mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-19 09:23:12 +00:00
42f6b670e0
Fix zlib compression corrupting the file. Fix sarc and msbt format descriptions. Adjust when a file in an IArchiveFile gets saved. Porgress on MTA 0X50 compression type. not finished atm. Start on ICompressionFormat interface. Will soon be the way compression formats are all handled.
419 lines
14 KiB
C#
419 lines
14 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Switch_Toolbox;
|
|
using System.Windows.Forms;
|
|
using Switch_Toolbox.Library;
|
|
using System.IO;
|
|
using Switch_Toolbox.Library.IO;
|
|
using Switch_Toolbox.Library.Forms;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public class GFPAK : IArchiveFile, IFileFormat
|
|
{
|
|
public FileType FileType { get; set; } = FileType.Archive;
|
|
|
|
public bool CanSave { get; set; }
|
|
public string[] Description { get; set; } = new string[] { "Graphic Package" };
|
|
public string[] Extension { get; set; } = new string[] { "*.gfpak" };
|
|
public string FileName { get; set; }
|
|
public string FilePath { get; set; }
|
|
public IFileInfo IFileInfo { get; set; }
|
|
|
|
private string FindMatch(byte[] f)
|
|
{
|
|
if (f.Matches("SARC")) return ".szs";
|
|
else if (f.Matches("Yaz")) return ".szs";
|
|
else if (f.Matches("YB") || f.Matches("BY")) return ".byaml";
|
|
else if (f.Matches("FRES")) return ".bfres";
|
|
else if (f.Matches("Gfx2")) return ".gtx";
|
|
else if (f.Matches("FLYT")) return ".bflyt";
|
|
else if (f.Matches("CLAN")) return ".bclan";
|
|
else if (f.Matches("CLYT")) return ".bclyt";
|
|
else if (f.Matches("FLIM")) return ".bclim";
|
|
else if (f.Matches("FLAN")) return ".bflan";
|
|
else if (f.Matches("FSEQ")) return ".bfseq";
|
|
else if (f.Matches("VFXB")) return ".pctl";
|
|
else if (f.Matches("AAHS")) return ".sharc";
|
|
else if (f.Matches("BAHS")) return ".sharcb";
|
|
else if (f.Matches("BNTX")) return ".bntx";
|
|
else if (f.Matches("BNSH")) return ".bnsh";
|
|
else if (f.Matches("FSHA")) return ".bfsha";
|
|
else if (f.Matches("FFNT")) return ".bffnt";
|
|
else if (f.Matches("CFNT")) return ".bcfnt";
|
|
else if (f.Matches("CSTM")) return ".bcstm";
|
|
else if (f.Matches("FSTM")) return ".bfstm";
|
|
else if (f.Matches("STM")) return ".bfsha";
|
|
else if (f.Matches("CWAV")) return ".bcwav";
|
|
else if (f.Matches("FWAV")) return ".bfwav";
|
|
else if (f.Matches("CTPK")) return ".ctpk";
|
|
else if (f.Matches("CGFX")) return ".bcres";
|
|
else if (f.Matches("AAMP")) return ".aamp";
|
|
else if (f.Matches("MsgStdBn")) return ".msbt";
|
|
else if (f.Matches("MsgPrjBn")) return ".msbp";
|
|
else if (f.Matches(0x00000004)) return ".gfbanm";
|
|
else if (f.Matches(0x00000014)) return ".gfbanm";
|
|
else if (f.Matches(0x00000018)) return ".gfbanmcfg";
|
|
else if (f.Matches(0x00000020)) return ".gfbmdl";
|
|
else if (f.Matches(0x00000044)) return ".gfbpokecfg";
|
|
else return "";
|
|
}
|
|
|
|
//For BNTX, BNSH, etc
|
|
private string GetBinaryHeaderName(byte[] Data)
|
|
{
|
|
using (var reader = new FileReader(Data))
|
|
{
|
|
reader.Seek(0x10, SeekOrigin.Begin);
|
|
uint NameOffset = reader.ReadUInt32();
|
|
|
|
reader.Seek(NameOffset, SeekOrigin.Begin);
|
|
return reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
|
|
}
|
|
}
|
|
|
|
public bool Identify(System.IO.Stream stream)
|
|
{
|
|
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
|
|
{
|
|
return reader.CheckSignature(8, "GFLXPACK");
|
|
}
|
|
}
|
|
|
|
public Type[] Types
|
|
{
|
|
get
|
|
{
|
|
List<Type> types = new List<Type>();
|
|
return types.ToArray();
|
|
}
|
|
}
|
|
|
|
public List<FileEntry> files = new List<FileEntry>();
|
|
public IEnumerable<ArchiveFileInfo> Files => files;
|
|
|
|
public bool CanAddFiles { get; set; } = false;
|
|
public bool CanRenameFiles { get; set; } = false;
|
|
public bool CanReplaceFiles { get; set; } = true;
|
|
public bool CanDeleteFiles { get; set; } = false;
|
|
|
|
public void Load(System.IO.Stream stream)
|
|
{
|
|
CanSave = true;
|
|
|
|
Read(new FileReader(stream));
|
|
}
|
|
public void Unload()
|
|
{
|
|
|
|
}
|
|
public byte[] Save()
|
|
{
|
|
MemoryStream mem = new MemoryStream();
|
|
Write(new FileWriter(mem));
|
|
return mem.ToArray();
|
|
}
|
|
|
|
private void Save(object sender, EventArgs args)
|
|
{
|
|
List<IFileFormat> formats = new List<IFileFormat>();
|
|
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.Filter = Utils.GetAllFilters(formats);
|
|
sfd.FileName = FileName;
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
STFileSaver.SaveFileFormat(this, sfd.FileName);
|
|
}
|
|
}
|
|
|
|
private void CallRecursive(TreeView treeView)
|
|
{
|
|
// Print each node recursively.
