mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 00:10:36 +00:00
04eec01042
- The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
157 lines
No EOL
5.2 KiB
C#
157 lines
No EOL
5.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
|
|
//Thanks EFE!
|
|
//https://github.com/Gericom/EveryFileExplorer/blob/f9f00d193c9608d71c9a23d9f3ab7e752f4ada2a/LibEveryFileExplorer/GFX/BitmapFont.cs
|
|
namespace LibEveryFileExplorer.GFX
|
|
{
|
|
public class BitmapFont : IDisposable
|
|
{
|
|
public BitmapFont()
|
|
{
|
|
Characters = new Dictionary<char, Character>();
|
|
}
|
|
|
|
public Dictionary<char, Character> Characters { get; private set; }
|
|
public int LineHeight { get; set; }
|
|
|
|
public int GetLineWidth(String Text, FontRenderSettings Settings, out int LineEnd)
|
|
{
|
|
LineEnd = -1;
|
|
int result = 0;
|
|
int i = 0;
|
|
foreach (char c in Text)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
if (Text.Length > i + 1) LineEnd = i + 1;
|
|
break;
|
|
}
|
|
else if (c == '\r') { i++; continue; }
|
|
if (!Characters.ContainsKey(c)) result += Settings.CharSpacing * 4;
|
|
else
|
|
{
|
|
Character info = Characters[c];
|
|
result += (int)(info.CharWidth * Settings.XScale) + Settings.CharSpacing;
|
|
}
|
|
i++;
|
|
}
|
|
if (result > 0) result -= Settings.CharSpacing;
|
|
return result;
|
|
}
|
|
|
|
public Bitmap PrintToBitmap(String Text, FontRenderSettings Settings)
|
|
{
|
|
int Width = 0;
|
|
int Height = 0;
|
|
|
|
int linestart = 0;
|
|
do
|
|
{
|
|
int lns;
|
|
int linewidth = GetLineWidth(Text.Substring(linestart), Settings, out lns);
|
|
if (lns != -1) linestart += lns;
|
|
else linestart = -1;
|
|
if (linewidth > Width) Width = linewidth;
|
|
Height += (int)(LineHeight * Settings.YScale) + Settings.LineSpacing;
|
|
}
|
|
while (linestart != -1);
|
|
if (Width == 0 || Height == 0) return null;
|
|
Height -= Settings.LineSpacing;
|
|
Width += 2;
|
|
Bitmap b = new Bitmap(Width, Height);
|
|
using (Graphics g = Graphics.FromImage(b))
|
|
{
|
|
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
|
|
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;
|
|
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Default;
|
|
int X = 0;
|
|
int Y = 0;
|
|
foreach (char c in Text)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
X = 0;
|
|
Y += (int)(LineHeight * Settings.YScale) + Settings.LineSpacing;
|
|
continue;
|
|
}
|
|
else if (c == '\r') continue;
|
|
if (!Characters.ContainsKey(c)) X += Settings.CharSpacing * 4;
|
|
else
|
|
{
|
|
Character info = Characters[c];
|
|
g.DrawImage(info.CharBitmap,
|
|
new RectangleF(X + info.LeftOffset, Y, info.GlyphWidth * Settings.XScale, LineHeight * Settings.YScale),
|
|
new Rectangle(0, 0, info.GlyphWidth, LineHeight),
|
|
GraphicsUnit.Pixel);
|
|
X += (int)(info.CharWidth * Settings.XScale) + Settings.CharSpacing;
|
|
}
|
|
}
|
|
}
|
|
return b;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Characters == null) return;
|
|
|
|
foreach (var character in Characters.Values)
|
|
character.CharBitmap?.Dispose();
|
|
|
|
Characters.Clear();
|
|
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
public class Character
|
|
{
|
|
public Character(Bitmap CharBitmap, int LeftOffset, int GlyphWidth, int CharWidth)
|
|
{
|
|
this.CharBitmap = CharBitmap;
|
|
this.LeftOffset = LeftOffset;
|
|
this.GlyphWidth = GlyphWidth;
|
|
this.CharWidth = CharWidth;
|
|
}
|
|
public Bitmap CharBitmap { get; set; }
|
|
public int LeftOffset { get; set; }
|
|
public int GlyphWidth { get; set; }
|
|
public int CharWidth { get; set; }
|
|
}
|
|
|
|
public class FontRenderSettings
|
|
{
|
|
public FontRenderSettings()
|
|
{
|
|
CharSpacing = 3;
|
|
XScale = YScale = 1;
|
|
HAlignment = XAlignment.Left;
|
|
VAlignment = YAlignment.Top;
|
|
}
|
|
|
|
public Color BottomColor;
|
|
public Color TopColor;
|
|
|
|
public int CharSpacing { get; set; }
|
|
public int LineSpacing { get; set; }
|
|
|
|
public float XScale { get; set; }
|
|
public float YScale { get; set; }
|
|
|
|
public XAlignment HAlignment { get; set; }
|
|
public YAlignment VAlignment { get; set; }
|
|
|
|
public enum XAlignment
|
|
{
|
|
Left, Center, Right
|
|
}
|
|
|
|
public enum YAlignment
|
|
{
|
|
Top, Center, Bottom
|
|
}
|
|
}
|
|
}
|
|
} |