Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES/BFRESGroupNode.cs
KillzXGaming 5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00

848 lines
35 KiB
C#

using Switch_Toolbox.Library.NodeWrappers;
using Switch_Toolbox.Library;
using System.Collections.Generic;
using System.Windows.Forms;
using System.IO;
using System;
using FirstPlugin;
using ResU = Syroot.NintenTools.Bfres;
using ResNX = Syroot.NintenTools.NSW.Bfres;
using Switch_Toolbox.Library.Animations;
using Switch_Toolbox.Library.Forms;
namespace Bfres.Structs
{
public enum BRESGroupType
{
None,
Models,
Textures,
SkeletalAnim,
MaterialAnim,
ShaderParamAnim,
ColorAnim,
TexSrtAnim,
TexPatAnim,
BoneVisAnim,
MatVisAnim,
ShapeAnim,
SceneAnim,
Embedded,
}
public class BFRESGroupNode : STGenericWrapper, IContextMenuNode
{
public bool ShowNewContextMenu = true;
public bool IsWiiU;
public override void OnClick(TreeView treeview)
{
if (Parent is BFRES)
((BFRES)Parent).LoadEditors(this);
else if (Parent.Parent is BFRES) {
((BFRES)Parent.Parent).LoadEditors(this);
}else {
((BFRES)Parent.Parent.Parent).LoadEditors(this);
}
}
public BFRESGroupNode(bool isWiiU) : base()
{
ImageKey = "folder";
IsWiiU = isWiiU;
CanExport = false;
CanReplace = false;
CanRename = false;
CanDelete = false;
}
public ToolStripItem[] GetContextMenuItems()
{
List<ToolStripItem> Items = new List<ToolStripItem>();
Items.Add(new STToolStipMenuItem("New", null, NewAction, Keys.Control | Keys.N) { Enabled = ShowNewContextMenu });
Items.Add(new STToolStipMenuItem("Import", null, ImportAction, Keys.Control | Keys.I));
Items.Add(new ToolStripMenuItem("Export All", null, ExportAllAction, Keys.Control | Keys.E));
Items.Add(new ToolStripMenuItem("Replace (From Folder)", null, ReplaceAllAction, Keys.Control | Keys.R));
Items.Add(new STToolStripSeparator());
Items.Add(new STToolStipMenuItem("Sort", null, SortAction, Keys.Control | Keys.S));
Items.Add(new STToolStipMenuItem("Clear", null, ClearAction, Keys.Control | Keys.C));
if (Type == BRESGroupType.Textures)
{
Items.Add(new STToolStripSeparator());
Items.Add(new STToolStipMenuItem("Batch Generate Mipmaps", null, BatchGenerateMipmapsAction, Keys.Control | Keys.M));
}
if (Type == BRESGroupType.Models)
{
Items.Add(new STToolStripSeparator());
Items.Add(new STToolStipMenuItem("Show All Models", null, ShowAllModelsAction, Keys.Control | Keys.A));
Items.Add(new STToolStipMenuItem("Hide All Models", null, HideAllModelsAction, Keys.Control | Keys.H));
}
return Items.ToArray();
}
public override string ExportFilter { get { return GetSubfileExtensions(true); } }
public override string ImportFilter { get { return GetSubfileExtensions(false); } }
protected void NewAction(object sender, EventArgs e) { NewSubFile(); }
protected void BatchGenerateMipmapsAction(object sender, EventArgs e) { BatchGenerateMipmaps(); }
protected void HideAllModelsAction(object sender, EventArgs e) { HideAllModels(); }
protected void ShowAllModelsAction(object sender, EventArgs e) { ShowAllModels(); }
public override void ReplaceAll()
{
FolderSelectDialog sfd = new FolderSelectDialog();
if (sfd.ShowDialog() == DialogResult.OK)
{
if (Type == BRESGroupType.Textures)
{
GTXTextureImporter importer = new GTXTextureImporter();
