mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 18:03:16 +00:00
113 lines
3.1 KiB
C#
113 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using ByamlExt.Byaml;
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using ByamlExt;
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using FirstPlugin.Turbo;
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namespace FirstPlugin
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{
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public class BYAML : IEditor<ByamlEditor>, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Parameter;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "BYAML" };
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public string[] Extension { get; set; } = new string[] { "*.byaml", "*.byml", "*.bprm", "*.sbyml" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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//File too small to have any data
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if (stream.Length <= 16)
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return false;
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if (reader.CheckSignature(2, "BY") || reader.CheckSignature(2, "YB"))
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return true;
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else
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return false;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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class EditableNode
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{
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public Type type { get { return Node[Index].GetType(); } }
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dynamic Node;
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dynamic Index;
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public dynamic Get() { return Node[Index]; }
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public void Set(dynamic value) { Node[Index] = value; }
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public string GetTreeViewString()
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{
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if (Index is int)
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return Node[Index].ToString();
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else
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return Index + " : " + Node[Index].ToString();
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}
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public EditableNode(dynamic _node, dynamic _index)
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{
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Node = _node;
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Index = _index;
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}
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}
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bool IsDialog = false;
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BymlFileData data;
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public ByamlEditor OpenForm()
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{
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ByamlEditor editor = new ByamlEditor(data.RootNode, data.SupportPaths, data.Version, data.byteOrder, IsDialog, this);
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editor.FileFormat = this;
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editor.Text = FileName;
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editor.Dock = DockStyle.Fill;
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return editor;
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}
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public void Load(Stream stream)
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{
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CanSave = true;
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IsDialog = IFileInfo != null && IFileInfo.InArchive;
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data = ByamlFile.LoadN(stream, true);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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MemoryStream mem = new MemoryStream();
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ByamlFile.SaveN(mem, new BymlFileData
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{
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Version = data.Version,
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byteOrder = data.byteOrder,
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SupportPaths = data.SupportPaths,
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RootNode = data.RootNode
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});
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return mem.ToArray();
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}
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}
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}
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