mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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namespace Switch_Toolbox.Library.Rendering
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{
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public class DrawableBoundingBox
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{
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public static List<Vector3> GetBoundingVertices(Vector3 Min, Vector3 Max)
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{
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var vertices = new List<Vector3>();
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vertices.Add(new Vector3(Min.X, Min.Y, Min.Z));
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vertices.Add(new Vector3(Min.X, Min.Y, Max.Z));
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vertices.Add(new Vector3(Min.X, Max.Y, Min.Z));
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vertices.Add(new Vector3(Min.X, Max.Y, Max.Z));
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vertices.Add(new Vector3(Max.X, Min.Y, Min.Z));
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vertices.Add(new Vector3(Max.X, Min.Y, Max.Z));
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vertices.Add(new Vector3(Max.X, Max.Y, Min.Z));
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vertices.Add(new Vector3(Max.X, Max.Y, Max.Z));
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return vertices;
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}
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public static void DrawBoundingBox(Vector3 Min, Vector3 Max, Vector3 Position)
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{
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GL.MatrixMode(MatrixMode.Modelview);
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GL.PushMatrix();
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GL.LoadIdentity();
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GL.Translate(0,0,0);
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var vertices = GetBoundingVertices(Min, Max);
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GL.Begin(PrimitiveType.LineLoop);
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GL.Vertex3(Position + vertices[0]);
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GL.Vertex3(Position + vertices[1]);
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GL.Vertex3(Position + vertices[3]);
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GL.Vertex3(Position + vertices[2]);
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GL.End();
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GL.Begin(PrimitiveType.LineLoop);
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GL.Vertex3(Position + vertices[4]);
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GL.Vertex3(Position + vertices[5]);
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GL.Vertex3(Position + vertices[7]);
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GL.Vertex3(Position + vertices[6]);
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GL.End();
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GL.Begin(PrimitiveType.Lines);
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GL.Vertex3(Position + vertices[0]);
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GL.Vertex3(Position + vertices[4]);
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GL.Vertex3(Position + vertices[1]);
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GL.Vertex3(Position + vertices[5]);
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GL.Vertex3(Position + vertices[3]);
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GL.Vertex3(Position + vertices[7]);
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GL.Vertex3(Position + vertices[2]);
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GL.Vertex3(Position + vertices[6]);
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GL.End();
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}
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}
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}
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