Switch-Toolbox/File_Format_Library/FileFormats/BFRES
KillzXGaming e1fd664112 Few more additions
Start to impliment a muunt editor. This plans to use the 2D engine i've been using with layouts mixed with 3d to fully edit object and path placements.
Start to add pane copying.
Brlyt improvements with window pane support.
Add bflyt texture combiner UI.
2019-10-16 20:15:36 -04:00
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Bfres Structs Few more additions 2019-10-16 20:15:36 -04:00
PlatformConverter More converter fixes. Conver the constants 2019-08-26 20:32:36 -04:00
BFRES.cs Tons more layout editor improvements. 2019-10-13 21:02:39 -04:00
BFRESAnimFolder.cs Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
BFRESGroupNode.cs Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
BfresStructs.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresSwitch.cs Some shader and sampler fixes 2019-08-21 17:08:24 -04:00
BfresUtilies.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresWiiU.cs Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
gfxEnum.cs Cleanup 2019-07-16 17:45:10 -04:00
GLEnumConverter.cs Cleanup 2019-07-16 17:45:10 -04:00
KsaShader.cs Cleanup 2019-07-16 17:45:10 -04:00