mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Assimp;
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namespace Toolbox.Library.Forms
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{
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public partial class Assimp_Settings : STForm
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{
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public uint SkinLimitMax = 4;
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public bool UseNodeTransform = true;
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public bool RotateSkeleton = false;
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public float RotateSkeletonAmount = 90;
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public Assimp_Settings()
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{
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InitializeComponent();
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}
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public PostProcessSteps GetFlags()
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{
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RotateSkeleton = rotateBones.Checked;
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RotateSkeletonAmount = (float)rotateBonesUD.Value;
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UseNodeTransform = useNodeTransform.Checked;
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SkinLimitMax = (uint)numericUpDown1.Value;
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var Flags = PostProcessSteps.None;
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// Flags |= PostProcessSteps.GlobalScale;
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if (generateNormalsChk.Checked)
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Flags |= PostProcessSteps.GenerateNormals;
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if (smoothNormalsChk.Checked)
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Flags |= PostProcessSteps.GenerateSmoothNormals;
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if (flipUVsChk.Checked)
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Flags |= PostProcessSteps.FlipUVs;
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if (limtBoneWeightChk.Checked)
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Flags |= PostProcessSteps.LimitBoneWeights;
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if (joinDupedVertsSk.Checked)
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Flags |= PostProcessSteps.JoinIdenticalVertices;
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if (preTransformVerticesChk.Checked)
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Flags |= PostProcessSteps.PreTransformVertices;
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if (leftHandedChk.Checked)
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Flags |= PostProcessSteps.MakeLeftHanded;
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if (triangulateChk.Checked)
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Flags |= PostProcessSteps.Triangulate;
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return Flags;
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}
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private void limtBoneWeightChk_CheckedChanged(object sender, EventArgs e) {
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numericUpDown1.Enabled = limtBoneWeightChk.Checked;
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}
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private void rotateBonesY90_CheckedChanged(object sender, EventArgs e)
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{
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RotateSkeleton = rotateBones.Checked;
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rotateBonesUD.Enabled = RotateSkeleton;
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}
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private void rotateBonesUD_ValueChanged(object sender, EventArgs e)
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{
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RotateSkeletonAmount = (float)rotateBonesUD.Value;
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}
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}
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}
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