Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming 2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
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GenericBitmapTexture.cs Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00
GenericMaterial.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericMatTexture.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericModel.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericObject.cs Some improvements from yesterday. Start to improve uv editor. 2019-05-13 15:29:40 -04:00
GenericTexture.cs Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
OpenGLTexture.cs More PBR improvements. Fix skybox to be a proper skybox 2019-05-16 16:01:22 -04:00
RenderableTex.cs Fix orientation cube texture conflict finally! 2019-05-13 17:17:36 -04:00
STBone.cs Some adjustments for animations 2019-05-17 21:09:24 -04:00
STGenericWrapper.cs Chr0 animation importing, dae exporting and tons more improvements! 2019-05-24 15:15:35 -04:00
STSkeleton.cs Load bones the same way 2019-05-20 16:10:57 -04:00
TEX_FORMAT.cs More fixes for BC7 compression speed 2019-05-20 18:48:49 -04:00