count; i++)
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targetPanes.Add(new PaneInfo(panes[i], panes[i].Parent));
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}
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//Loop through each pane in the heiarchy until it finds the first set of panes
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//The topmost panes are only going to be removed for adding with redo to be easier
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private void GetTopMostPanes(List<BasePane> panes, List<BasePane> topMost, BasePane root)
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{
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foreach (var child in root.Childern)
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{
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if (panes.Contains(child))
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topMost.Add(child);
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}
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if (topMost.Count == 0)
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{
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foreach (var child in root.Childern)
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GetTopMostPanes(panes, topMost, child);
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}
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}
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public IRevertAction Revert()
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{
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Console.WriteLine("Redo pane remove ");
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for (int i = 0; i < targetPanes.Count; i++)
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{
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Console.WriteLine("mats " + targetPanes[i].Materials.Count);
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//Try to add any linked materials. If there is none, the list won't add any
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if (targetPanes[i].Materials.Count > 0)
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{
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var mat = targetPanes[i].Materials[0];
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var pane = targetPanes[i].Pane;
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if (pane is IPicturePane)
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{
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Console.WriteLine("IPicturePane pane ");
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layoutFile.AddMaterial(mat, ((IPicturePane)pane).MaterialIndex);
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((IPicturePane)pane).Material = mat;
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}
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else if (pane is ITextPane)
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{
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layoutFile.AddMaterial(mat, ((ITextPane)pane).MaterialIndex);
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((ITextPane)pane).Material = mat;
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}
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else if (pane is IWindowPane)
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{
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var wnd = pane as IWindowPane;
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layoutFile.AddMaterial(mat, wnd.Content.MaterialIndex);
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wnd.Content.Material = mat;
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for (int m = 0; m < wnd.WindowFrames.Count; m++)
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{
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mat = targetPanes[i].Materials[m + 1];
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layoutFile.AddMaterial(mat, wnd.WindowFrames[m].MaterialIndex);
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wnd.WindowFrames[m].Material = mat;
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}
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}
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}
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//Add the panes
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if (!layoutFile.PaneLookup.ContainsKey(targetPanes[i].Pane.Name))
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layoutFile.PaneLookup.Add(targetPanes[i].Pane.Name, targetPanes[i].Pane);
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}
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//Handle children via topmost list
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foreach (var pane in topMostPanes)
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layoutFile.AddPane(pane, pane.Parent);
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return this;
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}
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public class PaneInfo
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{
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public BasePane Parent;
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public BasePane Pane;
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public List<BxlytMaterial> Materials = new List<BxlytMaterial>();
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public PaneInfo(BasePane pane, BasePane parent)
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{
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Pane = pane;
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Parent = parent;
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if (parent == null)
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throw new Exception("parent is null!");
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//We need to add any materials that the material referenced
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if (pane is IPicturePane)
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Materials.Add(((IPicturePane)pane).Material);
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else if (pane is ITextPane)
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Materials.Add(((ITextPane)pane).Material);
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else if (pane is IWindowPane)
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{
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var wnd = pane as IWindowPane;
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Materials.Add(wnd.Content.Material);
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foreach (var windowFrame in wnd.WindowFrames)
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Materials.Add(windowFrame.Material);
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}
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Console.WriteLine($"Pane Undo {pane.Name} {pane} mats " + Materials.Count);
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}
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}
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}
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public class UndoActionTransform : IRevertAction
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{
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bool TransformChidlren = false;
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public List<PaneInfo> Panes = new List<PaneInfo>();
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public UndoActionTransform(List<BasePane> panes)
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{
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foreach (var pane in panes)
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{
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TransformChidlren = Runtime.LayoutEditor.TransformChidlren;
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Panes.Add(new PaneInfo()
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{
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targetPane = pane,
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Translate = pane.Translate,
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Scale = pane.Scale,
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Rotate = pane.Rotate,
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Width = pane.Width,
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Height = pane.Height,
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});
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}
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}
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public IRevertAction Revert()
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{
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foreach (var pane in Panes)
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{
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if (!TransformChidlren)
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pane.targetPane.KeepChildrenTransform(pane.Translate.X, pane.Translate.Y);
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pane.targetPane.Translate = pane.Translate;
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pane.targetPane.Scale = pane.Scale;
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pane.targetPane.Rotate = pane.Rotate;
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pane.targetPane.Width = pane.Width;
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pane.targetPane.Height = pane.Height;
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}
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return this;
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}
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public class PaneInfo
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{
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public Vector3F Translate;
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public Vector3F Rotate;
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public Vector2F Scale;
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public float Width;
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public float Height;
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public BasePane targetPane;
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}
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}
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}
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}
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