List<GTXImporterSettings> settings = new List<GTXImporterSettings>();
foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath))
{
string FileName = System.IO.Path.GetFileNameWithoutExtension(file);
foreach (FTEX ftex in Nodes)
{
if (FileName == ftex.Text)
{
string ext = Path.GetExtension(file);
ext = ext.ToLower();
if (ext == ".bftex")
{
ftex.texture = new ResU.Texture();
ftex.texture.Import(file, GetResFileU());
ftex.IsEdited = true;
ftex.Read(ftex.texture);
}
else if (ext == ".dds" || ext == ".dds2")
{
ftex.texture = new ResU.Texture();
GTXImporterSettings setting = FTEX.SetImporterSettings(file);
if (setting.DataBlockOutput != null)
{
var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
var tex = FTEX.FromGx2Surface(surface, setting.TexName);
ftex.UpdateTex(tex);
ftex.IsEdited = true;
ftex.Read(ftex.texture);
ftex.LoadOpenGLTexture();
}
}
else
{
settings.Add(FTEX.SetImporterSettings(file));
}
}
}
}
if (settings.Count == 0)
{
importer.Dispose();
}
else
{
importer.LoadSettings(settings);
if (importer.ShowDialog() == DialogResult.OK)
{
foreach (var setting in settings)
{
foreach (FTEX ftex in Nodes)
{
if (setting.TexName == ftex.Text)
{
if (setting.GenerateMipmaps)
{
setting.DataBlockOutput.Clear();
setting.DataBlockOutput.Add(setting.GenerateMips());
}
if (setting.DataBlockOutput != null)
{
ftex.texture = new ResU.Texture();
var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
var tex = FTEX.FromGx2Surface(surface, setting.TexName);
ftex.UpdateTex(tex);
ftex.IsEdited = true;
ftex.Read(ftex.texture);
ftex.LoadOpenGLTexture();
}
else
{
MessageBox.Show("Something went wrong???");
}
}
}
}
settings.Clear();
GC.Collect();
Cursor.Current = Cursors.Default;
}
}
}
else
{
foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath))
{
string FileName = System.IO.Path.GetFileNameWithoutExtension(file);
foreach (TreeNode node in Nodes)
{
if (node is STGenericWrapper)
{
if (FileName == node.Text)
{
((STGenericWrapper)node).Replace(file);
}
}
}
}
}
}
}
public void BatchGenerateMipmaps()
{
foreach (FTEX texture in Nodes)
{
texture.SetImageData(texture.GetBitmap(), 0);
}
}
public void ShowAllModels()
{
for (int i = 0; i < Nodes.Count; i++)
{
Nodes[i].Checked = true;
}
}
public void HideAllModels()
{
for (int i = 0; i < Nodes.Count; i++)
{
Nodes[i].Checked = false;
}
}
public BFRESGroupNode(string name, bool isWiiU = false) : base() { Text = name; IsWiiU = isWiiU; }
public BFRESGroupNode(BRESGroupType type, bool isWiiU = false) : base() { Type = type; SetNameByType(); IsWiiU = isWiiU; }
public BRESGroupType Type { get; set; }
public Dictionary<string, STGenericWrapper> ResourceNodes = new Dictionary<string, STGenericWrapper>(); //To get instance of classes
public ResNX.ResFile GetResFile() {
if (Parent is BFRES)
return ((BFRES)Parent).resFile;
else
return ((BFRES)Parent.Parent).resFile;
}
public ResU.ResFile GetResFileU() {
if (Parent is BFRES)
return ((BFRES)Parent).resFileU;
else
return ((BFRES)Parent.Parent).resFileU;
}
public void NewSubFile()
{
switch (Type)
{
case BRESGroupType.Models: NewModel(); break;
case BRESGroupType.SkeletalAnim: ((BFRESAnimFolder)Parent).NewSkeletalAnim(); break;
