mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
c922ff1e4f
- AAMP can now save back to YAML! - Added text editor for AAMP editor - AAMP library has been improved signifcantly, now using one library for all versions. - BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed. - BYAML saving speed improved signifcantly. - BYAML now supports reference nodes and works with 3DW byml files. - BYAML can now load shift JIS encoding for japanese characters. - YAML syntax for text editor improved with proper folding and highlighting for certain values.
442 lines
14 KiB
C#
442 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Syroot.BinaryData;
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using System.IO;
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using System.IO.Compression;
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using OpenTK;
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using System.Runtime.InteropServices;
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namespace Toolbox.Library.IO
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{
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public class FileReader : BinaryDataReader
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{
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public FileReader(Stream stream, bool leaveOpen = false)
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: base(stream, Encoding.ASCII, leaveOpen)
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{
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this.Position = 0;
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}
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public FileReader(Stream stream, Encoding encoding, bool leaveOpen = false)
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: base(stream, encoding, leaveOpen)
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{
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this.Position = 0;
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}
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public FileReader(string fileName, bool leaveOpen = false)
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: this(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite), leaveOpen)
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{
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this.Position = 0;
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}
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public FileReader(byte[] data)
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: this(new MemoryStream(data))
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{
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this.Position = 0;
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}
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public bool IsBigEndian => ByteOrder == ByteOrder.BigEndian;
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//Checks signature (no stream advancement)
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public bool CheckSignature(int length, string Identifier, long position = 0)
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{
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if (Position + length + position >= BaseStream.Length || position < 0)
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return false;
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Position = position;
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string signature = ReadString(length, Encoding.ASCII);
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//Reset position
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Position = 0;
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return signature == Identifier;
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}
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//From kuriimu https://github.com/IcySon55/Kuriimu/blob/master/src/Kontract/IO/BinaryReaderX.cs#L40
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public T ReadStruct<T>() => ReadBytes(Marshal.SizeOf<T>()).BytesToStruct<T>(ByteOrder == ByteOrder.BigEndian);
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public List<T> ReadMultipleStructs<T>(int count) => Enumerable.Range(0, count).Select(_ => ReadStruct<T>()).ToList();
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public List<T> ReadMultipleStructs<T>(uint count) => Enumerable.Range(0, (int)count).Select(_ => ReadStruct<T>()).ToList();
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public bool CheckSignature(uint Identifier, long position = 0)
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{
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if (Position + 4 >= BaseStream.Length || position < 0 || position + 4 >= BaseStream.Length)
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return false;
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Position = position;
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uint signature = ReadUInt32();
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//Reset position
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Position = 0;
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return signature == Identifier;
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}
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public int ReadInt32(int position)
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{
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long origin = this.Position;
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SeekBegin(position);
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int value = ReadInt32();
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SeekBegin(origin + sizeof(int));
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return value;
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}
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public uint ReadUInt32(int position)
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{
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long origin = this.Position;
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SeekBegin(position);
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uint value = ReadUInt32();
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SeekBegin(origin + sizeof(uint));
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return value;
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}
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public string ReadNameOffset(bool IsRelative, Type OffsetType, bool ReadNameLength = false, bool IsNameLengthShort = false)
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{
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long pos = Position;
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long offset = 0;
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if (OffsetType == typeof(long))
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offset = ReadInt64();
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if (OffsetType == typeof(ulong))
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offset = (long)ReadUInt64();
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if (OffsetType == typeof(uint))
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offset = ReadUInt32();
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if (OffsetType == typeof(int))
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offset = ReadInt32();
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if (IsRelative && offset != 0)
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offset += pos;
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if (offset != 0)
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{
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using (TemporarySeek(offset, SeekOrigin.Begin))
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{
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uint NameLength = 0;
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if (ReadNameLength)
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{
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if (IsNameLengthShort)
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NameLength = ReadUInt16();
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else
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NameLength = ReadUInt32();
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}
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return ReadString(BinaryStringFormat.ZeroTerminated);
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}
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}
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else
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return "";
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}
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public List<string> ReadNameOffsets(uint Count, bool IsRelative, Type OffsetType, bool ReadNameLength = false)
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{
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List<string> Names = new List<string>();
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for (int i = 0; i < Count; i++)
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Names.Add(ReadNameOffset(IsRelative, OffsetType, ReadNameLength));
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return Names;
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}
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public string ReadString(int length, bool removeSpaces)
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{
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return ReadString(length).Replace("\0", string.Empty);
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}
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public string ReadZeroTerminatedString(Encoding encoding = null)
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{
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return ReadString(BinaryStringFormat.ZeroTerminated, encoding ?? Encoding);
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}
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public string[] ReadZeroTerminatedStrings(uint count, Encoding encoding = null)
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{
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string[] str = new string[count];
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for (int i = 0; i < count; i++)
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str[i] = ReadString(BinaryStringFormat.ZeroTerminated, encoding ?? Encoding);
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return str;
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}
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public string ReadUTF16String()
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{
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List<byte> chars = new List<byte>();
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while (true)
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{
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ushort val = ReadUInt16();
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if (val == 0)
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{
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return Encoding.ASCII.GetString(chars.ToArray());
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}
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else
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chars.Add((byte)val); // casting to byte will remove the period, which is a part of UTF-16
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}
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}
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/// <summary>
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/// Checks the byte order mark to determine the endianness of the reader.
