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BfresLODMeshEditor.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
BfresLODMeshEditor.Designer.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
BfresLODMeshEditor.resx
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
BfresShapeEditor.cs
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Fix null reference error when mesh is selected for switch
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2019-04-14 15:19:54 -04:00 |
BfresShapeEditor.Designer.cs
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Another fix
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2019-04-11 20:25:00 -04:00 |
BfresShapeEditor.resx
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
BoundingBoxListEditor.cs
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2019-03-23 12:55:09 -04:00 |
BoundingBoxListEditor.Designer.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
CopyUVChannelDialog.cs
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2019-03-23 12:55:09 -04:00 |
CopyUVChannelDialog.Designer.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
CopyUVChannelDialog.resx
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
FaceIndiceListViewer.cs
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2019-03-23 12:55:09 -04:00 |
FaceIndiceListViewer.Designer.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
FaceIndiceListViewer.resx
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2019-03-23 12:55:09 -04:00 |
KeyShapeList.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
KeyShapeList.Designer.cs
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More fixes to UI and file saving. Also add in bflim editing.
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2019-03-29 15:28:35 -04:00 |
KeyShapeList.resx
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
SubMeshEditor.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
SubMeshEditor.Designer.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
SubMeshEditor.resx
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
VertexBufferCreator.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
VertexBufferCreator.Designer.cs
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
VertexBufferCreator.resx
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2019-03-23 12:55:09 -04:00 |
VertexBufferEncodeEditor.cs
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2019-03-23 12:55:09 -04:00 |
VertexBufferEncodeEditor.Designer.cs
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2019-03-23 12:55:09 -04:00 |
VertexBufferEncodeEditor.resx
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |
VertexBufferList.cs
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Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
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2019-06-08 13:58:19 -04:00 |
VertexBufferList.Designer.cs
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More fixes to UI and file saving. Also add in bflim editing.
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2019-03-29 15:28:35 -04:00 |
VertexBufferList.resx
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Add files for the new one.
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2019-03-23 12:55:09 -04:00 |