case BRESGroupType.ShaderParamAnim: ((BFRESAnimFolder)Parent).ImportShaderParamAnim(); break;
case BRESGroupType.ColorAnim: ((BFRESAnimFolder)Parent).NewColorAnim(); break;
case BRESGroupType.TexSrtAnim: ((BFRESAnimFolder)Parent).NewTexSrtAnim(); break;
case BRESGroupType.TexPatAnim: ((BFRESAnimFolder)Parent).NewTexPatAnim(); break;
case BRESGroupType.BoneVisAnim: ((BFRESAnimFolder)Parent).NewBoneVisAnim(); break;
case BRESGroupType.MatVisAnim: ((BFRESAnimFolder)Parent).NewMatVisAnim(); break;
case BRESGroupType.ShapeAnim: ((BFRESAnimFolder)Parent).NewShapeAnim(); break;
case BRESGroupType.SceneAnim: ((BFRESAnimFolder)Parent).NewSceneAnim(); break;
case BRESGroupType.Embedded: NewExternalFile(); break;
}
}
public FMDL NewModel(bool AddTreeNode = true)
{
FMDL fmdl = new FMDL();
if (IsWiiU)
{
fmdl.ModelU = new ResU.Model();
//Create skeleton with empty bone
var skeleton = new ResU.Skeleton();
//Create skeleton with empty bone
skeleton.Bones.Add("Root", new ResU.Bone() { Name = "Root" });
fmdl.ModelU.Skeleton = skeleton;
var shape = new ResU.Shape() { Name = "NewShape" };
shape.CreateEmptyMesh();
var VertexBuffer = new ResU.VertexBuffer();
VertexBuffer.CreateEmptyVertexBuffer();
fmdl.ModelU.VertexBuffers.Add(VertexBuffer);
fmdl.ModelU.Shapes.Add("NewShape", shape);
fmdl.ModelU.Materials.Add("NewMaterial", new ResU.Material() { Name = "NewMaterial", RenderState = new ResU.RenderState(), });
BfresWiiU.ReadModel(fmdl, fmdl.ModelU);
((BFRES)Parent).DrawableContainer.Drawables.Add(fmdl.Skeleton);
}
else
{
fmdl.Model = new ResNX.Model();
//Create skeleton with empty bone
var skeleton = new ResNX.Skeleton();
//Create skeleton with empty bone
skeleton.Bones.Add(new ResNX.Bone() { Name = "Root" });
fmdl.Model.Skeleton = skeleton;
var shape = new ResNX.Shape() { Name = "NewShape" };
shape.CreateEmptyMesh();
fmdl.Model.Shapes.Add(shape);
fmdl.Model.Materials.Add(new ResNX.Material() { Name = "NewMaterial" });
var VertexBuffer = new ResNX.VertexBuffer();
VertexBuffer.CreateEmptyVertexBuffer();
fmdl.Model.VertexBuffers.Add(VertexBuffer);
BfresSwitch.ReadModel(fmdl, fmdl.Model);
((BFRES)Parent).DrawableContainer.Drawables.Add(fmdl.Skeleton);
}
if (AddTreeNode)
AddNode(fmdl, "NewModel");
return fmdl;
}
public void NewExternalFile()
{
ExternalFileData externalFileData = new ExternalFileData("NewExternalFile", new byte[0]);
AddNode(externalFileData, "NewExternalFile");
}
private string GetSubfileExtensions(bool IsExporting)
{
switch (Type)
{
case BRESGroupType.Models: return FileFilters.GetFilter(typeof(FMDL), null, IsExporting);
case BRESGroupType.Textures: return FileFilters.GetFilter(typeof(FTEX), null, IsExporting);
case BRESGroupType.SkeletalAnim: return FileFilters.GetFilter(typeof(FSKA), null, IsExporting);
case BRESGroupType.MaterialAnim: return FileFilters.GetFilter(typeof(FMAA), null, IsExporting);
case BRESGroupType.ShaderParamAnim: return FileFilters.GetFilter(typeof(FSHU), null, IsExporting);
case BRESGroupType.ColorAnim: return FileFilters.GetFilter(typeof(FSHU), MaterialAnimation.AnimationType.Color, IsExporting);
case BRESGroupType.TexSrtAnim: return FileFilters.GetFilter(typeof(FSHU), MaterialAnimation.AnimationType.TextureSrt, IsExporting);
