Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Audio/BRSTM.cs
2019-05-08 16:45:27 -04:00

66 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
using VGAudio.Formats;
using VGAudio.Containers.NintendoWare;
namespace FirstPlugin
{
public class BRSTM : VGAdudioFile, IEditor<AudioPlayer>, IFileFormat
{
public FileType FileType { get; set; } = FileType.Audio;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Revolution Stream" };
public string[] Extension { get; set; } = new string[] { "*.brstm" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "RSTM");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public AudioPlayer OpenForm()
{
AudioPlayer form = new AudioPlayer();
form.Text = FileName;
form.Dock = DockStyle.Fill;
form.LoadFile(audioData, this);
return form;
}
public void Load(System.IO.Stream stream)
{
CanSave = true;
LoadAudio(stream, this);
}
public void Unload()
{
}
public byte[] Save()
{
return SaveAudio();
}
}
}