Switch-Toolbox/Switch_Toolbox_Library/Interfaces/FileFormatting
KillzXGaming 0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
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IArchiveFile.cs More improvements. 2019-09-15 19:13:01 -04:00
ICompressionFormat.cs More improvements. 2019-09-15 19:13:01 -04:00
IConvertableTextFormat.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
IDirectoryNode.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
IFileFormat.cs More improvements. 2019-09-15 19:13:01 -04:00
IFormEditorParameters.cs Add all the newest changes. 2019-09-10 18:42:48 -04:00
ILeaveOpenOnLoad.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
INode.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
IPropertyContainer.cs More additions that seem ready for use, 2019-08-09 18:21:16 -04:00
ISaveOpenedFileStream.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00