case BRESGroupType.TexPatAnim: return FileFilters.GetFilter(typeof(FTXP), MaterialAnimation.AnimationType.ShaderParam, IsExporting);
case BRESGroupType.BoneVisAnim: return FileFilters.GetFilter(typeof(FVIS), null, IsExporting);
case BRESGroupType.MatVisAnim: return FileFilters.GetFilter(typeof(FVIS), null, IsExporting);
case BRESGroupType.ShapeAnim: return FileFilters.GetFilter(typeof(FSHA), null, IsExporting);
case BRESGroupType.SceneAnim: return FileFilters.GetFilter(typeof(FSCN), null, IsExporting);
case BRESGroupType.Embedded: return FileFilters.GetFilter(typeof(ExternalFileData), null, IsExporting);
default: return "All files(*.*)|*.*";
}
}
public override void Import(string[] FileNames) {
Import(FileNames, GetResFile(), GetResFileU());
}
public void Import(string[] FileNames, ResNX.ResFile resFileNX, ResU.ResFile resFileU)
{
if (Type == BRESGroupType.Textures)
{
ImportTexture(FileNames);
return;
}
foreach (string FileName in FileNames)
{
string ResourceName = Path.GetFileNameWithoutExtension(FileName);
string ResourceNameExt = Path.GetFileName(FileName);
string extension = Path.GetExtension(FileName);
switch (Type)
{
case BRESGroupType.Models:
FMDL fmdl = NewModel(false);
fmdl.Text = ResourceName;
fmdl.Replace(FileName, resFileNX, resFileU);
fmdl.UpdateVertexData();
AddNode(fmdl);
break;
case BRESGroupType.SkeletalAnim:
FSKA fska = new FSKA();
fska.Text = ResourceName;
if (IsWiiU)
fska.SkeletalAnimU = new ResU.SkeletalAnim();
else
fska.SkeletalAnim = new ResNX.SkeletalAnim();
fska.Replace(FileName, resFileNX, resFileU);
Nodes.Add(fska);
break;
case BRESGroupType.ShaderParamAnim:
if (IsWiiU)
{
FSHU fshu = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.ShaderParam);
fshu.Text = ResourceName;
fshu.Replace(FileName, resFileU);
Nodes.Add(fshu);
}
else
{
FMAA fmaaPrm = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.ShaderParam);
fmaaPrm.Text = ResourceName;
fmaaPrm.Replace(FileName);
Nodes.Add(fmaaPrm);
}
break;
case BRESGroupType.ColorAnim:
if (IsWiiU)
{
FSHU fclh = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.Color);
fclh.Text = ResourceName;
fclh.Replace(FileName, resFileU);
Nodes.Add(fclh);
}
else
{
FMAA fmaaClr = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.Color);
fmaaClr.Text = ResourceName;
fmaaClr.Replace(FileName);
Nodes.Add(fmaaClr);
}
break;
case BRESGroupType.TexSrtAnim:
if (IsWiiU)
{
FSHU fsth = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.TextureSrt);
fsth.Text = ResourceName;
fsth.Replace(FileName, resFileU);
Nodes.Add(fsth);
}
else
{
FMAA fmaaSrt = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.TextureSrt);
fmaaSrt.Text = ResourceName;
fmaaSrt.Replace(FileName);
Nodes.Add(fmaaSrt);
}
break;
case BRESGroupType.TexPatAnim:
FTXP ftxp = new FTXP(new ResU.TexPatternAnim());
ftxp.Text = ResourceName;
ftxp.Replace(FileName, resFileU);
Nodes.Add(ftxp);
break;
case BRESGroupType.BoneVisAnim:
FVIS fbnv = new FVIS();
fbnv.Text = ResourceName;
if (IsWiiU)
fbnv.VisibilityAnimU = new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Bone };
else
fbnv.VisibilityAnim = new ResNX.VisibilityAnim();
fbnv.Replace(FileName, resFileNX, resFileU);
Nodes.Add(fbnv);
break;
case BRESGroupType.MatVisAnim:
if (IsWiiU)