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/// </summary>
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/// <param name="ByteOrderMark">The byte order value being read. 0xFFFE = Little, 0xFEFF = Big. </param>
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/// <returns></returns>
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public void CheckByteOrderMark(uint ByteOrderMark)
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{
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SetByteOrder(ByteOrderMark == 0xFEFF);
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}
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public void SetByteOrder(bool IsBigEndian)
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{
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if (IsBigEndian)
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ByteOrder = ByteOrder.BigEndian;
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else
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ByteOrder = ByteOrder.LittleEndian;
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}
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public string ReadSignature(int length, string ExpectedSignature, bool TrimEnd = false)
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{
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string RealSignature = ReadString(length, Encoding.ASCII);
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if (TrimEnd) RealSignature = RealSignature.TrimEnd(' ');
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if (RealSignature != ExpectedSignature)
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throw new Exception($"Invalid signature {RealSignature}! Expected {ExpectedSignature}.");
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return RealSignature;
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}
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public float ReadByteAsFloat()
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{
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return ReadByte() / 255.0f;
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}
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public float ReadHalfSingle()
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{
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return new Syroot.IOExtension.Half(ReadUInt16());
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}
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public Quaternion ReadQuaternion(bool invert = false)
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{
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var quat = new Quaternion(
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ReadSingle(), ReadSingle(),
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ReadSingle(), ReadSingle());
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return invert ? quat.Inverted() : quat;
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}
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public Matrix4 ReadMatrix4(bool SwapRows = false)
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{
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Matrix4 mat4 = new Matrix4();
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if (SwapRows)
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{
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mat4.M11 = ReadSingle();
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mat4.M21 = ReadSingle();
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mat4.M31 = ReadSingle();
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mat4.M41 = ReadSingle();
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mat4.M12 = ReadSingle();
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mat4.M22 = ReadSingle();
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mat4.M32 = ReadSingle();
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mat4.M42 = ReadSingle();
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mat4.M13 = ReadSingle();
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mat4.M23 = ReadSingle();
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mat4.M33 = ReadSingle();
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mat4.M43 = ReadSingle();
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mat4.M14 = ReadSingle();
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mat4.M24 = ReadSingle();
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mat4.M34 = ReadSingle();
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mat4.M44 = ReadSingle();
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}
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else
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{
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mat4.M11 = ReadSingle();
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mat4.M12 = ReadSingle();
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mat4.M13 = ReadSingle();
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mat4.M14 = ReadSingle();
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mat4.M21 = ReadSingle();
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mat4.M22 = ReadSingle();
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mat4.M23 = ReadSingle();
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mat4.M24 = ReadSingle();
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mat4.M31 = ReadSingle();
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mat4.M32 = ReadSingle();
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mat4.M33 = ReadSingle();
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mat4.M34 = ReadSingle();
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mat4.M41 = ReadSingle();
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mat4.M42 = ReadSingle();
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mat4.M43 = ReadSingle();
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mat4.M44 = ReadSingle();
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}
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return mat4;
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}
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public void SeekBegin(uint Offset) { Seek(Offset, SeekOrigin.Begin); }
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public void SeekBegin(int Offset) { Seek(Offset, SeekOrigin.Begin); }
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public void SeekBegin(long Offset) { Seek(Offset, SeekOrigin.Begin); }
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public void SeekBegin(ulong Offset) { Seek((long)Offset, SeekOrigin.Begin); }
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public long ReadOffset(bool IsRelative, Type OffsetType)
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{
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long pos = Position;
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long offset = 0;
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if (OffsetType == typeof(long))
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offset = ReadInt64();
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if (OffsetType == typeof(ulong))
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offset = (long)ReadUInt64();
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if (OffsetType == typeof(uint))
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offset = ReadUInt32();
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if (OffsetType == typeof(int))
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offset = ReadInt32();
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if (IsRelative && offset != 0)
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return pos + offset;
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else
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return offset;
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}
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public string LoadString(bool IsRelative, Type OffsetType, Encoding encoding = null, uint ReadStringLength = 0)
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{
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long pos = Position;
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long offset = 0;
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int size = 0;
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if (OffsetType == typeof(long))
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offset = ReadInt64();
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if (OffsetType == typeof(ulong))
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offset = (long)ReadUInt64();
