mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 17:03:42 +00:00
dd15ef59c5
Added NUT support (viewing GX2 and DDS texture data) Fixed importing uncompressed dds using the mask data. Add EFE support from smash 4 wii u and 3ds. Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
94 lines
No EOL
4 KiB
C#
94 lines
No EOL
4 KiB
C#
namespace FirstPlugin.Forms
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{
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partial class ParamValueDialog
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
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this.stButton2 = new Switch_Toolbox.Library.Forms.STButton();
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this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
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this.contentContainer.SuspendLayout();
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this.SuspendLayout();
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//
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// contentContainer
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//
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this.contentContainer.Controls.Add(this.stButton1);
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this.contentContainer.Controls.Add(this.stButton2);
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this.contentContainer.Controls.Add(this.stPanel1);
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this.contentContainer.Controls.SetChildIndex(this.stPanel1, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
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//
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// stPanel1
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//
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this.stPanel1.Location = new System.Drawing.Point(5, 31);
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this.stPanel1.Name = "stPanel1";
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this.stPanel1.Size = new System.Drawing.Size(538, 327);
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this.stPanel1.TabIndex = 11;
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//
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// stButton2
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//
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this.stButton2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
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this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton2.Location = new System.Drawing.Point(384, 364);
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this.stButton2.Name = "stButton2";
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this.stButton2.Size = new System.Drawing.Size(75, 23);
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this.stButton2.TabIndex = 13;
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this.stButton2.Text = "Ok";
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this.stButton2.UseVisualStyleBackColor = false;
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//
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// stButton1
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//
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this.stButton1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton1.Location = new System.Drawing.Point(465, 364);
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this.stButton1.Name = "stButton1";
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this.stButton1.Size = new System.Drawing.Size(75, 23);
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this.stButton1.TabIndex = 14;
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this.stButton1.Text = "Cancel";
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this.stButton1.UseVisualStyleBackColor = false;
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//
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// ParamValueDialog
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(549, 398);
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this.Name = "ParamValueDialog";
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this.Text = "ParamValueDialog";
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this.contentContainer.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private Switch_Toolbox.Library.Forms.STPanel stPanel1;
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private Switch_Toolbox.Library.Forms.STButton stButton1;
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private Switch_Toolbox.Library.Forms.STButton stButton2;
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}
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} |