{
FVIS fmtv = new FVIS(new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Material });
fmtv.Text = ResourceName;
fmtv.Replace(FileName, resFileNX, resFileU);
Nodes.Add(fmtv);
}
else
{
FMAA fmaaVis = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.Visibilty);
fmaaVis.Text = ResourceName;
fmaaVis.Replace(FileName);
Nodes.Add(fmaaVis);
}
break;
case BRESGroupType.ShapeAnim:
FSHA fsha = new FSHA();
fsha.Text = ResourceName;
if (IsWiiU)
fsha.ShapeAnimU = new ResU.ShapeAnim();
else
fsha.ShapeAnim = new ResNX.ShapeAnim();
fsha.Replace(FileName, resFileNX, resFileU);
Nodes.Add(fsha);
break;
case BRESGroupType.SceneAnim:
FSCN fscn = new FSCN();
fscn.Text = ResourceName;
if (IsWiiU)
fscn.SceneAnimU = new ResU.SceneAnim();
else
fscn.SceneAnim = new ResNX.SceneAnim();
fscn.Replace(FileName, resFileNX, resFileU);
Nodes.Add(fscn);
break;
case BRESGroupType.Embedded:
ExternalFileData ext = new ExternalFileData(ResourceNameExt, File.ReadAllBytes(FileName));
ext.Replace(FileName);
Nodes.Add(ext);
break;
case BRESGroupType.MaterialAnim:
FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.ShaderParam);
fmaa.Replace(FileName);
Nodes.Add(fmaa);
break;
}
}
}
public void AddNode(STGenericWrapper node, string Name)
{
node.Text = SearchDuplicateName(Name);
AddNode(node);
}
public void AddNode(STGenericWrapper node)
{
if (node.Text == string.Empty)
throw new System.Exception("Text invalid. Must not be empty! ");
Nodes.Add(node);
ResourceNodes.Add(node.Text, node);
}
public void RemoveChild(STGenericWrapper node)
{
Nodes.Remove(node);
ResourceNodes.Remove(node.Text);
}
public override void Clear()
{
var result = MessageBox.Show("Are you sure you want to clear this section? This cannot be undone!",
"", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result == DialogResult.Yes)
{
foreach (TreeNode node in Nodes)
{
if (node is STGenericWrapper)
{
((STGenericWrapper)node).Unload();
RemoveChild(((STGenericWrapper)node));
}
}
ResourceNodes.Clear();
Nodes.Clear();
if (Type == BRESGroupType.Models)
{
((BFRES)Parent).BFRESRender.UpdateModelList();
LibraryGUI.UpdateViewport();
}
}
}
public STGenericWrapper GetFirstChild()
{
if (Nodes.Count > 0 && Nodes[0] is STGenericWrapper)
return (STGenericWrapper)Nodes[0];
else
return new STGenericWrapper();
}
public void SetNameByType()
{
Text = SetName();
}
private string SetName()
{
switch (Type)
{
case BRESGroupType.Models: return "Models";
case BRESGroupType.Textures: return "Textures";
case BRESGroupType.SkeletalAnim: return "Skeletal Animations";
case BRESGroupType.ShaderParamAnim: return "Shader Param Animations";
case BRESGroupType.ColorAnim: return "Color Animations";
case BRESGroupType.TexSrtAnim: return "Texture SRT Animations";
case BRESGroupType.TexPatAnim: return "Texture Pattern Animations";
case BRESGroupType.BoneVisAnim: return "Bone Visibilty Animations";
case BRESGroupType.MatVisAnim: return "Material Visibilty Animations";
case BRESGroupType.ShapeAnim: return "Shape Animations";
case BRESGroupType.SceneAnim: return "Scene Animations";
case BRESGroupType.Embedded: return "Embedded Files";
case BRESGroupType.MaterialAnim: return "Material Animations";
default:
throw new System.Exception("Unknown type? " + Type);