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if (OffsetType == typeof(uint))
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offset = ReadUInt32();
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if (OffsetType == typeof(int))
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offset = ReadInt32();
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if (offset == 0) return string.Empty;
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if (IsRelative)
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offset = offset + pos;
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encoding = encoding ?? Encoding;
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using (TemporarySeek(offset, SeekOrigin.Begin))
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{
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//Read the size of the string if set
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uint stringLength = 0;
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if (ReadStringLength == 2)
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stringLength = ReadUInt16();
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if (ReadStringLength == 4)
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stringLength = ReadUInt32();
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return ReadString(BinaryStringFormat.ZeroTerminated, encoding);
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}
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}
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public STColor8[] ReadColor8sRGBA(int count)
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{
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STColor8[] colors = new STColor8[count];
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for (int i = 0; i < count; i++)
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colors[i] = STColor8.FromBytes(ReadBytes(4));
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return colors;
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}
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public STColor8 ReadColor8RGBA()
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{
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return STColor8.FromBytes(ReadBytes(4));
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}
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public STColor16[] ReadColor16sRGBA(int count)
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{
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STColor16[] colors = new STColor16[count];
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for (int i = 0; i < count; i++)
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colors[i] = STColor16.FromShorts(ReadUInt16s(4));
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return colors;
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}
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public STColor16 ReadColor16RGBA()
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{
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return STColor16.FromShorts(ReadUInt16s(4));
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}
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public STColor[] ReadColorsRGBA(int count)
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{
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STColor[] colors = new STColor[count];
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for (int i = 0; i < count; i++)
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colors[i] = STColor.FromFloats(ReadSingles(4));
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return colors;
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}
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public STColor ReadColorRGBA()
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{
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return STColor.FromFloats(ReadSingles(4));
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}
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public static byte[] DeflateZLIB(byte[] i)
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{
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MemoryStream output = new MemoryStream();
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output.WriteByte(0x78);
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output.WriteByte(0x9C);
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using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Optimal))
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{
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dstream.Write(i, 0, i.Length);
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}
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return output.ToArray();
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}
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public byte[] getSection(uint offset, uint size)
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{
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Position = offset;
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return ReadBytes((int)size);
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}
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public byte[] getSection(int offset, int size)
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{
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Position = offset;
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return ReadBytes(size);
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}
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public Vector4 ReadVec4()
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{
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return new Vector4(ReadSingle(), ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Vector3 ReadVec3()
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{
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return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Syroot.Maths.Vector3F ReadVec3SY()
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{
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return new Syroot.Maths.Vector3F(ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Vector2 ReadVec2()
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{
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return new Vector2(ReadSingle(), ReadSingle());
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}
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public Syroot.Maths.Vector2F ReadVec2SY()
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{
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return new Syroot.Maths.Vector2F(ReadSingle(), ReadSingle());
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}
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public static byte[] InflateZLIB(byte[] i)
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{
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var stream = new MemoryStream();
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var ms = new MemoryStream(i);
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ms.ReadByte();
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ms.ReadByte();
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var zlibStream = new DeflateStream(ms, CompressionMode.Decompress);
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byte[] buffer = new byte[4095];
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while (true)
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{
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int size = zlibStream.Read(buffer, 0, buffer.Length);
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if (size > 0)
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stream.Write(buffer, 0, buffer.Length);
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else
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break;
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}
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zlibStream.Close();
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return stream.ToArray();
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}
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public string ReadMagic(int Offset, int Length)
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{
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Seek(Offset, SeekOrigin.Begin);
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return ReadString(Length);
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}
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}
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}
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