Switch-Toolbox/File_Format_Library/FileFormats/Archives/U8.cs
KillzXGaming bb7d9d88b1 A few fixes and additions.
Adjust drag and drop support a bit from archives so it doesn't have any issues.
Added BRLYT viewing (very basic)
Fix U8 not adding all the directories. Hopefully any U8 will work correctly now
2019-08-31 17:24:05 -04:00

240 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class U8 : IArchiveFile, IFileFormat, IDirectoryContainer
{
public FileType FileType { get; set; } = FileType.Archive;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "U8" };
public string[] Extension { get; set; } = new string[] { "*.u8"};
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool CanAddFiles { get; set; }
public bool CanRenameFiles { get; set; }
public bool CanReplaceFiles { get; set; }
public bool CanDeleteFiles { get; set; }
private readonly uint BEMagic = 0x55AA382D;
private readonly uint LEMagic = 0x2D38AA55;
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
uint signature = reader.ReadUInt32();
reader.Position = 0;
return signature == BEMagic || signature == LEMagic;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public List<INode> nodes = new List<INode>();
public IEnumerable<ArchiveFileInfo> Files => null;
public IEnumerable<INode> Nodes => nodes;
public void ClearFiles() { nodes.Clear(); }
public string Name
{
get { return FileName; }
set { FileName = value; }
}
private bool IsBigEndian = false;
public void Load(System.IO.Stream stream)
{
using (var reader = new FileReader(stream))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
uint Signature = reader.ReadUInt32();
IsBigEndian = Signature == BEMagic;
reader.SetByteOrder(IsBigEndian);
uint FirstNodeOffset = reader.ReadUInt32();
uint NodeSectionSize = reader.ReadUInt32();
uint FileDataOffset = reader.ReadUInt32();
byte[] Reserved = new byte[4];
Console.WriteLine("FirstNodeOffset " + FirstNodeOffset);
reader.SeekBegin(FirstNodeOffset);
var RootNode = new NodeEntry();
RootNode.Read(reader);
//Root has total number of nodes
uint TotalNodeCount = RootNode.Setting2;
//Read all our entries
List<NodeEntry> entries = new List<NodeEntry>();
entries.Add(RootNode);
for (int i = 0; i < TotalNodeCount - 1; i++)
{
var node = new NodeEntry();
node.Read(reader);
entries.Add(node);
}
//Read string pool
uint stringPoolPos = 0;
Dictionary<uint, string> StringTable = new Dictionary<uint, string>();
for (int i = 0; i < TotalNodeCount; i++)
{
string str = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated, Encoding.ASCII);
StringTable.Add(stringPoolPos, str);
stringPoolPos += (uint)str.Length + 1;
}
//Set the strings
for (int i = 0; i < TotalNodeCount; i++)
{
entries[i].Name = StringTable[entries[i].StringPoolOffset];
}
//Setup our directory entries for loading to the tree
DirectoryEntry[] dirs = new DirectoryEntry[TotalNodeCount];
for (int i = 0; i < dirs.Length; i++)
dirs[i] = new DirectoryEntry();
DirectoryEntry currentDir = dirs[1];
nodes.Add(currentDir);
//Skip root so start index at 1
int dirIndex = 1;
for (int i = 0; i < TotalNodeCount; i++)
{
var node = entries[i];
if (node.Name == string.Empty)
continue;
if (node.nodeType == NodeEntry.NodeType.Directory)
{
dirs[i].Name = node.Name;
dirs[i].nodeEntry = node;
dirs[node.Setting1].AddNode(dirs[i]);
currentDir = dirs[i];
}
else
{
FileEntry entry = new FileEntry();
entry.FileName = node.Name;
entry.Name = node.Name;
entry.nodeEntry = node;
currentDir.nodes.Add(entry);
reader.SeekBegin(entry.nodeEntry.Setting1);
entry.FileData = reader.ReadBytes((int)entry.nodeEntry.Setting2);
}
}
}
}
public void SaveFile(FileWriter writer)
{
writer.SetByteOrder(IsBigEndian);
long pos = writer.Position;
writer.Write(BEMagic);
}
public class FileEntry : ArchiveFileInfo
{
public NodeEntry nodeEntry;
}
public class DirectoryEntry : IDirectoryContainer
{
public NodeEntry nodeEntry;
public string Name { get; set; }
public IEnumerable<INode> Nodes { get { return nodes; } }
public List<INode> nodes = new List<INode>();
public void AddNode(INode node)
{
nodes.Add(node);
}
}
public class NodeEntry : INode
{
public NodeType nodeType
{
get { return (NodeType)(flags >> 24); }
}
public enum NodeType
{
File,
Directory,
}
public uint StringPoolOffset
{
get { return flags & 0x00ffffff; }
}
private uint flags;
public uint Setting1; //Offset (file) or parent index (directory)
public uint Setting2; //Size (file) or node count (directory)
public string Name { get; set; }
public void Read(FileReader reader)
{
flags = reader.ReadUInt32();
Setting1 = reader.ReadUInt32();
Setting2 = reader.ReadUInt32();
}
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
SaveFile(new FileWriter(stream));
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
}
}