}
}
public void GetFileType()
{
var child = GetFirstChild();
if (Text == "Models" || child is FMDL)
Type = BRESGroupType.Models;
if (Text == "Textures" || child is FTEX)
Type = BRESGroupType.Textures;
if (Text == "Skeleton Animations" || child is FSKA)
Type = BRESGroupType.SkeletalAnim;
if (Text == "Material Animations" || child is FMAA)
Type = BRESGroupType.MaterialAnim;
if (Text == "Shader Param Animations" || child is FSHU)
Type = BRESGroupType.ShaderParamAnim;
if (Text == "Color Animations" || child is FSHU)
Type = BRESGroupType.ColorAnim;
if (Text == "Texture Srt Animations" || child is FSHU)
Type = BRESGroupType.TexSrtAnim;
if (Text == "Texture Pattern Animations" || child is FTXP)
Type = BRESGroupType.TexPatAnim;
if (Text == "Bone Visibilty Animations" || child is FVIS)
Type = BRESGroupType.BoneVisAnim;
if (Text == "Material Visibilty Animations" || child is FVIS)
Type = BRESGroupType.MatVisAnim;
if (Text == "Embedded Files" || child is ExternalFileData)
Type = BRESGroupType.Embedded;
}
int IndexStr = 0;
public string SearchDuplicateName(string Name)
{
if (ResourceNodes.ContainsKey(Name))
return SearchDuplicateName($"{Name}{IndexStr++}");
else
return Name;
}
public void ImportTexture(string[] FileNames)
{
GTXTextureImporter importer = new GTXTextureImporter();
List<GTXImporterSettings> settings = new List<GTXImporterSettings>();
foreach (string name in FileNames)
{
string TextureName = Path.GetFileNameWithoutExtension(name);
string ext = Path.GetExtension(name);
ext = ext.ToLower();
if (ext == ".bftex")
{
FTEX ftex = new FTEX();
ftex.texture = new ResU.Texture();
ftex.texture.Import(name, GetResFileU());
ftex.IsEdited = true;
ftex.Read(ftex.texture);
AddNode(ftex);
}
else if (ext == ".dds" || ext == ".dds2")
{
FTEX ftex = new FTEX();
ftex.texture = new ResU.Texture();
GTXImporterSettings setting = FTEX.SetImporterSettings(name);
if (setting.DataBlockOutput != null)
{
var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
var tex = FTEX.FromGx2Surface(surface, setting.TexName);
ftex.UpdateTex(tex);
ftex.IsEdited = true;
ftex.Read(ftex.texture);
ftex.LoadOpenGLTexture();
AddNode(ftex);
}
}
else
{
settings.Add(FTEX.SetImporterSettings(name));
}
}
if (settings.Count == 0)
{
importer.Dispose();
}
else
{
importer.LoadSettings(settings);
if (importer.ShowDialog() == DialogResult.OK)
{
ImportTexture(settings);
settings.Clear();
GC.Collect();
Cursor.Current = Cursors.Default;
}
}
}
public GTXImporterSettings LoadSettings(System.Drawing.Image image, string Name)
{
var importer = new GTXImporterSettings();
importer.LoadBitMap(image, Name);
return importer;
}
private void ImportTexture(List<GTXImporterSettings> settings)
{
Cursor.Current = Cursors.WaitCursor;
foreach (var setting in settings)
{
if (setting.GenerateMipmaps)
{
setting.DataBlockOutput.Clear();
setting.DataBlockOutput.Add(setting.GenerateMips());
}
if (setting.DataBlockOutput != null)
{
FTEX ftex = new FTEX();
ftex.texture = new ResU.Texture();
var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
var tex = FTEX.FromGx2Surface(surface, setting.TexName);
ftex.UpdateTex(tex);
ftex.IsEdited = true;
ftex.Read(ftex.texture);
ftex.LoadOpenGLTexture();