|
|
TreeNodeCollection nodes = treeView.Nodes;
|
|
foreach (TreeNode n in nodes)
|
|
{
|
|
PrintRecursive(n);
|
|
}
|
|
}
|
|
private void PrintRecursive(TreeNode treeNode)
|
|
{
|
|
// Print each node recursively.
|
|
foreach (TreeNode tn in treeNode.Nodes)
|
|
{
|
|
PrintRecursive(tn);
|
|
}
|
|
}
|
|
|
|
public ushort BOM;
|
|
public uint Version;
|
|
public List<Folder> folders = new List<Folder>();
|
|
|
|
public List<UInt64> hashes = new List<UInt64>();
|
|
public List<HashIndex> hashIndices = new List<HashIndex>();
|
|
|
|
public int version;
|
|
public int FolderCount;
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
string Signature = reader.ReadString(8, Encoding.ASCII);
|
|
if (Signature != "GFLXPACK")
|
|
throw new Exception($"Invalid signature {Signature}! Expected GFLXPACK.");
|
|
|
|
version = reader.ReadInt32();
|
|
uint padding = reader.ReadUInt32();
|
|
uint FileCount = reader.ReadUInt32();
|
|
FolderCount = reader.ReadInt32();
|
|
ulong FileInfoOffset = reader.ReadUInt64();
|
|
ulong hashArrayPathsOffset = reader.ReadUInt64();
|
|
ulong FolderArrayOffset = reader.ReadUInt64();
|
|
|
|
reader.Seek((long)FolderArrayOffset, SeekOrigin.Begin);
|
|
for (int i = 0; i < FolderCount; i++)
|
|
{
|
|
Folder folder = new Folder();
|
|
folder.Read(reader);
|
|
folders.Add(folder);
|
|
}
|
|
|
|
reader.Seek((long)hashArrayPathsOffset, SeekOrigin.Begin);
|
|
for (int i = 0; i < FileCount; i++)
|
|
{
|
|
ulong hash = reader.ReadUInt64();
|
|
hashes.Add(hash);
|
|
}
|
|
|
|
reader.Seek((long)FileInfoOffset, SeekOrigin.Begin);
|
|
for (int i = 0; i < FileCount; i++)
|
|
{
|
|
FileEntry fileEntry = new FileEntry(this);
|
|
fileEntry.Read(reader);
|
|
fileEntry.FileName = GetString(hashes[i], fileEntry.FileData);
|
|
files.Add(fileEntry);
|
|
}
|
|
|
|
reader.Close();
|
|
reader.Dispose();
|
|
}
|
|
|
|
private string GetString(ulong Hash, byte[] Data)
|
|
{
|
|
string ext = FindMatch(Data);
|
|
if (ext == ".bntx" || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha")
|
|
return GetBinaryHeaderName(Data) + ext;
|
|
else
|
|
return $"{Hash}{ext}";
|
|
}
|
|
|
|
public void Write(FileWriter writer)
|
|
{
|
|
writer.WriteSignature("GFLXPACK");
|
|
writer.Write(version);
|
|
writer.Write(0);
|
|
writer.Write(files.Count);
|
|
writer.Write(FolderCount);
|
|
long FileInfoOffset = writer.Position;
|
|
writer.Write(0L);
|
|
long HashArrayOffset = writer.Position;
|
|
writer.Write(0L);
|
|
long folderArrOffset = writer.Position;
|
|
|
|
//Reserve space for folder offsets
|
|
for (int f = 0; f < FolderCount; f++)
|
|
writer.Write(0L);
|
|
|
|
//Now write all sections
|
|
writer.WriteUint64Offset(HashArrayOffset);
|
|
writer.Write(hashes);
|
|
|
|
//Save folder sections
|
|
List<long> FolderSectionPositions = new List<long>();
|
|
foreach (var folder in folders)
|
|
{
|
|
FolderSectionPositions.Add(writer.Position);
|
|
folder.Write(writer);
|
|
}
|
|
//Write the folder offsets back
|
|
using (writer.TemporarySeek(folderArrOffset, SeekOrigin.Begin))
|
|
{
|
|
foreach (long offset in FolderSectionPositions)
|
|
writer.Write(offset);
|
|
}
|
|
|
|
//Now file data
|
|
writer.WriteUint64Offset(FileInfoOffset);
|
|
foreach (var fileTbl in files)
|
|
fileTbl.Write(writer);
|
|
|
|
//Save data blocks
|
|
foreach (var fileTbl in files)
|
|
{
|
|
fileTbl.WriteBlock(writer);
|
|
}
|
|
|
|
writer.Align(16);
|
|
}
|
|
|
|
public class Folder
|
|
{
|
|
public ulong hash;
|
|
public uint FileCount;
|
|
public uint unknown;
|
|
|
|
public List<HashIndex> hashes = new List<HashIndex>();
