mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace Toolbox.Library.Animations
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{
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public class STSkeletonAnimation : STAnimation, IContextMenuNode
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{
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public virtual STSkeleton GetActiveSkeleton()
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{
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Viewport viewport = LibraryGUI.GetActiveViewport();
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if (viewport == null) return null;
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foreach (var drawable in viewport.scene.objects) {
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if (drawable is STSkeleton)
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return (STSkeleton)drawable;
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}
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return null;
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}
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public ToolStripItem[] GetContextMenuItems()
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{
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bool hasBones = GetActiveSkeleton() != null;
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List<ToolStripItem> Items = new List<ToolStripItem>();
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Items.Add(new ToolStripMenuItem("Export Animation", null, ExportAction, Keys.Control | Keys.E)
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{ Enabled = hasBones });
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return Items.ToArray();
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}
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private void ExportAction(object sender, EventArgs e)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.smd; *.seanim;|" +
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"SMD |*.smd|" +
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"SEANIM |*.seanim|" +
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"All files(*.*)|*.*";
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sfd.DefaultExt = "seanim";
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sfd.FileName = Name;
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if (sfd.ShowDialog() == DialogResult.OK) {
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string ext = Utils.GetExtension(sfd.FileName);
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if (ext == ".smd")
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SMD.Save(this, sfd.FileName);
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if (ext == ".seanim")
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SEANIM.Save(this, sfd.FileName);
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}
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}
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}
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}
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