AddNode(ftex);
}
else
{
MessageBox.Show("Something went wrong???");
}
}
}
public void ImportTexture(ImageKeyFrame[] Keys, string TextureName)
{
if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures)
return;
GTXTextureImporter importer = new GTXTextureImporter();
List<GTXImporterSettings> settings = new List<GTXImporterSettings>();
foreach (var key in Keys) {
settings.Add(FTEX.SetImporterSettings(key.Image, $"{TextureName}{key.Frame}"));
}
importer.LoadSettings(settings);
if (importer.ShowDialog() == DialogResult.OK) {
ImportTexture(settings);
}
settings.Clear();
GC.Collect();
Cursor.Current = Cursors.Default;
}
public void ImportPlaceholderTexture(string TextureName)
{
if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures)
return;
if (TextureName == "Basic_Alb")
ImportBasicTextures("Basic_Alb");
else if (TextureName == "Basic_Nrm")
ImportBasicTextures("Basic_Nrm");
else if (TextureName == "Basic_Spm")
ImportBasicTextures("Basic_Spm");
else if (TextureName == "Basic_Sphere")
ImportBasicTextures("Basic_Sphere");
else if (TextureName == "Basic_Mtl")
ImportBasicTextures("Basic_Mtl");
else if (TextureName == "Basic_Rgh")
ImportBasicTextures("Basic_Rgh");
else if (TextureName == "Basic_MRA")
ImportBasicTextures("Basic_MRA");
else if (TextureName == "Basic_Bake_st0")
ImportBasicTextures("Basic_Bake_st0");
else if (TextureName == "Basic_Bake_st1")
ImportBasicTextures("Basic_Bake_st1");
else if (TextureName == "Basic_Emm")
ImportBasicTextures("Basic_Emm");
else
{
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.InjectTexErrored, TextureName);
}
}
private void ImportPlaceholderTexture(byte[] data, string TextureName)
{
GTXImporterSettings setting = new GTXImporterSettings();
setting.LoadDDS(TextureName, data);
var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
FTEX ftex = new FTEX();
ftex.texture = new ResU.Texture();
ftex.texture = FTEX.FromGx2Surface(surface, setting.TexName);
ftex.IsEdited = true;
ftex.Read(ftex.texture);
AddNode(ftex);
ftex.LoadOpenGLTexture();
}
public void ImportBasicTextures(string TextureName, bool BC5Nrm = true)
{
if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures)
return;
if (TextureName == "Basic_Alb")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.InjectTexErrored, TextureName);
if (TextureName == "Basic_Nrm" && BC5Nrm)
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_NrmBC5, TextureName);
if (TextureName == "Basic_Nrm" && BC5Nrm == false)
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Nrm, TextureName);
if (TextureName == "Basic_Spm")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
if (TextureName == "Basic_Sphere")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
if (TextureName == "Basic_Mtl")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
if (TextureName == "Basic_Rgh")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.White, TextureName);
if (TextureName == "Basic_MRA")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
if (TextureName == "Basic_Bake_st0")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Bake_st0, TextureName);
if (TextureName == "Basic_Bake_st1")
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Bake_st1, TextureName);
}
}
}