mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Collada141;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.Globalization;
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using System.Xml;
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using ColladaHelper;
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using OpenTK;
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using Toolbox.Library.Rendering;
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namespace Toolbox.Library
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{
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public class DAE : DAEHelper
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{
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public List<STGenericObject> objects = new List<STGenericObject>();
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public List<STGenericMaterial> materials = new List<STGenericMaterial>();
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public STSkeleton skeleton;
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public List<string> BoneNames = new List<string>();
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public bool UseTransformMatrix = true;
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Dictionary<string, Vertex> VertexSkinSources = new Dictionary<string, Vertex>();
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Dictionary<string, Matrix4> MatrixSkinSources = new Dictionary<string, Matrix4>();
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public bool LoadFile(string FileName)
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{
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COLLADA collada = COLLADA.Load(FileName);
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foreach (var item in collada.Items)
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{
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if (item is library_geometries)
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{
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LoadGeometry((library_geometries)item);
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}
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}
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return true;
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}
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private void SetControllers(COLLADA collada)
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{
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}
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private void LoadGeometry(library_geometries Geometries)
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{
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foreach (var geom in Geometries.geometry)
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{
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var mesh = geom.Item as mesh;
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if (mesh == null)
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continue;
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Console.WriteLine(geom.name);
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foreach (var source in mesh.source)
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{
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var float_array = source.Item as float_array;
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if (float_array == null)
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continue;
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Console.Write("Geometry {0} source {1} : ", geom.id, source.id);
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foreach (var mesh_source_value in float_array.Values)
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Console.Write("{0} ", mesh_source_value);
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Console.WriteLine();
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}
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}
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}
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private List<STGenericObject> CreateGenericObjects(string Name, library_geometries Geometries)
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{
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List<STGenericObject> objects = new List<STGenericObject>();
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foreach (var geom in Geometries.geometry)
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{
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var daeMesh = geom.Item as mesh;
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if (daeMesh == null)
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continue;
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STGenericObject mesh = new STGenericObject();
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mesh.ObjectName = Name;
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foreach (var source in daeMesh.source)
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{
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var float_array = source.Item as float_array;
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if (float_array == null)
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continue;
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}
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objects.Add(mesh);
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}
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return objects;
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}
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}
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}
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