mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 09:53:11 +00:00
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Bfres.Structs;
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using SharpYaml;
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using SharpYaml.Serialization;
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using Syroot.NintenTools.NSW.Bfres;
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namespace FirstPlugin
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{
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public class YamlFmaa
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{
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public class AnimConfig
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public int FrameCount { get; set; }
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}
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public class MatAnimConfig
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{
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public string Name { get; set; }
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public List<PatternInfo> TexturePatternInfos { get; set; }
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public List<ParamInfo> ParamInfos { get; set; }
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public List<PatternInfo> TexturePatternInfo { get; set; }
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}
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public class ParamInfo
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{
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public string Name { get; set; }
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public bool IsConstant { get; set; }
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public AnimCurve Curve { get; set; }
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}
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public class PatternInfo
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{
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public string Name { get; set; }
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public bool IsConstant { get; set; }
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}
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public static string ToYaml(string Name, FMAA anim)
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{
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var serializerSettings = new SerializerSettings()
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{
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EmitTags = false
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};
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var MatAnim = anim.MaterialAnim;
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var config = new AnimConfig();
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var serializer = new Serializer(serializerSettings);
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return serializer.Serialize(anim);
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}
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}
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}
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