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
hash = reader.ReadUInt64();
|
|
FileCount = reader.ReadUInt32();
|
|
unknown = reader.ReadUInt32();
|
|
|
|
for (int f = 0; f < FileCount; f++)
|
|
{
|
|
HashIndex hash = new HashIndex();
|
|
hash.Read(reader);
|
|
hashes.Add(hash);
|
|
}
|
|
}
|
|
public void Write(FileWriter writer)
|
|
{
|
|
writer.Write(hash);
|
|
writer.Write(FileCount);
|
|
writer.Write(unknown);
|
|
|
|
foreach (var hash in hashes)
|
|
hash.Write(writer);
|
|
}
|
|
}
|
|
|
|
public class HashIndex
|
|
{
|
|
public ulong hash;
|
|
public int Index;
|
|
public uint unknown;
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
hash = reader.ReadUInt64();
|
|
Index = reader.ReadInt32();
|
|
unknown = reader.ReadUInt32(); //Always 0xCC?
|
|
}
|
|
public void Write(FileWriter writer)
|
|
{
|
|
writer.Write(hash);
|
|
writer.Write(Index);
|
|
writer.Write(unknown);
|
|
}
|
|
}
|
|
public class FileEntry : ArchiveFileInfo
|
|
{
|
|
public uint unkown;
|
|
public uint CompressionType;
|
|
private long DataOffset;
|
|
|
|
public uint CompressedFileSize;
|
|
public uint padding;
|
|
|
|
private IArchiveFile ArchiveFile;
|
|
|
|
public FileEntry(IArchiveFile archiveFile) {
|
|
ArchiveFile = archiveFile;
|
|
}
|
|
|
|
private bool IsTexturesLoaded = false;
|
|
public override IFileFormat OpenFile()
|
|
{
|
|
var FileFormat = base.OpenFile();
|
|
bool IsModel = FileFormat is GFBMDL;
|
|
|
|
if (IsModel && !IsTexturesLoaded)
|
|
{
|
|
IsTexturesLoaded = true;
|
|
foreach (var file in ArchiveFile.Files)
|
|
{
|
|
if (Utils.GetExtension(file.FileName) == ".bntx")
|
|
{
|
|
file.FileFormat = file.OpenFile();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return base.OpenFile();
|
|
}
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
unkown = reader.ReadUInt16(); //Usually 9?
|
|
CompressionType = reader.ReadUInt16();
|
|
uint DecompressedFileSize = reader.ReadUInt32();
|
|
CompressedFileSize = reader.ReadUInt32();
|
|
padding = reader.ReadUInt32();
|
|
ulong FileOffset = reader.ReadUInt64();
|
|
|
|
using (reader.TemporarySeek((long)FileOffset, SeekOrigin.Begin))
|
|
{
|
|
FileData = reader.ReadBytes((int)CompressedFileSize);
|
|
FileData = STLibraryCompression.Type_LZ4.Decompress(FileData, 0, (int)CompressedFileSize, (int)DecompressedFileSize);
|
|
}
|
|
}
|
|
|
|
byte[] CompressedData;
|
|
public void Write(FileWriter writer)
|
|
{
|
|
this.SaveFileFormat();
|
|
|
|
CompressedData = Compress(FileData, CompressionType);
|
|
|
|
writer.Write((ushort)unkown);
|
|
writer.Write((ushort)CompressionType);
|
|
writer.Write(FileData.Length);
|
|
writer.Write(CompressedData.Length);
|
|
writer.Write(padding);
|
|
DataOffset = writer.Position;
|
|
writer.Write(0L);
|
|
}
|
|
public void WriteBlock(FileWriter writer)
|
|
{
|
|
writer.Align(16);
|
|
writer.WriteUint64Offset(DataOffset);
|
|
writer.Write(CompressedData);
|
|
}
|
|
public static byte[] Compress(byte[] data, uint Type)
|
|
{
|
|
if (Type == 2)
|
|
{
|
|
return STLibraryCompression.Type_LZ4.Compress(data);
|
|
}
|
|
else
|
|
throw new Exception("Unkown compression type?");
|
|
}
|
|
}
|
|
|
|
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
|
|
{
|
|
if (NewNode == null)
|
|
return;
|
|
|
|
int index = node.Nodes.IndexOf(replaceNode);
|
|
node.Nodes.RemoveAt(index);
|
|
node.Nodes.Insert(index, NewNode);
|
|
}
|
|
|
|
public bool AddFile(ArchiveFileInfo archiveFileInfo)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
|
|
{
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|