mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
97 lines
3.1 KiB
C#
97 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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using Toolbox.Library;
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namespace LayoutBXLYT
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{
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public partial class LayoutSaveDialog : STForm
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{
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private TreeNode AnimationFolder = new TreeNode("Animations");
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private TreeNode LayoutFolder = new TreeNode("Layouts");
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private TreeNode ShaderFolder = new TreeNode("Shaders");
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private TreeNode TexturesFolder = new TreeNode("Textures");
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public LayoutSaveDialog()
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{
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InitializeComponent();
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treeView1.BackColor = FormThemes.BaseTheme.FormBackColor;
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treeView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
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}
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public void LoadAnimations(List<BxlanHeader> animationHeaders)
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{
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}
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public void LoadArchive(IArchiveFile archiveFile, string fileName)
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{
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TreeNode currentNode = new TreeNode();
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TreeNode root = new TreeNode(fileName);
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treeView1.Nodes.Add(root);
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foreach (var file in archiveFile.Files)
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{
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currentNode = null;
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string nodeString = file.FileName;
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var roots = nodeString.Split(new char[] { '/' },
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StringSplitOptions.RemoveEmptyEntries);
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var parentNode = root;
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var sb = new System.Text.StringBuilder(fileName, nodeString.Length + fileName.Length);
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for (int rootIndex = 0; rootIndex < roots.Length; rootIndex++)
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{
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// Build the node name
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var parentName = roots[rootIndex];
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sb.Append("/");
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sb.Append(parentName);
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var nodeName = sb.ToString();
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// Search for the node
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var index = parentNode.Nodes.IndexOfKey(nodeName);
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if (index == -1)
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{
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var folder = new TreeNode(parentName)
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{ Name = nodeName,Checked = true, };
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if (rootIndex == roots.Length - 1)
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{
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var fileNode = new TreeNode(parentName)
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{ Name = nodeName, Checked = true, };
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parentNode.Nodes.Add(fileNode);
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parentNode = fileNode;
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}
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else
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{
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parentNode.Nodes.Add(folder);
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parentNode = folder;
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}
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}
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else
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parentNode = parentNode.Nodes[index];
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}
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}
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root.ExpandAll();
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}
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public void LoadLayouts(List<BxlytHeader> layoutHeaders)
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{
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for (int i = 0; i < layoutHeaders.Count; i++)
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{
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AnimationFolder.Nodes.Add(new TreeNode(layoutHeaders[i].FileName));
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}
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}
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}
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}
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